code petit robot pour homologation

Fork of CRAC-Strat_2017_V2 by CRAC Team

Committer:
antbig
Date:
Fri Apr 15 16:43:35 2016 +0000
Revision:
2:8d8e2cf798a3
Parent:
1:116040d14164
Child:
4:88431b537477
Version utiliser pour la demo devant prof

Who changed what in which revision?

UserRevisionLine numberNew contents of line
antbig 0:ad97421fb1fb 1 #include "Strategie.h"
antbig 0:ad97421fb1fb 2
antbig 2:8d8e2cf798a3 3 E_stratGameEtat gameEtat = ETAT_GAME_INIT;//ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 4 E_stratGameEtat lastEtat = ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 5 unsigned char screenChecktry = 0;
antbig 0:ad97421fb1fb 6 Timer cartesCheker;//Le timer pour le timeout de la vérification des cartes
antbig 0:ad97421fb1fb 7 Timer fakeJack;
antbig 0:ad97421fb1fb 8 Timer gameTimer;
antbig 0:ad97421fb1fb 9 Timer debugetatTimer;
antbig 0:ad97421fb1fb 10 Timeout chronoEnd;//permet d'envoyer la trame CAN pour la fin
antbig 0:ad97421fb1fb 11
antbig 0:ad97421fb1fb 12 unsigned short waitingAckID = 0;//L'id du ack attendu
antbig 0:ad97421fb1fb 13 unsigned short waitingAckFrom = 0;//La provenance du ack attendu
antbig 0:ad97421fb1fb 14
antbig 0:ad97421fb1fb 15 signed char FIFO_lecture=0;//Position du fifo de lecture des messages CAN
antbig 0:ad97421fb1fb 16
antbig 0:ad97421fb1fb 17 signed short x_robot,y_robot,theta_robot;//La position du robot
antbig 0:ad97421fb1fb 18
antbig 0:ad97421fb1fb 19 unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR};
antbig 0:ad97421fb1fb 20 unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR};
antbig 0:ad97421fb1fb 21 unsigned char checkCurrent = 0;
antbig 0:ad97421fb1fb 22 unsigned char countAliveCard = 0;
antbig 0:ad97421fb1fb 23
antbig 2:8d8e2cf798a3 24 unsigned char InversStrat = 1;//Si à 1, indique que l'on part de l'autre cote de la table(inversion des Y)
antbig 1:116040d14164 25
antbig 0:ad97421fb1fb 26
antbig 0:ad97421fb1fb 27 void chronometre_ISR (void)
antbig 0:ad97421fb1fb 28 {
antbig 0:ad97421fb1fb 29 SendRawId(ASSERVISSEMENT_STOP);//On stope les moteurs
antbig 0:ad97421fb1fb 30 SendRawId(GLOBAL_GAME_END);//Indication fin de match
antbig 0:ad97421fb1fb 31 gameTimer.stop();//Arret du timer
antbig 0:ad97421fb1fb 32
antbig 1:116040d14164 33 #ifdef ROBOT_BIG
antbig 0:ad97421fb1fb 34 doFunnyAction();
antbig 0:ad97421fb1fb 35 #endif
antbig 0:ad97421fb1fb 36
antbig 1:116040d14164 37 while(1);//On bloque la programme dans l'interruption
antbig 0:ad97421fb1fb 38 }
antbig 0:ad97421fb1fb 39
antbig 0:ad97421fb1fb 40 void automate_process(void)
antbig 0:ad97421fb1fb 41 {
antbig 0:ad97421fb1fb 42 static struct S_Instruction instruction;
antbig 1:116040d14164 43 static unsigned char AX12_enchainement = 0;
antbig 1:116040d14164 44 static unsigned char MV_enchainement = 0;
antbig 0:ad97421fb1fb 45 signed char localData1 = 0;
antbig 0:ad97421fb1fb 46 signed short localData2 = 0;
antbig 0:ad97421fb1fb 47 unsigned short localData3 = 0;
antbig 0:ad97421fb1fb 48 signed short localData4 = 0;
antbig 1:116040d14164 49 unsigned char localData5 = 0;
antbig 0:ad97421fb1fb 50
antbig 0:ad97421fb1fb 51 if(gameTimer.read_ms() >= 88000) {//Fin du match (On autorise 2s pour déposer des éléments
antbig 0:ad97421fb1fb 52 gameTimer.stop();
