Coursework

Committer:
sesa514652
Date:
Sat Jan 08 23:26:11 2022 +0000
Revision:
13:034ffa96643d
Parent:
12:ceea378d5691
Child:
14:2eddfd5fc1ce
Using Pin detect to rid de-bouncing issue --  This causes the Error to reoccur with the Printf / LCD

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sesa514652 0:1f799c7cce2b 1 #include "mbed.h"
sesa514652 0:1f799c7cce2b 2 #include "Joystick.h"
sesa514652 0:1f799c7cce2b 3 #include "N5110.h"
sesa514652 0:1f799c7cce2b 4 #include "hcsr04.h"
sesa514652 3:6ecb75a2675c 5 #include "Piezo.h"
sesa514652 8:770d168713cc 6 #include "string"
sesa514652 13:034ffa96643d 7 #include "PinDetect.h"
sesa514652 12:ceea378d5691 8 // FSM Menu
sesa514652 12:ceea378d5691 9 // defines directions as 0/1. Note UPPERCASE
sesa514652 12:ceea378d5691 10 #define UP 0
sesa514652 12:ceea378d5691 11 #define DOWN 1
sesa514652 12:ceea378d5691 12 // set inital state
sesa514652 12:ceea378d5691 13 volatile int state = 0;
sesa514652 12:ceea378d5691 14 // set initial direction
sesa514652 12:ceea378d5691 15 int direction = UP;
sesa514652 12:ceea378d5691 16 // array of states in the FSM, each element is the output of the counter
sesa514652 12:ceea378d5691 17 // set the output in binary to make it easier, 0 is LED on, 1 is LED off
sesa514652 12:ceea378d5691 18 string fsm[4] = {"buttonA_isr","buttonB_isr","buttonAsss_isr","buttonA_isr"};
sesa514652 12:ceea378d5691 19 volatile int Press;
sesa514652 10:42e70b596099 20
sesa514652 5:9b2c976ca318 21 // y x button
sesa514652 0:1f799c7cce2b 22 Joystick joystick(PTB10,PTB11,PTC16);
sesa514652 0:1f799c7cce2b 23 HCSR04 sensor(D14, D15);
sesa514652 3:6ecb75a2675c 24 Piezo Buzzer(PTC10);
sesa514652 8:770d168713cc 25 //Bringing in buttons
sesa514652 13:034ffa96643d 26 //InterruptIn buttonA(PTB9);
sesa514652 13:034ffa96643d 27 PinDetect buttonA(PTB9, PullDown );
sesa514652 13:034ffa96643d 28
sesa514652 8:770d168713cc 29 InterruptIn buttonB(PTD0);
sesa514652 8:770d168713cc 30 InterruptIn buttonX(PTC17);
sesa514652 8:770d168713cc 31 InterruptIn buttonY(PTC12);
sesa514652 11:1dec05b7d1c1 32 InterruptIn buttonStart(PTC5);
sesa514652 11:1dec05b7d1c1 33 InterruptIn buttonBack(PTB19);
sesa514652 11:1dec05b7d1c1 34 InterruptIn buttonLeft(PTB18);
sesa514652 11:1dec05b7d1c1 35 InterruptIn buttonRight(PTB3);
sesa514652 0:1f799c7cce2b 36
sesa514652 11:1dec05b7d1c1 37 // create an event queue
sesa514652 11:1dec05b7d1c1 38 EventQueue queue; // events are needed to get arround the printf issue
sesa514652 5:9b2c976ca318 39 //rows,cols
sesa514652 0:1f799c7cce2b 40 int sprite[8][5] = {
sesa514652 0:1f799c7cce2b 41 { 0,0,1,0,0 },
sesa514652 0:1f799c7cce2b 42 { 0,1,1,1,0 },
sesa514652 0:1f799c7cce2b 43 { 0,0,1,0,0 },
sesa514652 0:1f799c7cce2b 44 { 0,1,1,1,0 },
sesa514652 0:1f799c7cce2b 45 { 1,1,1,1,1 },
sesa514652 0:1f799c7cce2b 46 { 1,1,1,1,1 },
sesa514652 0:1f799c7cce2b 47 { 1,1,0,1,1 },
sesa514652 0:1f799c7cce2b 48 { 1,1,0,1,1 },
sesa514652 5:9b2c976ca318 49 };
sesa514652 11:1dec05b7d1c1 50 void init_K64F(); // Start K64fBoard
sesa514652 11:1dec05b7d1c1 51
sesa514652 11:1dec05b7d1c1 52 void buttonA_isr(); // Button A interrupt service routine
sesa514652 11:1dec05b7d1c1 53 void buttonB_isr(); // Button B interrupt service routine
sesa514652 11:1dec05b7d1c1 54 void buttonX_isr(); // Button X interrupt service routine
