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8 years, 6 months ago.
how can I load an image to screen?
how can I load an image to screen?
Question relating to:
5 Answers
7 years, 11 months ago.
Hello, all,
I am using this code Staron Paul. The code can contain an image correctly, but when I load 2 or more images, the device becomes stuck and not load the next image (only the first image that can be loaded).
is there any advice for me?
thank you
Try removing /2 from the memory allocation and see if it helps. I'm running the code loading images over and over again without any problems. Should be: buffer = (char*) malloc (sizeof(char)*fileSize); Seems to me that it's only allocating half the file size, hence writes outside allocated memory. (if I'm not mistaken).
posted by 05 Feb 20186 years, 10 months ago.
Hi, first of all thanks a lot Paul Staron for posting this code, it really helped me a lot to get forward with my project!
However, I found one thing that I do not really understand. To me it looks like you are allocating half the memory size of fileSize? (fileSize/2) as sizeof(char) returns 1. Why is that?
If there aren't anything obvious that I've missed, wouldn't this mean that when you write to buffer, half of the file will be written to un-allocated memory which could explain why your system freezes.
8 years, 6 months ago.
Check line 924, BSP_LCD_DrawBitmap
You could change this to read from SD or filesystem, but for much faster draw speed it is better to load the image to internal RAM in one hit rather than line by line as most other examples use.
For an example, Line 488, Bitmap16RAM does this for 16 bit BMP images on the ssd1331 driver chip.
https://developer.mbed.org/users/star297/code/ssd1331/file/062b4708eb35/ssd1331.cpp
edit.....
This may help, replace the BSP DrawBitmap function with this:
stm32746g_discovery_lcd.c
void BSP_LCD_DrawBitmap(uint32_t Xpos, uint32_t Ypos, uint8_t *Name_BMP) { #include <stdlib.h> uint32_t index = 0, width = 0, height = 0, bit_pixel = 0; uint32_t address; uint32_t input_color_mode = 0; char filename[50]; int i, fileSize; char * buffer; i=0; while (*Name_BMP!='\0') { filename[i++]=*Name_BMP++; } filename[i] = 0; FILE *Image = fopen((const char *)&filename[0], "rb"); // open the bmp file // obtain file size: fseek (Image , 0 , SEEK_END); fileSize = ftell (Image); rewind (Image); // allocate memory to contain the whole file: buffer = (char*) malloc (sizeof(char)*fileSize/2); // copy the file into the buffer: fseek (Image, 0 , SEEK_SET ); // set SD file data start position fread (buffer,1,fileSize,Image); fclose (Image); /* Get bitmap data address offset */ index = *(__IO uint16_t *) (buffer + 10); index |= (*(__IO uint16_t *) (buffer + 12)) << 16; /* Read bitmap width */ width = *(uint16_t *) (buffer + 18); width |= (*(uint16_t *) (buffer + 20)) << 16; /* Read bitmap height */ height = *(uint16_t *) (buffer + 22); height |= (*(uint16_t *) (buffer + 24)) << 16; /* Read bit/pixel */ bit_pixel = *(uint16_t *) (buffer + 28); /* Set the address */ address = hLtdcHandler.LayerCfg[ActiveLayer].FBStartAdress + (((BSP_LCD_GetXSize()*Ypos) + Xpos)*(4)); /* Get the layer pixel format */ if ((bit_pixel/8) == 4) { input_color_mode = CM_ARGB8888; } else if ((bit_pixel/8) == 2) { input_color_mode = CM_RGB565; } else { input_color_mode = CM_RGB888; } /* Bypass the bitmap header */ buffer += (index + (width * (height - 1) * (bit_pixel/8))); /* Convert picture to ARGB8888 pixel format */ for(index=0; index < height; index++) { /* Pixel format conversion */ LL_ConvertLineToARGB8888((uint32_t *)buffer, (uint32_t *)address, width, input_color_mode); /* Increment the source and destination buffers */ address+= (BSP_LCD_GetXSize()*4); buffer -= width*(bit_pixel/8); } free (buffer); }
Import this 'SD FileSystem'
https://developer.mbed.org/users/DieterGraef/code/SDFileSystem/
The code below works, but will only display one image, locks if trying to display a subsequent image and is loaded into almost all the available RAM, very fast display write, I did try a sequential line by line SD transfer file but could not get that working. Best option would be to transfer the image to the on board SDRAM rather than MCU RAM.
sd image
#include "mbed.h" #include "SDFileSystem.h" #include "LCD_DISCO_F746NG.h" DigitalOut myled(LED1); SDFileSystem sd("sd"); LCD_DISCO_F746NG lcd; int main() { sd.mount(); lcd.DrawBitmap(0,0,(uint8_t *)"/sd/minion480x272.bmp"); while(1) { myled = 1; wait(0.2); myled = 0; wait(1.0); } }
Here is the 16bit BMP image that will fit in the screen, edited using GIMP. Save it to the root of your SD card.
/media/uploads/star297/minion480x272.bmp
Hi, i add sd (and it's read the card) to the program, but how can I don't know how to change the program to open the image.
posted by 28 May 2016Doesn't work for me... Any special sdcard format? also i cannot see the image in my pc (Macbook air). Can you please try it again? Thank you very much for you effort.
posted by 21 Oct 20166 years, 8 months ago.
Hello,
I tried to pull together code that I thought would do what you suggested (Paul Staron) but I was unsuccessful. I am not sure if some of the libraries have changed since this was originally posted.
Do you a completed project or code that you can share that has been published?
Thanks. Josh
I haven't checked, I think these libraries have been changed since the updated Mbed OS.
posted by 17 Apr 2018If anyone else reads this and has the same issue, I published the following demo which can read bitmap files from SD-card and display them: https://os.mbed.com/users/Lightsource/code/DISCO-F746NG_BMP_FROM_SDCARD/ It is based on the project linked here.
posted by 24 Apr 20188 years, 6 months ago.
Hello, can I ask you for a demo program how to load an image from SD card with SMT32F7NG? Just to understand and try by myself after. Thanks so much, Marco
hi, I tried this program https://developer.mbed.org/users/MikamiUitOpen/code/F746_SpectralAnalysis_Example/
and worked, but I can not load my images, probably I made a mistake in my image conversion to array
posted by 11 Jun 2016Hello Pedro, .... I solved my problem but not in elegant way. Instead to use drawbitmap I used drawpixel. I saw programs by 不韋 呂 very good programmer. Code in attach: /media/uploads/billycorgan123/code.txt
Hoping it helps you. As soon as possible i will post a code for example. Bye, Marco
posted by 12 Jun 2016