antbig 0:ad97421fb1fb 53 gameTimer.reset();
antbig 0:ad97421fb1fb 54 gameEtat = ETAT_END;//Fin du temps
antbig 0:ad97421fb1fb 55 }
antbig 0:ad97421fb1fb 56
antbig 0:ad97421fb1fb 57 if(lastEtat != gameEtat || debugetatTimer.read_ms() >= 1000) {
antbig 0:ad97421fb1fb 58 lastEtat = gameEtat;
antbig 0:ad97421fb1fb 59 debugetatTimer.reset();
antbig 0:ad97421fb1fb 60 sendStratEtat((unsigned char)gameEtat);
antbig 0:ad97421fb1fb 61 }
antbig 0:ad97421fb1fb 62
antbig 0:ad97421fb1fb 63 switch(gameEtat)
antbig 0:ad97421fb1fb 64 {
antbig 0:ad97421fb1fb 65 case ETAT_CHECK_CARTE_SCREEN:
antbig 0:ad97421fb1fb 66 /*
antbig 0:ad97421fb1fb 67 Verification de l'état de la carte ecran
antbig 0:ad97421fb1fb 68 */
antbig 0:ad97421fb1fb 69 waitingAckFrom = ALIVE_IHM;//On indique que l'on attend un ack de la carte IHM
antbig 0:ad97421fb1fb 70 SendRawId(CHECK_IHM);//On demande à la carte IHM d'insiquer ça présence
antbig 0:ad97421fb1fb 71
antbig 0:ad97421fb1fb 72 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 73 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 74 cartesCheker.start();//On lance le timer pour le timeout
antbig 0:ad97421fb1fb 75 gameEtat = ETAT_CHECK_CARTE_SCREEN_WAIT_ACK;
antbig 0:ad97421fb1fb 76
antbig 0:ad97421fb1fb 77 break;
antbig 0:ad97421fb1fb 78 case ETAT_CHECK_CARTE_SCREEN_WAIT_ACK:
antbig 0:ad97421fb1fb 79 /*
antbig 0:ad97421fb1fb 80 Attente du ALIVE de la carte écran.
antbig 0:ad97421fb1fb 81
antbig 0:ad97421fb1fb 82 Si la carte ne répond pas apres 10ms, on retoune dans l'etat ETAT_CHECK_CARTE_SCREEN
antbig 0:ad97421fb1fb 83 maximum 3 tentatives
antbig 0:ad97421fb1fb 84 Si pas de réponse, clignotement de toutes les leds possible
antbig 0:ad97421fb1fb 85 */
antbig 0:ad97421fb1fb 86 if(waitingAckFrom == 0) {//C'est bon la carte est en ligne
antbig 0:ad97421fb1fb 87 cartesCheker.stop();
antbig 0:ad97421fb1fb 88 screenChecktry = 0;
antbig 0:ad97421fb1fb 89 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 90 } else if(cartesCheker.read_ms () > 100) {
antbig 0:ad97421fb1fb 91 cartesCheker.stop();
antbig 0:ad97421fb1fb 92 if(screenChecktry >=3) {
antbig 0:ad97421fb1fb 93 errorLoop();//Erreur La carte IHM n'est pas en ligne
antbig 0:ad97421fb1fb 94 } else {
antbig 0:ad97421fb1fb 95 gameEtat = ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 96 }
antbig 0:ad97421fb1fb 97 }
antbig 0:ad97421fb1fb 98 break;
antbig 0:ad97421fb1fb 99 case ETAT_CHECK_CARTES:
antbig 0:ad97421fb1fb 100 /*
antbig 0:ad97421fb1fb 101 Il faut faire une boucle pour verifier toutes les cartes les une apres les autres
antbig 0:ad97421fb1fb 102 */
antbig 0:ad97421fb1fb 103 waitingAckFrom = id_alive[checkCurrent];//On indique que l'on attend un ack de la carte IHM
antbig 0:ad97421fb1fb 104 SendRawId(id_check[checkCurrent]);//On demande à la carte IHM d'insiquer ça présence
antbig 0:ad97421fb1fb 105
antbig 0:ad97421fb1fb 106 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 107 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 108 cartesCheker.start();//On lance le timer pour le timeout
antbig 0:ad97421fb1fb 109 gameEtat = ETAT_CHECK_CARTES_WAIT_ACK;
antbig 0:ad97421fb1fb 110 break;
antbig 0:ad97421fb1fb 111 case ETAT_CHECK_CARTES_WAIT_ACK:
antbig 0:ad97421fb1fb 112 /*