sesa514652 11:1dec05b7d1c1 55 void buttonY_isr(); // Button Y interrupt service routine
sesa514652 13:034ffa96643d 56 int Presscount();
sesa514652 11:1dec05b7d1c1 57 void buttonStart_isr(); // Button Start interrupt service routine
sesa514652 11:1dec05b7d1c1 58 void buttonBack_isr(); // Button Back interrupt service routine
sesa514652 11:1dec05b7d1c1 59 void buttonLeft_isr(); // Button Left interrupt service routine
sesa514652 11:1dec05b7d1c1 60 void buttonRight_isr(); // Button Right interrupt service routine
sesa514652 11:1dec05b7d1c1 61 volatile int g_buttonA_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 62 volatile int g_buttonB_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 63 volatile int g_buttonX_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 64 volatile int g_buttonY_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 65 volatile int g_buttonStart_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 66 volatile int g_buttonBack_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 67 volatile int g_buttonLeft_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 68 volatile int g_buttonRight_flag = 0; // Global Flag
sesa514652 11:1dec05b7d1c1 69
sesa514652 13:034ffa96643d 70
sesa514652 13:034ffa96643d 71
sesa514652 13:034ffa96643d 72
sesa514652 13:034ffa96643d 73
sesa514652 11:1dec05b7d1c1 74 //volatile int g_buttonA_counter = 0; // Global counter
sesa514652 8:770d168713cc 75 //Test function after research C++ lanuage 05/01/22
sesa514652 4:167ce930c9d5 76 int cube(int num){
sesa514652 11:1dec05b7d1c1 77 return num*num;
sesa514652 5:9b2c976ca318 78 };
sesa514652 10:42e70b596099 79 // Menu Items
sesa514652 10:42e70b596099 80 int page1;
sesa514652 10:42e70b596099 81 int page2;
sesa514652 10:42e70b596099 82 int page3;
sesa514652 10:42e70b596099 83 string Listitem1 = "Game"; // guess distance
sesa514652 10:42e70b596099 84 string Listitem2 = "Measure"; // measure distance of object
sesa514652 10:42e70b596099 85 string Listitem3 = "Detect"; // alarm when object is dectected
sesa514652 5:9b2c976ca318 86 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
sesa514652 9:cdd7d9a123f9 87 /* Test of the interup an operating the buzzer this kills the board
sesa514652 9:cdd7d9a123f9 88 void buzzme(){
sesa514652 9:cdd7d9a123f9 89 Buzzer.play(200,120);
sesa514652 9:cdd7d9a123f9 90 wait_ms(5);
sesa514652 9:cdd7d9a123f9 91 Buzzer.play(200,120);;
sesa514652 9:cdd7d9a123f9 92 }
sesa514652 9:cdd7d9a123f9 93 */
sesa514652 11:1dec05b7d1c1 94 void printme(){
sesa514652 9:cdd7d9a123f9 95
sesa514652 11:1dec05b7d1c1 96 volatile double x ;
sesa514652 11:1dec05b7d1c1 97 x = 1;
sesa514652 10:42e70b596099 98 printf("%f\n",x);
sesa514652 11:1dec05b7d1c1 99 // return 0;
sesa514652 9:cdd7d9a123f9 100 }
sesa514652 10:42e70b596099 101
sesa514652 10:42e70b596099 102
sesa514652 10:42e70b596099 103 //void returnme(){
sesa514652 10:42e70b596099 104 //int num;
sesa514652 10:42e70b596099 105 // return num*num;
sesa514652 10:42e70b596099 106 // };
sesa514652 0:1f799c7cce2b 107 int main() {
sesa514652 5:9b2c976ca318 108 //initialise Joystic
sesa514652 5:9b2c976ca318 109 joystick.init();
sesa514652 13:034ffa96643d 110 Timer t;
sesa514652 13:034ffa96643d 111 t.start();
