Added support for the WNC M14A2A Cellular LTE Data Module.

Dependencies:   WNC14A2AInterface

Easy Connect

Easily add all supported connectivity methods to your mbed OS project

This project is derived from https://developer.mbed.org/teams/sandbox/code/simple-mbed-client-example/file/dd6231df71bb/easy-connect.lib. It give user the ability to switch between connectivity methods and includes support for the WNC14A2A Data Module. The `NetworkInterface` API makes this easy, but you still need a mechanism for the user to select the connection method, The selection is made by modifying the `mbed_app.json` file and using `easy_connect()` from your application.

Specifying connectivity method

To add support for the WNC14A2A, add the following to your ``mbed_app.json`` file:

mbed_app.json

{
    "config": {
        "network-interface":{
            "help": "options are ETHERNET,WIFI_ESP8266,WIFI_ODIN,MESH_LOWPAN_ND,MESH_THREAD,WNC14A2A",
            "value": "WNC14A2A"
        }
    },
}

After you choose `WNC14A2A` you'll also need to indicate if you want debug output or not by Enabling (true) or Disabling (false) WNC_DEBUG.

If WNC_DEBUG is enabled, there are 3 different levels of debug output (selected via bit settings). These debug levels are set using the following values:

ValueDescription
1Basic WNC driver debug output
2Comprehensive WNC driver debug output
4Network Layer debug output

You can have any combination of these three bit values for a total value of 0 – 7.

WNC Debug Settings

    "config": {
        "WNC_DEBUG": {
            "value": false
        },
        "WNC_DEBUG_SETTING": {
            "value": 4
        },
    }

Using Easy Connect from your application

Easy Connect has just one function which will either return a `NetworkInterface`-pointer or `NULL`:

Sample Code

#include "easy-connect.h"

int main(int, char**) {
    NetworkInterface* network = easy_connect(true); /* has 1 argument, enable_logging (pass in true to log to serial port) */
    if (!network) {
        printf("Connecting to the network failed... See serial output.\r\n");
        return 1;
    }
 
    // Rest of your program
}

Tested on

  • K64F with Ethernet.
  • AT&T Cellular IoT Starter Kit with WNC M14A2A Cellular Data Module

The WNCInterface class currently supports the following version(s):