antbig 0:ad97421fb1fb 113 On attend l'ack de la carte en cours de vérification
antbig 0:ad97421fb1fb 114 */
antbig 0:ad97421fb1fb 115 //printf("cartesCheker = %d waitingAckFrom = %d\n",cartesCheker.read_ms(), waitingAckFrom);
antbig 0:ad97421fb1fb 116 if(waitingAckFrom == 0) {//C'est bon la carte est en ligne
antbig 0:ad97421fb1fb 117 cartesCheker.stop();
antbig 0:ad97421fb1fb 118 screenChecktry = 0;
antbig 0:ad97421fb1fb 119 countAliveCard++;
antbig 0:ad97421fb1fb 120 if(checkCurrent >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 121 if(countAliveCard >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 122 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 123 SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne
antbig 0:ad97421fb1fb 124 } else {
antbig 0:ad97421fb1fb 125 gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement
antbig 0:ad97421fb1fb 126 waitingAckFrom = ECRAN_ALL_CHECK;
antbig 0:ad97421fb1fb 127 }
antbig 0:ad97421fb1fb 128 } else {
antbig 0:ad97421fb1fb 129 checkCurrent++;
antbig 0:ad97421fb1fb 130 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 131 }
antbig 0:ad97421fb1fb 132 } else if(cartesCheker.read_ms () > 100) {
antbig 0:ad97421fb1fb 133 cartesCheker.stop();
antbig 0:ad97421fb1fb 134 if(screenChecktry >=3) {
antbig 0:ad97421fb1fb 135 screenChecktry = 0;
antbig 0:ad97421fb1fb 136 if(checkCurrent >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 137 if(countAliveCard == NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 138 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 139 SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne
antbig 0:ad97421fb1fb 140 } else {
antbig 0:ad97421fb1fb 141 gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement
antbig 0:ad97421fb1fb 142 waitingAckFrom = ECRAN_ALL_CHECK;
antbig 0:ad97421fb1fb 143 }
antbig 0:ad97421fb1fb 144 } else {
antbig 0:ad97421fb1fb 145 checkCurrent++;
antbig 0:ad97421fb1fb 146 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 147 }
antbig 0:ad97421fb1fb 148 } else {
antbig 0:ad97421fb1fb 149 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 150 }
antbig 0:ad97421fb1fb 151 }
antbig 0:ad97421fb1fb 152 break;
antbig 0:ad97421fb1fb 153 case ETAT_WAIT_FORCE:
antbig 0:ad97421fb1fb 154 /*
antbig 0:ad97421fb1fb 155 Attente du forçage de la part de la carte IHM
antbig 0:ad97421fb1fb 156 */
antbig 0:ad97421fb1fb 157 if(waitingAckFrom == 0) {
antbig 0:ad97421fb1fb 158 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 159 }
antbig 0:ad97421fb1fb 160 break;
antbig 0:ad97421fb1fb 161 case ETAT_CONFIG:
antbig 0:ad97421fb1fb 162 /*
antbig 0:ad97421fb1fb 163 Attente de l'odre de choix de mode,
antbig 0:ad97421fb1fb 164 Il est possible de modifier la couleur et l'id de la stratégie
antbig 0:ad97421fb1fb 165 Il est aussi possible d'envoyer les ordres de debug
antbig 0:ad97421fb1fb 166 */
antbig 0:ad97421fb1fb 167 break;
antbig 1:116040d14164 168 case ETAT_GAME_INIT:
antbig 0:ad97421fb1fb 169 //On charge la liste des instructions
antbig 0:ad97421fb1fb 170 strcpy(cheminFileStart,"/local/test.txt");//On ouvre le fichier test.txt
antbig 0:ad97421fb1fb 171 loadAllInstruction();//Mise en cache de toute les instructions
antbig 0:ad97421fb1fb 172 gameEtat = ETAT_GAME_WAIT_FOR_JACK;
