IMU is outputting garbage value to the terminal
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem
missile.h
- Committer:
- Tito96
- Date:
- 2021-04-23
- Revision:
- 2:ade842cb48e9
- Parent:
- 0:3817adfaeb06
File content as of revision 2:ade842cb48e9:
#ifndef missile_H #define missile_H #include "mbed.h" #include "missile.h" #include "globals.h" extern uLCD_4DGL uLCD; // Enumeration of Missile Status typedef enum { PLAYER_MISSILE_ACTIVE=0, // missile is active PLAYER_MISSILE_INACTIVE=1, // missile is inactive PLAYER_MISSILE_EXPLODED=2, // missile has been destroyed ENEMY_MISSILE_ACTIVE=3, // missile is active ENEMY_MISSILE_INACTIVE=4, // missile is inactive ENEMY_MISSILE_EXPLODED=5 // missile has been destroyed } PLAYER_MISSILE_STATUS; /// This struct contains the status of a missile typedef struct { int missile_blk_x; ///< horizontal position in the grid int missile_blk_y; ///< vertical position in the grid unsigned int missile_old_blk_x; ///< old horizontal position in the grid unsigned int missile_old_blk_y; ///< old vertical position in the grid int missile_width; int missile_height; int missile_color; ///< color of the missile PLAYER_MISSILE_STATUS status; } missile_t; void missile_init(missile_t * g, int blk_x, int blk_y, int color); void enemy_missile_init(missile_t * g, int blk_x, int blk_y, int color); void missile_show(missile_t *g); void missile_erase(missile_t *g); void update_missile_pos(missile_t *g); void update_enemy_missile_pos(missile_t *g); #endif //missile_H