Serial Communication
Dependencies: mbed
Fork of Nucleo_serial_menu by
main.cpp
- Committer:
- gunpuen2
- Date:
- 2016-11-30
- Revision:
- 5:85178023086a
- Parent:
- 4:fde2463b2846
- Child:
- 6:cac4ed620e57
File content as of revision 5:85178023086a:
#include "mbed.h" // Initail I/O. AnalogIn VRx(A2); AnalogIn VRy(A3); DigitalIn Button(D13); // Initial function. char check_joys(int jx,int jy); int check_joys_int(int jx,int jy); int check_correctPosition(int X,int Y); int get_position(int input_position,int ship_type); void Select_Position(char M); void print_metrix(); // Initial variable. int select_Position = 0; int check_ship2 = 0; int ship_flor[8][8] = {{0}}; //__________________________________________________This is ship area. int ship4[4] = {0}; int ship3[3] = {0}; int ship2[2][2] = {{0}}; int ship1[4] = {0}; int main(){ //-------------------------------------------------------------------Main Function. float Vx; float Vy; int SW,iVxVy,iSW,n; int iShipType = 0; int select_Ship[8] = {4,3,2,2,1,1,1,1}; char m; while(1) { if(iShipType<8){ Vx = VRx.read() * 1024; Vy = VRy.read() * 1024; SW = Button.read(); m = check_joys(Vx,Vy); n = check_joys_int(Vx,Vy); if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time. iVxVy = 0; } if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time. iSW = 0; } if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch. //printf("%c\n",m); Select_Position(m); printf("select_Position = %d\n",select_Position); iVxVy = 1; } if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human. printf("Wait!\n"); if(get_position(select_Position,select_Ship[iShipType])==0){ //__Please read explanation in function get_position. printf("Pls. input correct position\n"); }else{ iShipType++; } iSW = 1; print_metrix(); } }else{ break; } //printf("x: %d ||y: %d ||sw: %d\n",(int)Vx,(int)Vy,SW); wait(0.1); } while(1){ printf("Ready to play\n"); } } char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right. if(jx < 24.0){ return 'a'; } else if(jx > 1000.0){ return 'd'; } else if(jy < 24.0){ return 'w'; } else if(jy > 1000.0){ return 's'; }else{ return NULL; } } int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre. if(jx>=450.0&&jx<=600.0){ if(jy>=450.0&&jy<=600.0){ return 1; }else{ return 0; } }else{ return 0; } } void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick). switch(M){ case 'a': if(select_Position%10!=0){select_Position = select_Position - 1;} break; case 'd': if(select_Position%10!=7){select_Position = select_Position + 1;} break; case 'w': if(select_Position/10!=0){select_Position = select_Position - 10;} break; case 's': if(select_Position/10!=7){select_Position = select_Position + 10;} break; } } int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area. int i,x,y = 0; int error = 0; x = input_position/10; y = input_position%10; for(i=0;i<ship_type;i++){ if(check_correctPosition(x,y) == 0){ error = 1; break; }else{ if(ship_type == 4){ship4[i] = (x*10)+y;} else if(ship_type == 3){ship3[i] = (x*10)+y;} else if(ship_type == 2){ship2[check_ship2][i] = (x*10)+y;check_ship2++;} else if(ship_type == 1){ship1[i] = (x*10)+y;} } if(ship_type%2 == 0){ x++; }else{ y++; } } if(error == 1){ return 0; }else{ x = input_position/10; y = input_position%10; for(i=0;i<ship_type;i++){ ship_flor[x][y] = ship_type; if(ship_type%2 == 0){ x++; }else{ y++; } } return 1; } } int check_correctPosition(int X,int Y){ if(X<=7||Y<=7){ if(ship_flor[X][Y] == 0){ return 1; }else{ return 0; } }else{ return 0; } } void print_metrix(){ for(int i=0;i<8;i++){ for(int j=0;j<8;j++){ printf("| %d |",ship_flor[i][j]); } printf("\n"); } }