antbig 0:ad97421fb1fb 173 SendRawId(ECRAN_ACK_START_MATCH);
antbig 0:ad97421fb1fb 174 tactile_printf("Attente du JACK.");
antbig 0:ad97421fb1fb 175 break;
antbig 0:ad97421fb1fb 176 case ETAT_GAME_WAIT_FOR_JACK:
antbig 0:ad97421fb1fb 177 //TODO Attendre le jack
antbig 1:116040d14164 178 break;
antbig 1:116040d14164 179 case ETAT_GAME_START:
antbig 1:116040d14164 180 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 1:116040d14164 181 gameTimer.reset();
antbig 1:116040d14164 182 gameTimer.start();
antbig 1:116040d14164 183 chronoEnd.attach(&chronometre_ISR,90);
antbig 0:ad97421fb1fb 184 break;
antbig 0:ad97421fb1fb 185 case ETAT_GAME_LOAD_NEXT_INSTRUCTION:
antbig 0:ad97421fb1fb 186 /*
antbig 0:ad97421fb1fb 187 Chargement de l'instruction suivante ou arret du robot si il n'y a plus d'instruction
antbig 0:ad97421fb1fb 188 */
antbig 0:ad97421fb1fb 189 //printf("load next instruction\n");
antbig 0:ad97421fb1fb 190 if(actual_instruction >= nb_instructions || actual_instruction == 255) {
antbig 0:ad97421fb1fb 191 gameEtat = ETAT_END;
antbig 0:ad97421fb1fb 192 //Il n'y a plus d'instruction, fin du jeu
antbig 0:ad97421fb1fb 193 } else {
antbig 0:ad97421fb1fb 194 instruction = strat_instructions[actual_instruction];
antbig 0:ad97421fb1fb 195 //On effectue le traitement de l'instruction
antbig 0:ad97421fb1fb 196 gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;
antbig 0:ad97421fb1fb 197 //actual_instruction++;
antbig 0:ad97421fb1fb 198 }
antbig 0:ad97421fb1fb 199 screenChecktry = 0;
antbig 1:116040d14164 200 wait_ms(100);
antbig 0:ad97421fb1fb 201 break;
antbig 0:ad97421fb1fb 202 case ETAT_GAME_PROCESS_INSTRUCTION:
antbig 0:ad97421fb1fb 203 /*
antbig 0:ad97421fb1fb 204 Traitement de l'instruction, envoie de la trame CAN
antbig 0:ad97421fb1fb 205 */
antbig 0:ad97421fb1fb 206 //debug_Instruction(instruction);
antbig 0:ad97421fb1fb 207 switch(instruction.order)
antbig 0:ad97421fb1fb 208 {
antbig 0:ad97421fb1fb 209 case MV_COURBURE:
antbig 0:ad97421fb1fb 210 //TODO - mettre l'ACK à jour
antbig 0:ad97421fb1fb 211 if(instruction.nextActionType == ENCHAINEMENT) {
antbig 0:ad97421fb1fb 212 //TODO - flag dans le trame pour indiquer l'enchainement
antbig 0:ad97421fb1fb 213 }
antbig 0:ad97421fb1fb 214 break;
antbig 0:ad97421fb1fb 215 case MV_LINE:
antbig 0:ad97421fb1fb 216 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 217 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 218 if(instruction.nextActionType == ENCHAINEMENT) {
antbig 1:116040d14164 219 MV_enchainement++;
antbig 1:116040d14164 220 localData5 = 1;
antbig 1:116040d14164 221 } else {
antbig 1:116040d14164 222 if(MV_enchainement > 0) {
antbig 1:116040d14164 223 localData5 = 2;
antbig 1:116040d14164 224 MV_enchainement = 0;
antbig 1:116040d14164 225 } else {
antbig 1:116040d14164 226 localData5 = 0;
antbig 1:116040d14164 227 }
antbig 0:ad97421fb1fb 228 }
antbig 1:116040d14164 229 localData2 = (((instruction.direction == FORWARD)?1:-1)*instruction.arg1);
antbig 1:116040d14164 230 GoStraight(localData2, 0, 0, localData5);
antbig 0:ad97421fb1fb 231 break;
antbig 0:ad97421fb1fb 232 case MV_TURN:
antbig 0:ad97421fb1fb 233 if(instruction.direction == RELATIVE) {
antbig 0:ad97421fb1fb 234 localData2 = instruction.arg3;
