Working read code with mode button
Dependencies: SDFileSystem emic2 mbed-rtos mbed
Fork of BAT_senior_design_Testnew by
buttonArray.cpp
- Committer:
- nnguyen45
- Date:
- 2017-12-04
- Revision:
- 42:44a898adef26
- Parent:
- 1:f3d363ca2343
- Child:
- 43:82d67fb53e61
File content as of revision 42:44a898adef26:
#include "mbed.h" #include "buttonArray.h" // buttonArray constructor buttonArray::buttonArray(button b1, button b2, button b3, button b4, button b5, button b6) : button1(b1), button2(b2), button3(b3), button4(b4), button5(b5), button6(b6) {} // FUNCTIONS // map input braille to ascii // braille respresentation here - https://en.wikipedia.org/wiki/Braille_ASCII char buttonArray::checkVal(char* braille) { char val = 'K'; if (strcmp(braille, "000000") == 0) val = 'X'; if (strcmp(braille, "011111") == 0) val = 'A'; if (strcmp(braille, "001111") == 0) val = 'B'; if (strcmp(braille, "011011") == 0) val = 'C'; if (strcmp(braille, "011001") == 0) val = 'D'; if (strcmp(braille, "011101") == 0) val = 'E'; if (strcmp(braille, "001011") == 0) val = 'F'; if (strcmp(braille, "001001") == 0) val = 'G'; if (strcmp(braille, "001101") == 0) val = 'H'; if (strcmp(braille, "101011") == 0) val = 'I'; if (strcmp(braille, "101001") == 0) val = 'J'; //if (strcmp(braille, "011111") == 0) val = 'K'; if (strcmp(braille, "000111") == 0) val = 'L'; if (strcmp(braille, "010011") == 0) val = 'M'; if (strcmp(braille, "010001") == 0) val = 'N'; if (strcmp(braille, "010101") == 0) val = 'O'; if (strcmp(braille, "000011") == 0) val = 'P'; if (strcmp(braille, "000001") == 0) val = 'Q'; if (strcmp(braille, "000101") == 0) val = 'R'; if (strcmp(braille, "100011") == 0) val = 'S'; if (strcmp(braille, "100001") == 0) val = 'T'; if (strcmp(braille, "010110") == 0) val = 'U'; if (strcmp(braille, "000110") == 0) val = 'V'; if (strcmp(braille, "101000") == 0) val = 'W'; //if (strcmp(braille, "010010") == 0) val = 'X'; if (strcmp(braille, "010000") == 0) val = 'Y'; //if (strcmp(braille, "010100") == 0) val = 'Z'; // check if reset if (strcmp(braille, "111111") == 0) val = 'Z'; return val; } // get braille represention of char char* buttonArray::getBraille(char val) { char* braille; if (val == 'A') braille = "011111"; if (val == 'B') braille = "001111"; if (val == 'C') braille = "011011"; if (val == 'D') braille = "011001"; if (val == 'E') braille = "011101"; if (val == 'F') braille = "001011"; if (val == 'G') braille = "001001"; if (val == 'H') braille = "001101"; if (val == 'I') braille = "101011"; if (val == 'J') braille = "101001"; //if (val == 'K') braille = "010111"; if (val == 'L') braille = "000111"; if (val == 'M') braille = "010011"; if (val == 'N') braille = "010001"; if (val == 'O') braille = "010101"; if (val == 'P') braille = "000011"; if (val == 'Q') braille = "000001"; if (val == 'R') braille = "000101"; if (val == 'S') braille = "100011"; if (val == 'T') braille = "100001"; if (val == 'U') braille = "010110"; if (val == 'V') braille = "000110"; if (val == 'W') braille = "101000"; //if (val == 'X') braille = "010010"; if (val == 'Y') braille = "010000"; //if (val == 'Z') braille = "010100"; // check if reset if (val == ' ') braille = "111111"; return braille; } // return an array of which pins need to be up int* buttonArray::pinsUp(char val) { int* pinsup; char* braille = getBraille(val); int j = 1; for (int i = 0; i < 6; i++) { if (braille[i] == '0') { pinsup[j] = i+1; j++; } } // record size of array in the first element pinsup[0] = j; return pinsup; } // return feedback on which pins need to be corrected // takes in current and actual char as input and returns status of each char int* buttonArray::wrongPins(char* inarr, char actual) { int* wrong; wrong = new int[7]; char* actarr = getBraille(actual); int j = 1; for (int i = 0; i < 6; i++) { if(inarr[i] != actarr[i]) { wrong[j] = i+1; j++; } } // record size of array in the first element wrong[0] = j; return wrong; } // release buttons void buttonArray::releaseButtons() { if (button1.getPress()) { button1.moveServoOut(); button1.setState(3); button1.setPress(0); } if (button2.getPress()) { button2.moveServoOut(); button2.setState(3); button2.setPress(0); } if (button3.getPress()) { button3.moveServoOut(); button3.setState(3); button3.setPress(0); } if (button4.getPress()) { button4.moveServoOut(); button4.setState(3); button4.setPress(0); } if (button5.getPress()) { button5.moveServoOut(); button5.setState(3); button5.setPress(0); } if (button6.getPress()) { button6.moveServoOut(); button6.setState(3); button6.setPress(0); } } void buttonArray::setup() { // servo setup function; servos begin at 30 degrees button1.setup(); button2.setup(); button3.setup(); button4.setup(); button5.setup(); button6.setup(); }