Coursework

Revision:
5:9b2c976ca318
Parent:
4:167ce930c9d5
Child:
6:f7f30e0e3bed
diff -r 167ce930c9d5 -r 9b2c976ca318 main.cpp
--- a/main.cpp	Wed Jan 05 16:52:47 2022 +0000
+++ b/main.cpp	Wed Jan 05 20:09:15 2022 +0000
@@ -3,12 +3,12 @@
 #include "N5110.h"
 #include "hcsr04.h"
 #include "Piezo.h"
-//                  y     x     button
+// y  x  button
 Joystick joystick(PTB10,PTB11,PTC16);
 HCSR04 sensor(D14, D15); 
 Piezo Buzzer(PTC10);
 
-//      rows,cols
+//rows,cols
 int sprite[8][5] =   {
     { 0,0,1,0,0 },
     { 0,1,1,1,0 },
@@ -18,106 +18,89 @@
     { 1,1,1,1,1 },
     { 1,1,0,1,1 },
     { 1,1,0,1,1 },
-};
+      };
 //Test Void after research C++ lanuage 05/01/22
 int cube(int num){
      int result;
      result = num*num;
      return result;
-     };
+      };
 
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); 
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+ 
 int main() {
-    //initialise Joystick
-    joystick.init();
-        // first need to initialise display
-   lcd.init();
-    
-    // change set contrast in range 0.0 to 1.0
-    // 0.5 appears to be a good starting point
-   lcd.setContrast(0.5);
-    //     Buzzer.period(10.0f);
-    //Buzzer.pulsewidth(1);   
+//initialise Joystic
+       joystick.init();
+       
+//first need to initialise display
+       lcd.init();    
+       
+//change set contrast in range 0.0 to 1.0
+//0.5 appears to be a good starting point
+       lcd.setContrast(0.5);
+       
+//Buzzer.period(10.0f);
+//Buzzer.pulsewidth(1);   
 
   
     while(1) {
-       // Tune(Buzzer,So6,8);
-     //Stop_tunes(Buzzer);
-    Buzzer.play(200,120);
-    wait_ms(5);
-    Buzzer.play(200,120);
+//Tune(Buzzer,So6,8);
+//Stop_tunes(Buzzer);
+       Buzzer.play(200,120);
+            wait_ms(5);
+       Buzzer.play(200,120);
         long distanced = sensor.distance(); 
         if (distanced >= 400 || distanced <= 2) 
-    {
+        {
         printf("Out of range");
-        // calling dummy function 05/01/22
+//Calling dummy function 05/01/22
         int answer = cube(2);
-        printf("%f\n",answer);
-                  
+        printf("%f\n",answer);                  
         wait(1.0);
+        }
+    else    
+    {
+       printf("Distance :  %d cm",distanced);
+       wait(1.0); // 1 sec  
     }
-   
-    else
-    
-    {
-      printf("Distance :  %d cm",distanced);
-      wait(1.0); // 1 sec  
-    }
- lcd.drawCircle(WIDTH/2,HEIGHT/2,distanced,FILL_BLACK); 
- lcd.refresh();
- wait(5.0);
-        // these are default settings so not strictly needed
+        lcd.drawCircle(WIDTH/2,HEIGHT/2,distanced,FILL_BLACK); 
+//lcd.refresh must be used to update the lcd Display
+        lcd.refresh();
+        wait(5.0);
+//these are default settings so not strictly needed
         lcd.normalMode();      // normal colour mode
-        lcd.setBrightness(0.5); // put LED backlight on 50%
-        
+        lcd.setBrightness(0.5); // put LED backlight on 50%        
         lcd.clear();
         lcd.printString("Hello, World!",0,0);
         Vector2D coord = joystick.get_coord();
         lcd.refresh();
-        
         printf("Coord = %f,%f\n",coord.x,coord.y);
         char buffer[14];
         Vector2D mapped_coord = joystick.get_mapped_coord(); 
         printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y); 
         
-          int length = sprintf(buffer,"T = %2f",coord.x);
-                // it is important the format specifier ensures the length will fit in the buffer
+         int length = sprintf(buffer,"T = %2f",coord.x);
+//it is important the format specifier ensures the length will fit in the buffer
         if (length <= 14)  // if string will fit on display (assuming printing at x=0)
-           lcd.printString(buffer,0,1);           // display on screen
+           lcd.printString(buffer,0,1);  // display on screen
         lcd.refresh();
-        
-        
-  
-         lcd.clear();
-         // times by 50 to try get the point moving across screen
+        lcd.clear();
+//times by 50 to try get the point moving across screen
          float x50 = mapped_coord.x*5;
          float y50 = mapped_coord.y*8;
-         //  to see what the values are 
-         printf(" *50 = %f,%f\n",x50,y50);
-         // 
-        // example of how to draw circles
+//to see what the values are 
+         printf(" *50 = %f,%f\n",x50,y50);       
+//example of how to draw circles
         lcd.printChar('o',WIDTH/2,HEIGHT/2);
-        lcd.refresh();
-        
-        
+        lcd.refresh();      
         float mag = joystick.get_mag();
         float angle = joystick.get_angle();
         printf("Mag = %f Angle = %f\n",mag,angle);
-        
         Direction d = joystick.get_direction();
         printf("Direction = %i\n",d);
-        
         if (joystick.button_pressed() ) {
             printf("Button Pressed\n");  
         }
-
-   
-
-      
     }
 }
-          
-
-    
-    
-    
+          
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