antbig 0:ad97421fb1fb 235 } else {
antbig 0:ad97421fb1fb 236 if(abs(instruction.arg3 - theta_robot) > 180) {
antbig 0:ad97421fb1fb 237 localData2 = 360 - instruction.arg3 - theta_robot;
antbig 0:ad97421fb1fb 238 } else {
antbig 0:ad97421fb1fb 239 localData2 = instruction.arg3 - theta_robot;
antbig 0:ad97421fb1fb 240 }
antbig 0:ad97421fb1fb 241 }
antbig 2:8d8e2cf798a3 242 if(InversStrat == 1) {
antbig 2:8d8e2cf798a3 243 localData2 = -localData2;
antbig 2:8d8e2cf798a3 244 }
antbig 0:ad97421fb1fb 245 Rotate(localData2);
antbig 0:ad97421fb1fb 246 waitingAckID = ASSERVISSEMENT_ROTATION;
antbig 0:ad97421fb1fb 247 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 248 break;
antbig 0:ad97421fb1fb 249 case MV_XYT:
antbig 0:ad97421fb1fb 250 if(instruction.direction == BACKWARD) {
antbig 0:ad97421fb1fb 251 localData1 = -1;
antbig 0:ad97421fb1fb 252 } else {
antbig 0:ad97421fb1fb 253 localData1 = 1;
antbig 0:ad97421fb1fb 254 }
antbig 2:8d8e2cf798a3 255
antbig 2:8d8e2cf798a3 256 if(InversStrat == 1) {
antbig 2:8d8e2cf798a3 257 //localData2 = 360 - instruction.arg3
antbig 2:8d8e2cf798a3 258 localData3 = 3000 - instruction.arg2;//Inversion du Y
antbig 2:8d8e2cf798a3 259 } else {
antbig 2:8d8e2cf798a3 260 localData3 = instruction.arg2;
antbig 2:8d8e2cf798a3 261 }
antbig 2:8d8e2cf798a3 262 GoToPosition(instruction.arg1,localData3,instruction.arg3,localData1);
antbig 0:ad97421fb1fb 263 waitingAckID = ASSERVISSEMENT_XYT;
antbig 0:ad97421fb1fb 264 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 265 break;
antbig 0:ad97421fb1fb 266 case MV_RECALAGE:
antbig 0:ad97421fb1fb 267 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 268 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 269 //TODO - mettre l'ACK à jour
antbig 0:ad97421fb1fb 270 break;
antbig 0:ad97421fb1fb 271 case ACTION:
antbig 0:ad97421fb1fb 272 if(doAction(instruction.arg1,instruction.arg2,instruction.arg3)) {
antbig 0:ad97421fb1fb 273 //L'action est spécifique
antbig 0:ad97421fb1fb 274 } else {
antbig 0:ad97421fb1fb 275 //C'est un AX12 qu'il faut bouger
antbig 2:8d8e2cf798a3 276 AX12_setGoal(instruction.arg1,instruction.arg3/10,instruction.arg2);
antbig 1:116040d14164 277 AX12_enchainement++;
antbig 0:ad97421fb1fb 278 }
antbig 1:116040d14164 279 waitingAckFrom = 0;
antbig 1:116040d14164 280 waitingAckID = 0;
antbig 0:ad97421fb1fb 281 break;
antbig 0:ad97421fb1fb 282 default:
antbig 0:ad97421fb1fb 283 //Instruction inconnue, on l'ignore
antbig 0:ad97421fb1fb 284 break;
antbig 0:ad97421fb1fb 285 }
antbig 0:ad97421fb1fb 286
antbig 0:ad97421fb1fb 287
antbig 0:ad97421fb1fb 288
antbig 0:ad97421fb1fb 289 if(instruction.nextActionType == JUMP || instruction.nextActionType == WAIT) {
antbig 0:ad97421fb1fb 290 gameEtat = ETAT_GAME_WAIT_ACK;//Il faut attendre que la carte est bien reçu l'acknowledge
antbig 0:ad97421fb1fb 291 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 292 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 293 cartesCheker.start();
antbig 1:116040d14164 294 if(AX12_enchainement > 0) {
antbig 1:116040d14164 295 AX12_processChange();//Il faut lancer le déplacement des AX12
antbig 1:116040d14164 296 AX12_enchainement = 0;
antbig 1:116040d14164 297 }
antbig 0:ad97421fb1fb 298 } else {//C'est un enchainement