sesa514652 13:034ffa96643d 112 buttonA.setSampleFrequency(20);
sesa514652 11:1dec05b7d1c1 113 // create a thread that'll run the event queue's dispatch function
sesa514652 11:1dec05b7d1c1 114 Thread eventThread;
sesa514652 11:1dec05b7d1c1 115 eventThread.start(callback(&queue, &EventQueue::dispatch_forever));
sesa514652 11:1dec05b7d1c1 116
sesa514652 13:034ffa96643d 117 buttonA.attach_asserted(&buttonA_isr); // This is used to call the function putting it in queue allowing the screen toupdat no muxt error
sesa514652 11:1dec05b7d1c1 118 buttonB.rise(queue.event(&buttonB_isr));
sesa514652 11:1dec05b7d1c1 119 buttonX.rise(queue.event(&buttonX_isr));
sesa514652 11:1dec05b7d1c1 120 buttonY.rise(queue.event(&buttonY_isr));
sesa514652 11:1dec05b7d1c1 121 buttonStart.rise(queue.event(&buttonStart_isr)); // This is used to call the function putting it in queue allowing the screen toupdat no muxt error
sesa514652 11:1dec05b7d1c1 122 buttonBack.rise(queue.event(&buttonBack_isr));
sesa514652 11:1dec05b7d1c1 123 buttonLeft.rise(queue.event(&buttonLeft_isr));
sesa514652 11:1dec05b7d1c1 124 buttonRight.rise(queue.event(&buttonRight_isr));
sesa514652 5:9b2c976ca318 125 //first need to initialise display
sesa514652 5:9b2c976ca318 126 lcd.init();
sesa514652 8:770d168713cc 127
sesa514652 12:ceea378d5691 128 // Button A is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 13:034ffa96643d 129 // buttonA.mode(PullDown);
sesa514652 10:42e70b596099 130 // Button B is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 10:42e70b596099 131 buttonB.mode(PullDown);
sesa514652 10:42e70b596099 132 // Button X is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 10:42e70b596099 133 buttonX.mode(PullDown);
sesa514652 10:42e70b596099 134 // Button Y is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 10:42e70b596099 135 buttonY.mode(PullDown);
sesa514652 11:1dec05b7d1c1 136 // Button Start is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 11:1dec05b7d1c1 137 buttonStart.mode(PullDown);
sesa514652 11:1dec05b7d1c1 138 // Button Back is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 11:1dec05b7d1c1 139 buttonBack.mode(PullDown);
sesa514652 11:1dec05b7d1c1 140 // Button Left is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 11:1dec05b7d1c1 141 buttonLeft.mode(PullDown);
sesa514652 11:1dec05b7d1c1 142 // Button Right is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
sesa514652 11:1dec05b7d1c1 143 buttonRight.mode(PullDown);
sesa514652 8:770d168713cc 144
sesa514652 8:770d168713cc 145 // It will return 0 by default and a 1 when pressed i.e. cause a rising edge
sesa514652 11:1dec05b7d1c1 146 // buttonA.rise(&buttonA_isr);
sesa514652 10:42e70b596099 147 // It will return 0 by default and a 1 when pressed i.e. cause a rising edge
sesa514652 11:1dec05b7d1c1 148 // buttonB.rise(&buttonB_isr);
sesa514652 10:42e70b596099 149 // It will return 0 by default and a 1 when pressed i.e. cause a rising edge
sesa514652 11:1dec05b7d1c1 150 //buttonX.rise(&buttonX_isr);
sesa514652 10:42e70b596099 151 // It will return 0 by default and a 1 when pressed i.e. cause a rising edge
sesa514652 11:1dec05b7d1c1 152 // buttonY.rise(&buttonY_isr);
sesa514652 8:770d168713cc 153
sesa514652 8:770d168713cc 154
sesa514652 5:9b2c976ca318 155
