![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Forward Kinematics
Dependencies: MODSERIAL Matrix mbed
main.cpp
- Committer:
- MAHCSnijders
- Date:
- 2018-10-30
- Revision:
- 2:92aeffa6b16e
- Parent:
- 1:3dfde431f833
- Child:
- 3:c006b3e9a41c
File content as of revision 2:92aeffa6b16e:
#include "mbed.h" #include "math.h" #include "Matrix.h" // Stuff die waarschijnlijk weg kan?? const float L0 = 0.15; // Length between two motors [meter] const float L1 = 0.10; // Length first beam from right motor2 [meter] const float L2 = 0.30; // Length second beam from right motor2 [meter] const float L3 = 0.15; // Length beam between L2 and L4 [meter] const float L4 = 0.30; // Length first beam from left motor1 [meter] const float L5 = 0.35; // Length from L3 to end-effector [meter] const double PI = 3.14159265359; // DEZE MOET ER NOG WEL IN!!! const float L6 = 1.0; // Length beam between frame 0 and motor 1 [meter] volatile static float Pe_x_cur; // Current x-coordinate of end-effector from frame 0 [meter] volatile static float Pe_y_cur; // Current y-coordinate of end-effector from frame 0 [meter] volatile float motor_angle1; // Current angle of motor 1 (left) based on kinematics [rad] volatile float motor_angle2; // Current angle of motor 2 (right) based on kinematics [rad] // Useful stuff Ticker ForwardKinematics_ticker; void ForwardKinematics() { // Calculation of position joint 1 expressed in frame 0 float J1x_0 = L6 + L0 + L1*cos(motor_angle2); float J1y_0 = L1*sin(motor_angle2); // Calculation of position joint 3 expressed in frame 0 float J3x_0 = L6 + L4*cos(motor_angle1); float J3y_0 = L4*sin(motor_angle1); // Calculation of Joint 2 expressed in frame 2 float m_y = J3y_0 - J1y_0; float m_x = J1x_0 - J3x_0; float m = sqrt(pow(m_y,2) + pow(m_x,2)); // Radius between Joint 1 and 3 float delta = acos(- ( pow(m,2) - pow(L2,2) - pow(L3,2))/(2*L2*L3) ); float mu = acos( (pow(L2,2) - pow(L3,2) + pow(m,2))/(2*m*L2) ); // Angle between L2 and m float t_y = J3y_0; float t_x = (L0 + L6) - J3x_0; float t = sqrt(pow(t_y,2) + pow(t_x,2)); // Radius between frame 1 and Joint 3 float phi = acos( (pow(L1,2) - pow(t,2) + pow(m,2))/(2*m*L1) ); // Angle between L1 and m float q2 = PI - mu - phi; // Angle that L2 makes in frame 2 float J2x_2 = L2*cos(q2); float J2y_2 = L2*sin(q2); // Calculation of Joint 2 expressed in frame 0 float J1x_1 = L1*cos(motor_angle2); // Joint 1 expressed in frame 1 float J1y_1 = L1*sin(motor_angle2); float J2x_0 = J2x_2*cos(motor_angle2) - J2y_2 * sin(motor_angle2) + J1x_1 + L0 + L6; // Joint 2 expressed in frame 0 float J2y_0 = J2x_2*sin(motor_angle2) + J2y_2 * cos(motor_angle2) + J1y_1; // Calculation of End-effector float f_x = J2x_0 - J3x_0; float f_y = J2y_0; float f = sqrt(pow(f_x,2) + pow(f_y,2)); // Radius between motor 1 and Joint 2 float xhi = acos( -(pow(f,2) - pow(L3,2) - pow(L4,2))/(2*L3*L4) ); // Angle between L3 and L4 float omega = PI - xhi; // Angle between L4 and L5 float n = sqrt(pow(L4,2) + pow(L5,2) - 2*L4*L5*cos(omega)); // Radius between end effector and motor 1 float eta = acos( (pow(L4,2) - pow(L5,2) + pow(n,2))/(2*n*L4) ); // Angle between n and L4 float rho = PI - eta - motor_angle1; // Angle between n and L4 float Pe_x = L6 - n*cos(rho); // y-coordinate end-effector float Pe_y = n*sin(rho); // x-coordinate end-effector // NEEDS TO RETURN END-EFFECTOR COORDINATES // return Pe_x; // return Pe_y; } int main() { while (true) { ForwardKinematics_ticker.attach(ForwardKinematics,2); } }