  • MPSS: M14A2A_v11.50.164451 APSS: M14A2A_v11.53.164451

License

This library is released under the Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License and may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Revision:
0:478cfd88041f
diff -r 000000000000 -r 478cfd88041f esp8266-driver/ESP8266Interface.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/esp8266-driver/ESP8266Interface.h	Wed Apr 19 01:08:11 2017 +0000
@@ -0,0 +1,275 @@
+/* ESP8266 implementation of NetworkInterfaceAPI
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ESP8266_INTERFACE_H
+#define ESP8266_INTERFACE_H
+
+#include "mbed.h"
+#include "ESP8266.h"
+
+
+#define ESP8266_SOCKET_COUNT 5
+
+/** ESP8266Interface class
+ *  Implementation of the NetworkStack for the ESP8266
+ */
+class ESP8266Interface : public NetworkStack, public WiFiInterface
+{
+public:
+    /** ESP8266Interface lifetime
+     * @param tx        TX pin
+     * @param rx        RX pin
+     * @param debug     Enable debugging
+     */
+    ESP8266Interface(PinName tx, PinName rx, bool debug = false);
+
+    /** Start the interface
+     *
+     *  Attempts to connect to a WiFi network. Requires ssid and passphrase to be set.
+     *  If passphrase is invalid, NSAPI_ERROR_AUTH_ERROR is returned.
+     *
+     *  @return         0 on success, negative error code on failure
+     */
+    virtual int connect();
+
+    /** Start the interface
+     *
+     *  Attempts to connect to a WiFi network.
+     *
+     *  @param ssid      Name of the network to connect to
+     *  @param pass      Security passphrase to connect to the network
+     *  @param security  Type of encryption for connection (Default: NSAPI_SECURITY_NONE)
+     *  @param channel   This parameter is not supported, setting it to anything else than 0 will result in NSAPI_ERROR_UNSUPPORTED
+     *  @return          0 on success, or error code on failure
+     */
+    virtual int connect(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE,
+                                  uint8_t channel = 0);
+
+    /** Set the WiFi network credentials
+     *
+     *  @param ssid      Name of the network to connect to
+     *  @param pass      Security passphrase to connect to the network
+     *  @param security  Type of encryption for connection
+     *                   (defaults to NSAPI_SECURITY_NONE)
+     *  @return          0 on success, or error code on failure
+     */
+    virtual int set_credentials(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE);
+
+    /** Set the WiFi network channel - NOT SUPPORTED
+     *
+     * This function is not supported and will return NSAPI_ERROR_UNSUPPORTED
+     *
+     *  @param channel   Channel on which the connection is to be made, or 0 for any (Default: 0)
+     *  @return          Not supported, returns NSAPI_ERROR_UNSUPPORTED
+     */
+    virtual int set_channel(uint8_t channel);
+
+    /** Stop the interface
+     *  @return             0 on success, negative on failure
+     */
+    virtual int disconnect();
+
+    /** Get the internally stored IP address
+     *  @return             IP address of the interface or null if not yet connected
+     */
+    virtual const char *get_ip_address();
+
+    /** Get the internally stored MAC address
+     *  @return             MAC address of the interface
+     */
+    virtual const char *get_mac_address();
+
+     /** Get the local gateway
+     *
+     *  @return         Null-terminated representation of the local gateway
+     *                  or null if no network mask has been recieved
+     */
+    virtual const char *get_gateway();
+
+    /** Get the local network mask
+     *
+     *  @return         Null-terminated representation of the local network mask
+     *                  or null if no network mask has been recieved
+     */
+    virtual const char *get_netmask();
+
+    /** Gets the current radio signal strength for active connection
+     *
+     * @return          Connection strength in dBm (negative value)
+     */
+    virtual int8_t get_rssi();
+
+    /** Scan for available networks
+     *
+     * This function will block.
+     *
+     * @param  ap       Pointer to allocated array to store discovered AP
+     * @param  count    Size of allocated @a res array, or 0 to only count available AP
+     * @param  timeout  Timeout in milliseconds; 0 for no timeout (Default: 0)
+     * @return          Number of entries in @a, or if @a count was 0 number of available networks, negative on error
+     *                  see @a nsapi_error
+     */
+    virtual int scan(WiFiAccessPoint *res, unsigned count);
+
+    /** Translates a hostname to an IP address with specific version
+     *
+     *  The hostname may be either a domain name or an IP address. If the
+     *  hostname is an IP address, no network transactions will be performed.
+     *
+     *  If no stack-specific DNS resolution is provided, the hostname
+     *  will be resolve using a UDP socket on the stack.
+     *
+     *  @param address  Destination for the host SocketAddress
+     *  @param host     Hostname to resolve
+     *  @param version  IP version of address to resolve, NSAPI_UNSPEC indicates
+     *                  version is chosen by the stack (defaults to NSAPI_UNSPEC)
+     *  @return         0 on success, negative error code on failure
+     */
+    using NetworkInterface::gethostbyname;
+
+    /** Add a domain name server to list of servers to query
+     *
+     *  @param addr     Destination for the host address
+     *  @return         0 on success, negative error code on failure
+     */
+    using NetworkInterface::add_dns_server;
+
+protected:
+    /** Open a socket
+     *  @param handle       Handle in which to store new socket
+     *  @param proto        Type of socket to open, NSAPI_TCP or NSAPI_UDP
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_open(void **handle, nsapi_protocol_t proto);
+
+    /** Close the socket
+     *  @param handle       Socket handle
+     *  @return             0 on success, negative on failure
+     *  @note On failure, any memory associated with the socket must still
+     *        be cleaned up
+     */
+    virtual int socket_close(void *handle);
+
+    /** Bind a server socket to a specific port
+     *  @param handle       Socket handle
+     *  @param address      Local address to listen for incoming connections on
+     *  @return             0 on success, negative on failure.
+     */
+    virtual int socket_bind(void *handle, const SocketAddress &address);
+
+    /** Start listening for incoming connections
+     *  @param handle       Socket handle
+     *  @param backlog      Number of pending connections that can be queued up at any
+     *                      one time [Default: 1]
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_listen(void *handle, int backlog);
+
+    /** Connects this TCP socket to the server
+     *  @param handle       Socket handle
+     *  @param address      SocketAddress to connect to
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_connect(void *handle, const SocketAddress &address);
+
+    /** Accept a new connection.
+     *  @param handle       Handle in which to store new socket
+     *  @param server       Socket handle to server to accept from
+     *  @return             0 on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_accept(void *handle, void **socket, SocketAddress *address);
+
+    /** Send data to the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer to send to the host
+     *  @param size         The length of the buffer to send
+     *  @return             Number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_send(void *handle, const void *data, unsigned size);
+
+    /** Receive data from the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer in which to store the data received from the host
+     *  @param size         The maximum length of the buffer
+     *  @return             Number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recv(void *handle, void *data, unsigned size);
+
+    /** Send a packet to a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      The remote SocketAddress
+     *  @param data         The packet to be sent
+     *  @param size         The length of the packet to be sent
+     *  @return             The number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
+
+    /** Receive a packet from a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      Destination for the remote SocketAddress or null
+     *  @param buffer       The buffer for storing the incoming packet data
+     *                      If a packet is too long to fit in the supplied buffer,
+     *                      excess bytes are discarded
+     *  @param size         The length of the buffer
+     *  @return             The number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
+
+    /** Register a callback on state change of the socket
+     *  @param handle       Socket handle
+     *  @param callback     Function to call on state change
+     *  @param data         Argument to pass to callback
+     *  @note Callback may be called in an interrupt context.
+     */
+    virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
+
+    /** Provide access to the NetworkStack object
+     *
+     *  @return The underlying NetworkStack object
+     */
+    virtual NetworkStack *get_stack()
+    {
+        return this;
+    }
+
+private:
+    ESP8266 _esp;
+    bool _ids[ESP8266_SOCKET_COUNT];
+
+    char ap_ssid[33]; /* 32 is what 802.11 defines as longest possible name; +1 for the \0 */
+    nsapi_security_t ap_sec;
+    uint8_t ap_ch;
+    char ap_pass[64]; /* The longest allowed passphrase */
+
+    void event();
+
+    struct {
+        void (*callback)(void *);
+        void *data;
+    } _cbs[ESP8266_SOCKET_COUNT];
+};
+
+#endif