![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Coursework
main.cpp
- Committer:
- sesa514652
- Date:
- 2022-01-07
- Revision:
- 10:42e70b596099
- Parent:
- 9:cdd7d9a123f9
- Child:
- 11:1dec05b7d1c1
File content as of revision 10:42e70b596099:
#include "mbed.h" #include "Joystick.h" #include "N5110.h" #include "hcsr04.h" #include "Piezo.h" #include "string" // y x button Joystick joystick(PTB10,PTB11,PTC16); HCSR04 sensor(D14, D15); Piezo Buzzer(PTC10); //Bringing in buttons InterruptIn buttonA(PTB9); InterruptIn buttonB(PTD0); InterruptIn buttonX(PTC17); InterruptIn buttonY(PTC12); //rows,cols int sprite[8][5] = { { 0,0,1,0,0 }, { 0,1,1,1,0 }, { 0,0,1,0,0 }, { 0,1,1,1,0 }, { 1,1,1,1,1 }, { 1,1,1,1,1 }, { 1,1,0,1,1 }, { 1,1,0,1,1 }, }; void init_K64F(); // Button A interrupt service routine void buttonA_isr(); // Button B interrupt service routine void buttonB_isr(); // Button X interrupt service routine void buttonX_isr(); // Button Y interrupt service routine void buttonY_isr(); volatile int g_buttonA_flag = 0; volatile int g_buttonB_flag = 0; volatile int g_buttonX_flag = 0; volatile int g_buttonY_flag = 0; //Test function after research C++ lanuage 05/01/22 int cube(int num){ int result; result = num*num; return result; }; // Menu Items int page1; int page2; int page3; string Listitem1 = "Game"; // guess distance string Listitem2 = "Measure"; // measure distance of object string Listitem3 = "Detect"; // alarm when object is dectected N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); /* Test of the interup an operating the buzzer this kills the board void buzzme(){ Buzzer.play(200,120); wait_ms(5); Buzzer.play(200,120);; } */ double printme(){ double x ; x = 1; printf("%f\n",x); return 0; } //void returnme(){ //int num; // return num*num; // }; int main() { //initialise Joystic joystick.init(); //first need to initialise display lcd.init(); // Button A is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister buttonA.mode(PullDown); // Button B is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister buttonB.mode(PullDown); // Button X is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister buttonX.mode(PullDown); // Button Y is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister buttonY.mode(PullDown); // It will return 0 by default and a 1 when pressed i.e. cause a rising edge buttonA.rise(&buttonA_isr); // It will return 0 by default and a 1 when pressed i.e. cause a rising edge buttonB.rise(&buttonB_isr); // It will return 0 by default and a 1 when pressed i.e. cause a rising edge buttonX.rise(&buttonX_isr); // It will return 0 by default and a 1 when pressed i.e. cause a rising edge buttonY.rise(&buttonY_isr); //change set contrast in range 0.0 to 1.0 //0.5 appears to be a good starting point lcd.setContrast(0.5); //Buzzer.period(10.0f); //Buzzer.pulsewidth(1); //Test Struct after research 05/01/22 struct ObjectDefine{ int qwer; float Distance; char te; double dubs; string namestruct; // string ; }; // Test Class 06/01/22 class myClass{ public: string nameclass ; double dubss; int inty; }; myClass Class1; Class1.nameclass ="firstclass"; ObjectDefine Object1; Object1.qwer = 12; Object1.Distance = 34; Object1.te = 'A'; Object1.dubs = 23; Object1.namestruct = "name"; //buttonA.rise(&buzzme); Omitted due to error //buttonA.rise(&printme,10); //buttonA.rise(&returnme); while(1) { //Tune(Buzzer,So6,8); //Stop_tunes(Buzzer); //Section of code to try to get the button press to be recorded //bool button = buttonA.read(); //printf("%f\n", g_buttonA_flag ); //Recording button presses if (g_buttonA_flag){ g_buttonA_flag = 0; // if it has, clear the flag // send message over serial port - can observe in CoolTerm etc. printf("Button A pressed\n"); } if (g_buttonB_flag){ g_buttonB_flag = 0; // if it has, clear the flag // send message over serial port - can observe in CoolTerm etc. printf("Button B pressed\n"); } if (g_buttonX_flag){ g_buttonX_flag = 0; // if it has, clear the flag // send message over serial port - can observe in CoolTerm etc. printf("Button X pressed\n"); lcd.clear(); lcd.printString("Button Pressed!",0,0); lcd.refresh(); wait(10); } if (g_buttonY_flag){ g_buttonY_flag = 0; // if it has, clear the flag // send message over serial port - can observe in CoolTerm etc. printf("Button Y pressed\n"); } Buzzer.play(200,120); wait_ms(5); Buzzer.play(200,120); long distanced = sensor.distance(); if (distanced >= 400 || distanced <= 2) { printf("Out of range"); //Calling dummy function 05/01/22 int answer = cube(2); printf("%f\n",answer); wait(1.0); } else { printf("Distance : %d cm",distanced); wait(1.0); // 1 sec } lcd.drawCircle(WIDTH/2,HEIGHT/2,distanced,FILL_BLACK); //lcd.refresh must be used to update the lcd Display lcd.refresh(); wait(5.0); //these are default settings so not strictly needed lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% lcd.clear(); lcd.printString("Hello, World!",0,0); Vector2D coord = joystick.get_coord(); lcd.refresh(); printf("Coord = %f,%f\n",coord.x,coord.y); char buffer[14]; Vector2D mapped_coord = joystick.get_mapped_coord(); printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y); int length = sprintf(buffer,"T = %2f",coord.x); //it is important the format specifier ensures the length will fit in the buffer if (length <= 14) // if string will fit on display (assuming printing at x=0) lcd.printString(buffer,0,1); // display on screen lcd.refresh(); lcd.clear(); //times by 50 to try get the point moving across screen float x50 = mapped_coord.x*5; float y50 = mapped_coord.y*8; //to see what the values are printf(" *50 = %f,%f\n",x50,y50); //example of how to draw circles lcd.printChar('o',WIDTH/2,HEIGHT/2); lcd.refresh(); float mag = joystick.get_mag(); float angle = joystick.get_angle(); printf("Mag = %f Angle = %f\n",mag,angle); Direction d = joystick.get_direction(); printf("Direction = %i\n",d); if (joystick.button_pressed() ) { printf("Button Pressed\n"); wait(5); } } } //Button A event-triggered interrupt void buttonA_isr() { g_buttonA_flag = 1; // set flag in ISR } //Button B event-triggered interrupt void buttonB_isr() { g_buttonB_flag = 1; // set flag in ISR } //Button X event-triggered interrupt void buttonX_isr() { g_buttonX_flag = 1; // set flag in ISR } //Button Y event-triggered interrupt void buttonY_isr() { g_buttonY_flag = 1; // set flag in ISR }