sesa514652 5:9b2c976ca318 156 //change set contrast in range 0.0 to 1.0
sesa514652 5:9b2c976ca318 157 //0.5 appears to be a good starting point
sesa514652 5:9b2c976ca318 158 lcd.setContrast(0.5);
sesa514652 5:9b2c976ca318 159
sesa514652 5:9b2c976ca318 160 //Buzzer.period(10.0f);
sesa514652 5:9b2c976ca318 161 //Buzzer.pulsewidth(1);
sesa514652 6:f7f30e0e3bed 162 //Test Struct after research 05/01/22
sesa514652 6:f7f30e0e3bed 163 struct ObjectDefine{
sesa514652 7:ce70a873aa70 164 int qwer;
sesa514652 6:f7f30e0e3bed 165 float Distance;
sesa514652 7:ce70a873aa70 166 char te;
sesa514652 7:ce70a873aa70 167 double dubs;
sesa514652 7:ce70a873aa70 168 string namestruct;
sesa514652 8:770d168713cc 169 // string ;
sesa514652 6:f7f30e0e3bed 170 };
sesa514652 7:ce70a873aa70 171 // Test Class 06/01/22
sesa514652 10:42e70b596099 172 class myClass{
sesa514652 7:ce70a873aa70 173 public:
sesa514652 7:ce70a873aa70 174 string nameclass ;
sesa514652 7:ce70a873aa70 175 double dubss;
sesa514652 7:ce70a873aa70 176 int inty;
sesa514652 7:ce70a873aa70 177 };
sesa514652 7:ce70a873aa70 178 myClass Class1;
sesa514652 7:ce70a873aa70 179 Class1.nameclass ="firstclass";
sesa514652 10:42e70b596099 180 ObjectDefine Object1;
sesa514652 10:42e70b596099 181 Object1.qwer = 12;
sesa514652 6:f7f30e0e3bed 182 Object1.Distance = 34;
sesa514652 7:ce70a873aa70 183 Object1.te = 'A';
sesa514652 7:ce70a873aa70 184 Object1.dubs = 23;
sesa514652 10:42e70b596099 185 Object1.namestruct = "name";
sesa514652 9:cdd7d9a123f9 186 //buttonA.rise(&buzzme); Omitted due to error
sesa514652 10:42e70b596099 187 //buttonA.rise(&printme,10);
sesa514652 10:42e70b596099 188 //buttonA.rise(&returnme);
sesa514652 0:1f799c7cce2b 189 while(1) {
sesa514652 5:9b2c976ca318 190 //Tune(Buzzer,So6,8);
sesa514652 5:9b2c976ca318 191 //Stop_tunes(Buzzer);
sesa514652 8:770d168713cc 192 //Section of code to try to get the button press to be recorded
sesa514652 9:cdd7d9a123f9 193 //bool button = buttonA.read();
sesa514652 10:42e70b596099 194 //printf("%f\n", g_buttonA_flag );
sesa514652 10:42e70b596099 195 //Recording button presses
sesa514652 12:ceea378d5691 196
sesa514652 12:ceea378d5691 197 // swap direction when button has been pressed
sesa514652 12:ceea378d5691 198 // (could just use ! but want this to be explicit to aid understanding)
sesa514652 12:ceea378d5691 199 if (direction == UP) {
sesa514652 12:ceea378d5691 200 direction = DOWN;
sesa514652 12:ceea378d5691 201 }
sesa514652 12:ceea378d5691 202 else {
sesa514652 12:ceea378d5691 203 direction = UP;
sesa514652 12:ceea378d5691 204 string output;
sesa514652 12:ceea378d5691 205 output = fsm[state];
sesa514652 12:ceea378d5691 206
sesa514652 12:ceea378d5691 207
sesa514652 11:1dec05b7d1c1 208 int result;
sesa514652 11:1dec05b7d1c1 209 result = cube(5);
sesa514652 11:1dec05b7d1c1 210 printf("Button A pressed %f\n", cube(5));
sesa514652 11:1dec05b7d1c1 211 int button_counter;
sesa514652 10:42e70b596099 212 if (g_buttonA_flag){
sesa514652 11:1dec05b7d1c1 213 button_counter = button_counter +1;
sesa514652 11:1dec05b7d1c1 214 //case (test)
sesa514652 10:42e70b596099 215 g_buttonA_flag = 0; // if it has, clear the flag
sesa514652 10:42e70b596099 216
sesa514652 10:42e70b596099 217 // send message over serial port - can observe in CoolTerm etc.
