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Timeout
The Timeout interface is used to setup an interrupt to call a function after a specified delay.
Any number of Timeout objects can be created, allowing multiple outstanding interrupts at the same time.
Hello World!¶
A simple program to setup a Timeout to invert an LED after a given timeout...
#include "mbed.h"
Timeout flipper;
DigitalOut led1(LED1);
DigitalOut led2(LED2);
void flip() {
led2 = !led2;
}
int main() {
led2 = 1;
flipper.attach(&flip, 2.0); // setup flipper to call flip after 2 seconds
// spin in a main loop. flipper will interrupt it to call flip
while(1) {
led1 = !led1;
wait(0.2);
}
}
API¶
API summary
Examples¶
Attaching a member function
#include "mbed.h"
// A class for flip()-ing a DigitalOut
class Flipper {
public:
Flipper(PinName pin) : _pin(pin) {
_pin = 0;
}
void flip() {
_pin = !_pin;
}
private:
DigitalOut _pin;
};
DigitalOut led1(LED1);
Flipper f(LED2);
Timeout t;
int main() {
t.attach(&f, &Flipper::flip, 2.0); // the address of the object, member function, and interval
// spin in a main loop. flipper will interrupt it to call flip
while(1) {
led1 = !led1;
wait(0.2);
}
}