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Timeout
The Timeout interface is used to setup an interrupt to call a function after a specified delay.
Any number of Timeout objects can be created, allowing multiple outstanding interrupts at the same time.
Hello World!¶
A simple program to setup a Timeout to invert an LED after a given timeout...
#include "mbed.h" Timeout flipper; DigitalOut led1(LED1); DigitalOut led2(LED2); void flip() { led2 = !led2; } int main() { led2 = 1; flipper.attach(&flip, 2.0); // setup flipper to call flip after 2 seconds // spin in a main loop. flipper will interrupt it to call flip while(1) { led1 = !led1; wait(0.2); } }
API¶
API summary
Examples¶
Attaching a member function
#include "mbed.h" // A class for flip()-ing a DigitalOut class Flipper { public: Flipper(PinName pin) : _pin(pin) { _pin = 0; } void flip() { _pin = !_pin; } private: DigitalOut _pin; }; DigitalOut led1(LED1); Flipper f(LED2); Timeout t; int main() { t.attach(&f, &Flipper::flip, 2.0); // the address of the object, member function, and interval // spin in a main loop. flipper will interrupt it to call flip while(1) { led1 = !led1; wait(0.2); } }