sesa514652 11:1dec05b7d1c1 218 printf("Button A pressed %f\n", button_counter);
sesa514652 10:42e70b596099 219 }
sesa514652 10:42e70b596099 220 if (g_buttonB_flag){
sesa514652 10:42e70b596099 221 g_buttonB_flag = 0; // if it has, clear the flag
sesa514652 8:770d168713cc 222
sesa514652 10:42e70b596099 223 // send message over serial port - can observe in CoolTerm etc.
sesa514652 10:42e70b596099 224 printf("Button B pressed\n");
sesa514652 10:42e70b596099 225 }
sesa514652 10:42e70b596099 226 if (g_buttonX_flag){
sesa514652 10:42e70b596099 227 g_buttonX_flag = 0; // if it has, clear the flag
sesa514652 12:ceea378d5691 228 // swap direction when button has been pressed
sesa514652 12:ceea378d5691 229 // (could just use ! but want this to be explicit to aid understanding)
sesa514652 12:ceea378d5691 230 if (direction == UP) {
sesa514652 12:ceea378d5691 231 direction = DOWN;
sesa514652 12:ceea378d5691 232 }
sesa514652 12:ceea378d5691 233 else {
sesa514652 12:ceea378d5691 234 direction = UP;
sesa514652 12:ceea378d5691 235 }
sesa514652 10:42e70b596099 236
sesa514652 10:42e70b596099 237 // send message over serial port - can observe in CoolTerm etc.
sesa514652 10:42e70b596099 238 printf("Button X pressed\n");
sesa514652 10:42e70b596099 239 lcd.clear();
sesa514652 10:42e70b596099 240 lcd.printString("Button Pressed!",0,0);
sesa514652 10:42e70b596099 241 lcd.refresh();
sesa514652 11:1dec05b7d1c1 242 wait(1);
sesa514652 10:42e70b596099 243 }
sesa514652 10:42e70b596099 244 if (g_buttonY_flag){
sesa514652 10:42e70b596099 245 g_buttonY_flag = 0; // if it has, clear the flag
sesa514652 10:42e70b596099 246
sesa514652 10:42e70b596099 247 // send message over serial port - can observe in CoolTerm etc.
sesa514652 10:42e70b596099 248 printf("Button Y pressed\n");
sesa514652 10:42e70b596099 249 }
sesa514652 5:9b2c976ca318 250 Buzzer.play(200,120);
sesa514652 5:9b2c976ca318 251 wait_ms(5);
sesa514652 5:9b2c976ca318 252 Buzzer.play(200,120);
sesa514652 1:757728321abd 253 long distanced = sensor.distance();
sesa514652 1:757728321abd 254 if (distanced >= 400 || distanced <= 2)
sesa514652 5:9b2c976ca318 255 {
sesa514652 1:757728321abd 256 printf("Out of range");
sesa514652 5:9b2c976ca318 257 //Calling dummy function 05/01/22
sesa514652 4:167ce930c9d5 258 int answer = cube(2);
sesa514652 5:9b2c976ca318 259 printf("%f\n",answer);
sesa514652 1:757728321abd 260 wait(1.0);
sesa514652 5:9b2c976ca318 261 }
sesa514652 5:9b2c976ca318 262 else
sesa514652 5:9b2c976ca318 263 {
sesa514652 5:9b2c976ca318 264 printf("Distance : %d cm",distanced);
sesa514652 5:9b2c976ca318 265 wait(1.0); // 1 sec
sesa514652 1:757728321abd 266 }
sesa514652 5:9b2c976ca318 267 lcd.drawCircle(WIDTH/2,HEIGHT/2,distanced,FILL_BLACK);
sesa514652 5:9b2c976ca318 268 //lcd.refresh must be used to update the lcd Display
sesa514652 5:9b2c976ca318 269 lcd.refresh();
sesa514652 5:9b2c976ca318 270 wait(5.0);
sesa514652 5:9b2c976ca318 271 //these are default settings so not strictly needed
sesa514652 0:1f799c7cce2b 272 lcd.normalMode(); // normal colour mode
sesa514652 5:9b2c976ca318 273 lcd.setBrightness(0.5); // put LED backlight on 50%
sesa514652 0:1f799c7cce2b 274 lcd.clear();
sesa514652 0:1f799c7cce2b 275 lcd.printString("Hello, World!",0,0);