antbig 0:ad97421fb1fb 299 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 300 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//C'est un enchainement, on charge directement l'instruction suivante
antbig 0:ad97421fb1fb 301 }
antbig 0:ad97421fb1fb 302
antbig 0:ad97421fb1fb 303 break;
antbig 0:ad97421fb1fb 304 case ETAT_GAME_WAIT_ACK:
antbig 0:ad97421fb1fb 305 /*
antbig 0:ad97421fb1fb 306 Attente de l'ack de l'instruction
antbig 0:ad97421fb1fb 307 */
antbig 0:ad97421fb1fb 308 if(waitingAckID == 0 && waitingAckFrom ==0) {//Les ack ont été reset, c'est bon on continu
antbig 0:ad97421fb1fb 309 //if(true) {
antbig 0:ad97421fb1fb 310 cartesCheker.stop();
antbig 0:ad97421fb1fb 311 if(instruction.nextActionType == JUMP) {
antbig 0:ad97421fb1fb 312 if(instruction.jumpAction == JUMP_TIME) {
antbig 0:ad97421fb1fb 313 gameEtat = ETAT_GAME_JUMP_TIME;
antbig 0:ad97421fb1fb 314 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 315 cartesCheker.start();
antbig 0:ad97421fb1fb 316 } else if(instruction.jumpAction == JUMP_POSITION) {
antbig 0:ad97421fb1fb 317 gameEtat = ETAT_GAME_JUMP_POSITION;
antbig 0:ad97421fb1fb 318 } else {
antbig 0:ad97421fb1fb 319 //ERROR
antbig 0:ad97421fb1fb 320 }
antbig 0:ad97421fb1fb 321 } else if(instruction.nextActionType == WAIT) {
antbig 0:ad97421fb1fb 322 gameEtat = ETAT_GAME_WAIT_END_INSTRUCTION;
antbig 0:ad97421fb1fb 323 switch(instruction.order)
antbig 0:ad97421fb1fb 324 {
antbig 0:ad97421fb1fb 325 case MV_COURBURE:
antbig 0:ad97421fb1fb 326 waitingAckID = ASSERVISSEMENT_COURBURE;
antbig 0:ad97421fb1fb 327 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 328 break;
antbig 0:ad97421fb1fb 329 case MV_LINE:
antbig 0:ad97421fb1fb 330 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 331 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 332 break;
antbig 0:ad97421fb1fb 333 case MV_TURN:
antbig 0:ad97421fb1fb 334 waitingAckID = ASSERVISSEMENT_ROTATION;
antbig 0:ad97421fb1fb 335 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 336 break;
antbig 0:ad97421fb1fb 337 case MV_XYT:
antbig 0:ad97421fb1fb 338 waitingAckID = ASSERVISSEMENT_XYT;
antbig 0:ad97421fb1fb 339 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 340 break;
antbig 0:ad97421fb1fb 341 case MV_RECALAGE:
antbig 0:ad97421fb1fb 342 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 343 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 344 break;
antbig 0:ad97421fb1fb 345 case ACTION:
antbig 1:116040d14164 346 waitingAckFrom = SERVO_AX12_DONE;
antbig 1:116040d14164 347 waitingAckID = instruction.arg1;
antbig 0:ad97421fb1fb 348 break;
antbig 0:ad97421fb1fb 349 default:
antbig 0:ad97421fb1fb 350 break;
antbig 0:ad97421fb1fb 351 }
antbig 0:ad97421fb1fb 352 } else {
antbig 0:ad97421fb1fb 353 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 0:ad97421fb1fb 354 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 355 }
antbig 0:ad97421fb1fb 356 } else if(cartesCheker.read_ms () > 50){
antbig 0:ad97421fb1fb 357 cartesCheker.stop();
antbig 0:ad97421fb1fb 358 if(screenChecktry >=2) {//La carte n'a pas reçus l'information, on passe à l'instruction d'erreur
antbig 0:ad97421fb1fb 359 actual_instruction = instruction.nextLineError;
