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Coursework
main.cpp
- Committer:
- sesa514652
- Date:
- 2022-01-15
- Revision:
- 17:dee80717e423
- Parent:
- 16:2646c1c4e62e
File content as of revision 17:dee80717e423:
#include "mbed.h" #include "Joystick.h" #include "N5110.h" #include "hcsr04.h" #include "Piezo.h" #include "string" // FSM Menu // defines directions as 0/1. Note UPPERCASE #define UP 0 #define DOWN 1 // set inital state volatile int state = 0; // set initial direction int direction = UP; // array of states in the FSM, each element is the output of the counter // set the output in binary to make it easier, 0 is LED on, 1 is LED off string fsm[4] = {"buttonA_isr","buttonB_isr","buttonAsss_isr","buttonA_isr"}; volatile int Press; // Used to track the press volatile int g_buttonA_flag = 0; // Global Flag volatile int g_buttonB_flag = 0; // Global Flag volatile int g_buttonX_flag = 0; // Global Flag volatile int g_buttonY_flag = 0; // Global Flag volatile int g_buttonStart_flag = 0; // Global Flag volatile int g_buttonBack_flag = 0; // Global Flag volatile int g_buttonLeft_flag = 0; // Global Flag volatile int g_buttonRight_flag = 0; // Global Flag // y x button Joystick joystick(PTB10,PTB11,PTC16); HCSR04 sensor(D14, D15); Piezo Buzzer(PTC10); //Bringing in buttons as interuppts to allow change to be detected during operation InterruptIn buttonA(PTB9); InterruptIn buttonB(PTD0); InterruptIn buttonX(PTC17); InterruptIn buttonY(PTC12); InterruptIn buttonStart(PTC5); InterruptIn buttonBack(PTB19); InterruptIn buttonLeft(PTB18); InterruptIn buttonRight(PTB3); // create an event queue EventQueue queue; // Event Queue is used to get around interrupt issue with Printf and LCDprint issues //rows,cols int sprite[8][5] = { { 0,0,1,0,0 }, { 0,1,1,1,0 }, { 0,0,1,0,0 }, { 0,1,1,1,0 }, { 1,1,1,1,1 }, { 1,1,1,1,1 }, { 1,1,0,1,1 }, { 1,1,0,1,1 }, }; void init_K64F(); // Start K64fBoard void buttonA_isr(); // Button A interrupt service routine void buttonB_isr(); // Button B interrupt service routine void buttonX_isr(); // Button X interrupt service routine void buttonY_isr(); // Button Y interrupt service routine void buttonStart_isr(); // Button Start interrupt service routine void buttonBack_isr(); // Button Back interrupt service routine void buttonLeft_isr(); // Button Left interrupt service routine void buttonRight_isr(); // Button Right interrupt service routine int buttonCounter(); // Menu Items int page1; int page2; int page3; string Listitem1 = "Game"; // guess distance string Listitem2 = "Measure"; // measure distance of object string Listitem3 = "Detect"; // alarm when object is dectected N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); int main() { joystick.init(); //initialise Joystick lcd.init(); //first need to initialise display //change set contrast in range 0.0 to 1.0 //0.5 appears to be a good starting point lcd.setContrast(0.5); // create a thread that'll run the event queue's dispatch function Thread eventThread; eventThread.start(callback(&queue, &EventQueue::dispatch_forever)); // This is used to call the function putting it in queue allowing the screen toupdat no muxt error buttonA.rise(queue.event(&buttonA_isr)); buttonB.rise(queue.event(&buttonB_isr)); buttonX.rise(queue.event(&buttonX_isr)); buttonY.rise(queue.event(&buttonY_isr)); buttonStart.rise(queue.event(&buttonStart_isr)); buttonBack.rise(queue.event(&buttonBack_isr)); buttonLeft.rise(queue.event(&buttonLeft_isr)); buttonRight.rise(queue.event(&buttonRight_isr)); // Buttons are connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister buttonA.mode(PullDown); buttonB.mode(PullDown); buttonX.mode(PullDown); buttonY.mode(PullDown); buttonStart.mode(PullDown); buttonBack.mode(PullDown); buttonLeft.mode(PullDown); buttonRight.mode(PullDown); //Test Struct after research 05/01/22 struct ObjectDefine{ int qwer; float Distance; char te; double dubs; string namestruct; // string ; }; // Test Class 06/01/22 class myClass{ public: string nameclass ; double dubss; int inty; }; myClass Class1; Class1.nameclass ="firstclass"; ObjectDefine Object1; Object1.qwer = 12; Object1.Distance = 34; Object1.te = 'A'; Object1.dubs = 23; Object1.namestruct = "name"; while(1) { long distanced = sensor.distance(); printf("Distance : %d cm",distanced); switch(Press){ case 1: Press = 1; lcd.clear(); lcd.printString("Menu 1",0,0); // if (distanced >= 400 || distanced <= 2) printf("Distance : %d cm",distanced); // wait(1.0); // 1 sec lcd.refresh(); break; case 2: Press = 2; lcd.clear(); lcd.printString("Menu 2",0,1); lcd.refresh(); break; /* case 3: Press = 3; lcd.clear(); lcd.printString("Menu 3",0,1); lcd.refresh(); break; }*/ } } } int buttonCount(){ Press++; if (Press >3){ Press = 0; } return Press; } //Button A event-triggered interrupt void buttonA_isr() { buttonCount(); g_buttonA_flag = 1; // set flag in ISR printf("press count = %i\n",Press); } //Button B event-triggered interrupt void buttonB_isr() { buttonCount(); g_buttonB_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button B Pressed",0,0); lcd.refresh(); } //Button X event-triggered interrupt void buttonX_isr() { g_buttonX_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button X Pressed",0,0); lcd.refresh(); // set flag in ISR } //Button Y event-triggered interrupt void buttonY_isr() { g_buttonY_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button Y Pressed",0,0); lcd.refresh(); // set flag in ISR } //Button Start event-triggered interrupt void buttonStart_isr() { g_buttonStart_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button Start Pressed",0,0); lcd.refresh(); // set flag in ISR } //Button Back event-triggered interrupt void buttonBack_isr() { g_buttonBack_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button Back Pressed",0,0); lcd.refresh(); // set flag in ISR } //Button Left event-triggered interrupt void buttonLeft_isr() { g_buttonLeft_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button Left Pressed",0,0); lcd.refresh(); // set flag in ISR } //Button Right event-triggered interrupt void buttonRight_isr() { g_buttonRight_flag = 1; // set flag in ISR lcd.clear(); lcd.printString("Button Right Pressed",0,0); lcd.refresh(); // set flag in ISR }