sesa514652 0:1f799c7cce2b 276 Vector2D coord = joystick.get_coord();
sesa514652 0:1f799c7cce2b 277 lcd.refresh();
sesa514652 0:1f799c7cce2b 278 printf("Coord = %f,%f\n",coord.x,coord.y);
sesa514652 0:1f799c7cce2b 279 char buffer[14];
sesa514652 0:1f799c7cce2b 280 Vector2D mapped_coord = joystick.get_mapped_coord();
sesa514652 0:1f799c7cce2b 281 printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y);
sesa514652 0:1f799c7cce2b 282
sesa514652 5:9b2c976ca318 283 int length = sprintf(buffer,"T = %2f",coord.x);
sesa514652 5:9b2c976ca318 284 //it is important the format specifier ensures the length will fit in the buffer
sesa514652 0:1f799c7cce2b 285 if (length <= 14) // if string will fit on display (assuming printing at x=0)
sesa514652 5:9b2c976ca318 286 lcd.printString(buffer,0,1); // display on screen
sesa514652 0:1f799c7cce2b 287 lcd.refresh();
sesa514652 5:9b2c976ca318 288 lcd.clear();
sesa514652 5:9b2c976ca318 289 //times by 50 to try get the point moving across screen
sesa514652 0:1f799c7cce2b 290 float x50 = mapped_coord.x*5;
sesa514652 0:1f799c7cce2b 291 float y50 = mapped_coord.y*8;
sesa514652 5:9b2c976ca318 292 //to see what the values are
sesa514652 5:9b2c976ca318 293 printf(" *50 = %f,%f\n",x50,y50);
sesa514652 5:9b2c976ca318 294 //example of how to draw circles
sesa514652 1:757728321abd 295 lcd.printChar('o',WIDTH/2,HEIGHT/2);
sesa514652 5:9b2c976ca318 296 lcd.refresh();
sesa514652 0:1f799c7cce2b 297 float mag = joystick.get_mag();
sesa514652 0:1f799c7cce2b 298 float angle = joystick.get_angle();
sesa514652 0:1f799c7cce2b 299 printf("Mag = %f Angle = %f\n",mag,angle);
sesa514652 0:1f799c7cce2b 300 Direction d = joystick.get_direction();
sesa514652 0:1f799c7cce2b 301 printf("Direction = %i\n",d);
sesa514652 0:1f799c7cce2b 302 if (joystick.button_pressed() ) {
sesa514652 0:1f799c7cce2b 303 printf("Button Pressed\n");
sesa514652 9:cdd7d9a123f9 304 wait(5);
sesa514652 0:1f799c7cce2b 305 }
sesa514652 8:770d168713cc 306
sesa514652 8:770d168713cc 307 }
sesa514652 8:770d168713cc 308 }
sesa514652 12:ceea378d5691 309 }
sesa514652 13:034ffa96643d 310 int Presscount(){
sesa514652 13:034ffa96643d 311 int currenttime;
sesa514652 13:034ffa96643d 312 int lasttime;
sesa514652 13:034ffa96643d 313
sesa514652 13:034ffa96643d 314
sesa514652 13:034ffa96643d 315 Press++;
sesa514652 13:034ffa96643d 316 return Press;
sesa514652 13:034ffa96643d 317 }
sesa514652 12:ceea378d5691 318 //Button A event-triggered interrupt
sesa514652 10:42e70b596099 319 void buttonA_isr()
sesa514652 10:42e70b596099 320 {
sesa514652 13:034ffa96643d 321
sesa514652 13:034ffa96643d 322 Presscount();
sesa514652 13:034ffa96643d 323
sesa514652 13:034ffa96643d 324
sesa514652 13:034ffa96643d 325 if(Press>3){
sesa514652 13:034ffa96643d 326 Press = 0;
sesa514652 13:034ffa96643d 327 }
sesa514652 13:034ffa96643d 328
sesa514652 12:ceea378d5691 329 g_buttonA_flag = 1; // set flag in ISR
sesa514652 12:ceea378d5691 330
sesa514652 12:ceea378d5691 331 printf("press count = %i\n",Press);
sesa514652 12:ceea378d5691 332
sesa514652 12:ceea378d5691 333 // lcd.clear();
sesa514652 11:1dec05b7d1c1 334 lcd.printString("Button A Pressed",0,0);
sesa514652 12:ceea378d5691 335