antbig 0:ad97421fb1fb 360 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 0:ad97421fb1fb 361 } else {
antbig 0:ad97421fb1fb 362 gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;//On retourne dans l'etat d'envois de l'instruction
antbig 0:ad97421fb1fb 363 }
antbig 0:ad97421fb1fb 364 }
antbig 0:ad97421fb1fb 365 break;
antbig 0:ad97421fb1fb 366
antbig 0:ad97421fb1fb 367 case ETAT_GAME_JUMP_TIME:
antbig 0:ad97421fb1fb 368 if(cartesCheker.read_ms () >= instruction.JumpTimeOrX) {
antbig 0:ad97421fb1fb 369 cartesCheker.stop();//On arrete le timer
antbig 0:ad97421fb1fb 370 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 371 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante
antbig 0:ad97421fb1fb 372 }
antbig 0:ad97421fb1fb 373 break;
antbig 0:ad97421fb1fb 374 case ETAT_GAME_JUMP_POSITION:
antbig 0:ad97421fb1fb 375
antbig 0:ad97421fb1fb 376 break;
antbig 0:ad97421fb1fb 377 case ETAT_GAME_WAIT_END_INSTRUCTION:
antbig 0:ad97421fb1fb 378 if(waitingAckID == 0 && waitingAckFrom ==0) {//On attend que la carte nous indique que l'instruction est terminée
antbig 0:ad97421fb1fb 379 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 380 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante
antbig 0:ad97421fb1fb 381 }
antbig 0:ad97421fb1fb 382 break;
antbig 0:ad97421fb1fb 383
antbig 0:ad97421fb1fb 384
antbig 0:ad97421fb1fb 385
antbig 0:ad97421fb1fb 386 case ETAT_END:
antbig 0:ad97421fb1fb 387
antbig 0:ad97421fb1fb 388 gameEtat = ETAT_END_LOOP;
antbig 0:ad97421fb1fb 389 break;
antbig 0:ad97421fb1fb 390 case ETAT_END_LOOP:
antbig 0:ad97421fb1fb 391 //Rien, on tourne en rond
antbig 0:ad97421fb1fb 392 break;
antbig 0:ad97421fb1fb 393 default:
antbig 0:ad97421fb1fb 394
antbig 0:ad97421fb1fb 395 break;
antbig 0:ad97421fb1fb 396 }
antbig 0:ad97421fb1fb 397 }
antbig 0:ad97421fb1fb 398
antbig 0:ad97421fb1fb 399 void canProcessRx(void)
antbig 0:ad97421fb1fb 400 {
antbig 0:ad97421fb1fb 401 static signed char FIFO_occupation=0,FIFO_max_occupation=0;
antbig 0:ad97421fb1fb 402
antbig 0:ad97421fb1fb 403 FIFO_occupation=FIFO_ecriture-FIFO_lecture;
antbig 0:ad97421fb1fb 404 if(FIFO_occupation<0)
antbig 0:ad97421fb1fb 405 FIFO_occupation=FIFO_occupation+SIZE_FIFO;
antbig 0:ad97421fb1fb 406 if(FIFO_max_occupation<FIFO_occupation)
antbig 0:ad97421fb1fb 407 FIFO_max_occupation=FIFO_occupation;
antbig 0:ad97421fb1fb 408 if(FIFO_occupation!=0) {
antbig 0:ad97421fb1fb 409
antbig 0:ad97421fb1fb 410 switch(msgRxBuffer[FIFO_lecture].id) {
antbig 0:ad97421fb1fb 411 case ASSERVISSEMENT_STOP:
antbig 0:ad97421fb1fb 412
antbig 0:ad97421fb1fb 413 break;
antbig 1:116040d14164 414
antbig 1:116040d14164 415 case DEBUG_FAKE_JAKE:
antbig 1:116040d14164 416 if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) {
antbig 1:116040d14164 417 gameEtat = ETAT_GAME_START;
antbig 1:116040d14164 418 }
antbig 1:116040d14164 419 break;
antbig 1:116040d14164 420
antbig 0:ad97421fb1fb 421 case ALIVE_BALISE:
antbig 0:ad97421fb1fb 422 case ALIVE_MOTEUR:
antbig 0:ad97421fb1fb 423 case ALIVE_IHM:
antbig 0:ad97421fb1fb 424 case ECRAN_ALL_CHECK:
antbig 0:ad97421fb1fb 425 if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id) {
antbig 0:ad97421fb1fb 426 waitingAckFrom = 0;//C'est la bonne carte qui indique qu'elle est en ligne
antbig 0:ad97421fb1fb 427 }