sesa514652 11:1dec05b7d1c1 336 lcd.refresh(); // set flag in ISR
sesa514652 12:ceea378d5691 337 }
sesa514652 12:ceea378d5691 338
sesa514652 11:1dec05b7d1c1 339
sesa514652 10:42e70b596099 340 //Button B event-triggered interrupt
sesa514652 10:42e70b596099 341 void buttonB_isr()
sesa514652 10:42e70b596099 342 {
sesa514652 10:42e70b596099 343 g_buttonB_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 344 lcd.clear();
sesa514652 11:1dec05b7d1c1 345 lcd.printString("Button B Pressed",0,0);
sesa514652 11:1dec05b7d1c1 346 lcd.refresh(); // set flag in ISR
sesa514652 10:42e70b596099 347 }
sesa514652 10:42e70b596099 348 //Button X event-triggered interrupt
sesa514652 10:42e70b596099 349 void buttonX_isr()
sesa514652 10:42e70b596099 350 {
sesa514652 10:42e70b596099 351 g_buttonX_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 352 lcd.clear();
sesa514652 11:1dec05b7d1c1 353 lcd.printString("Button X Pressed",0,0);
sesa514652 11:1dec05b7d1c1 354 lcd.refresh(); // set flag in ISR
sesa514652 10:42e70b596099 355 }
sesa514652 10:42e70b596099 356 //Button Y event-triggered interrupt
sesa514652 10:42e70b596099 357 void buttonY_isr()
sesa514652 10:42e70b596099 358 {
sesa514652 10:42e70b596099 359 g_buttonY_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 360 lcd.clear();
sesa514652 11:1dec05b7d1c1 361 lcd.printString("Button Y Pressed",0,0);
sesa514652 11:1dec05b7d1c1 362 lcd.refresh(); // set flag in ISR
sesa514652 10:42e70b596099 363 }
sesa514652 11:1dec05b7d1c1 364 //Button Start event-triggered interrupt
sesa514652 11:1dec05b7d1c1 365 void buttonStart_isr()
sesa514652 11:1dec05b7d1c1 366 {
sesa514652 11:1dec05b7d1c1 367 g_buttonStart_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 368 lcd.clear();
sesa514652 11:1dec05b7d1c1 369 lcd.printString("Button Start Pressed",0,0);
sesa514652 11:1dec05b7d1c1 370 lcd.refresh(); // set flag in ISR
sesa514652 11:1dec05b7d1c1 371 }
sesa514652 11:1dec05b7d1c1 372 //Button Back event-triggered interrupt
sesa514652 11:1dec05b7d1c1 373 void buttonBack_isr()
sesa514652 11:1dec05b7d1c1 374 {
sesa514652 11:1dec05b7d1c1 375 g_buttonBack_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 376 lcd.clear();
sesa514652 11:1dec05b7d1c1 377 lcd.printString("Button Back Pressed",0,0);
sesa514652 11:1dec05b7d1c1 378 lcd.refresh(); // set flag in ISR
sesa514652 11:1dec05b7d1c1 379 }
sesa514652 11:1dec05b7d1c1 380 //Button Left event-triggered interrupt
sesa514652 11:1dec05b7d1c1 381 void buttonLeft_isr()
sesa514652 11:1dec05b7d1c1 382 {
sesa514652 11:1dec05b7d1c1 383 g_buttonLeft_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 384 lcd.clear();
sesa514652 11:1dec05b7d1c1 385 lcd.printString("Button Left Pressed",0,0);
sesa514652 11:1dec05b7d1c1 386 lcd.refresh(); // set flag in ISR
sesa514652 11:1dec05b7d1c1 387 }
sesa514652 11:1dec05b7d1c1 388 //Button Right event-triggered interrupt
sesa514652 11:1dec05b7d1c1 389 void buttonRight_isr()
sesa514652 11:1dec05b7d1c1 390 {
sesa514652 11:1dec05b7d1c1 391 g_buttonRight_flag = 1; // set flag in ISR
sesa514652 11:1dec05b7d1c1 392 lcd.clear();
sesa514652 11:1dec05b7d1c1 393 lcd.printString("Button Right Pressed",0,0);
sesa514652 11:1dec05b7d1c1 394 lcd.refresh(); // set flag in ISR
sesa514652 11:1dec05b7d1c1 395 }