antbig 0:ad97421fb1fb 428 break;
antbig 0:ad97421fb1fb 429
antbig 0:ad97421fb1fb 430 case ACKNOWLEDGE_BALISE:
antbig 0:ad97421fb1fb 431 case ACKNOWLEDGE_MOTEUR:
antbig 0:ad97421fb1fb 432 case ACKNOWLEDGE_IHM:
antbig 0:ad97421fb1fb 433 case INSTRUCTION_END_BALISE:
antbig 0:ad97421fb1fb 434 case INSTRUCTION_END_MOTEUR:
antbig 0:ad97421fb1fb 435 case INSTRUCTION_END_IHM:
antbig 0:ad97421fb1fb 436 if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id && (msgRxBuffer[FIFO_lecture].data[0]|((unsigned int)(msgRxBuffer[FIFO_lecture].data[1])<<8) == waitingAckID)) {
antbig 0:ad97421fb1fb 437 waitingAckFrom = 0;
antbig 0:ad97421fb1fb 438 waitingAckID = 0;
antbig 0:ad97421fb1fb 439 }
antbig 0:ad97421fb1fb 440 break;
antbig 1:116040d14164 441 #ifdef ROBOT_BIG
antbig 0:ad97421fb1fb 442 case ODOMETRIE_BIG_POSITION:
antbig 0:ad97421fb1fb 443 #else
antbig 0:ad97421fb1fb 444 case ODOMETRIE_SMALL_POSITION:
antbig 0:ad97421fb1fb 445 #endif
antbig 0:ad97421fb1fb 446 x_robot=msgRxBuffer[FIFO_lecture].data[0]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[1])<<8);
antbig 0:ad97421fb1fb 447 y_robot=msgRxBuffer[FIFO_lecture].data[2]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[3])<<8);
antbig 0:ad97421fb1fb 448 theta_robot=msgRxBuffer[FIFO_lecture].data[4]|((signed short)(msgRxBuffer[FIFO_lecture].data[5])<<8);
antbig 0:ad97421fb1fb 449 break;
antbig 0:ad97421fb1fb 450
antbig 0:ad97421fb1fb 451 case ECRAN_START_MATCH:
antbig 0:ad97421fb1fb 452 if(gameEtat == ETAT_CONFIG) {
antbig 1:116040d14164 453 gameEtat = ETAT_GAME_INIT;
antbig 0:ad97421fb1fb 454 }
antbig 0:ad97421fb1fb 455 break;
antbig 0:ad97421fb1fb 456 case SERVO_AX12_SETGOAL:
antbig 0:ad97421fb1fb 457 if(AX12_isLocal(msgRxBuffer[FIFO_lecture].data[0]))
antbig 0:ad97421fb1fb 458 AX12_setGoal(msgRxBuffer[FIFO_lecture].data[0], msgRxBuffer[FIFO_lecture].data[1]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[2])<<8), msgRxBuffer[FIFO_lecture].data[3]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[4])<<8));
antbig 0:ad97421fb1fb 459
antbig 0:ad97421fb1fb 460 break;
antbig 0:ad97421fb1fb 461 case SERVO_AX12_PROCESS:
antbig 0:ad97421fb1fb 462 AX12_processChange();
antbig 0:ad97421fb1fb 463 break;
antbig 1:116040d14164 464 case SERVO_AX12_DONE:
antbig 1:116040d14164 465 AX12_notifyCANEnd(((unsigned short)(msgRxBuffer[FIFO_lecture].data[0])));
antbig 1:116040d14164 466 break;
antbig 2:8d8e2cf798a3 467 case ECRAN_CHOICE_COLOR://Choix de la couleur
antbig 2:8d8e2cf798a3 468 if(gameEtat == ETAT_CONFIG) {
antbig 2:8d8e2cf798a3 469 if(msgRxBuffer[FIFO_lecture].data[0] == 0)
antbig 2:8d8e2cf798a3 470 InversStrat = 0;//Pas d'inversion de la couleur
antbig 2:8d8e2cf798a3 471 else
antbig 2:8d8e2cf798a3 472 InversStrat = 1;//Inversion de la couleur
antbig 2:8d8e2cf798a3 473 }
antbig 2:8d8e2cf798a3 474 break;
antbig 2:8d8e2cf798a3 475 case ECRAN_CHOICE_STRAT://Choix du fichier de stratégie à utiliser
antbig 2:8d8e2cf798a3 476 if(gameEtat == ETAT_CONFIG) {
antbig 2:8d8e2cf798a3 477
antbig 2:8d8e2cf798a3 478 }
antbig 2:8d8e2cf798a3 479 break;
antbig 0:ad97421fb1fb 480 }
antbig 0:ad97421fb1fb 481
antbig 0:ad97421fb1fb 482 FIFO_lecture=(FIFO_lecture+1)%SIZE_FIFO;
antbig 0:ad97421fb1fb 483 }
antbig 0:ad97421fb1fb 484 }