Updated serial prints for debugging
Dependents: mbedica_on_yehowshua mbedica
uVGAIII.h
- Committer:
- ivygatech
- Date:
- 2014-03-24
- Revision:
- 1:cd4cc4298b2a
- Parent:
- 0:de1ab53f3480
- Child:
- 2:60f6946df58c
File content as of revision 1:cd4cc4298b2a:
// // uVGAIII is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uVGAIII is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uVGAIII is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uVGAIII. If not, see <http://www.gnu.org/licenses/>. // @author Stephane Rochon #include "mbed.h" // Debug Verbose on terminal enabled #ifndef DEBUGMODE #define DEBUGMODE 1 #endif // Common WAIT value in millisecond #define TEMPO 5 // 4DGL Functions values // Graphic Commands values #define CLS 0xFFCD #define BCKGDCOLOR 0xFFA4 #define SCREENMODE 0xFF9E #define CIRCLE 0xFFC3 #define CIRCLE_F 0xFFC2 #define TRIANGLE 0xFFBF #define TRIANGLE_F 0xFFA9 #define LINE 0xFFC8 #define RECTANGLE 0xFFC5 #define RECTANGLE_F 0xFFC4 #define ELLIPSE 0xFFB2 #define ELLIPSE_F 0xFFB1 #define PUTPIXEL 0xFFC1 #define READPIXEL 0xFFC0 #define SCREENCOPY 0xFFAD #define CLIPPING 0xFFA2 #define SETCLIPWIN 0xFFB5 #define EXTCLIPREG 0xFFB3 #define BUTTON 0x0011 #define PANEL 0xFFAF #define SLIDER 0xFFAE #define CHANGECOLOR 0xFFB4 #define MOVEORIGIN 0xFFCC #define LINEPATTERN 0xFF9B #define OUTLINECOLOR 0xFF9D #define TRANSPARENCY 0xFFA0 #define TRANSPCOLOR 0xFFA1 #define PARAMETERS 0xFFCE // System Commands #define BAUDRATE 0x0026 #define SPEVERSION 0x001B #define PMMCVERSION 0x001C #define SETVOLUME 0xFF00 // Text and String Commands #define MOVECURSOR 0xFFE9 #define PUTCHAR 0xFFFE #define SETFONT 0xFFE5 #define TEXTOPACITY 0xFFDF #define TEXTFGCOLOR 0xFFE7 #define TEXTBGCOLOR 0xFFE6 #define TEXTWIDTH 0xFFE4 #define TEXTHEIGHT 0xFFE3 #define TEXTXGAP 0xFFE2 #define TEXTYGAP 0xFFE1 #define TEXTBOLD 0xFFDE #define TEXTINVERSE 0xFFDC #define TEXTITALIC 0xFFDD #define TEXTUNDLINE 0xFFDB #define TEXTATTRIBU 0xFFDA #define PUTSTRING 0x0018 #define CHARWIDTH 0x001E #define CHARHEIGHT 0x001D #define GETTOUCH '\x6F' #define WAITTOUCH '\x77' #define SETTOUCH '\x75' // Touch Screen Commands #define TOUCHSET 0xFF38 #define TOUCHGET 0xFF37 #define TOUCHDETECT 0xFF39 // Slider #define INTENDED '\x00' #define S_RAISED '\x01' #define HIDDEN '\x02' // Button #define DEPRESSED '\x00' #define B_RAISED '\x01' // Panel #define RECESSED '\x00' #define P_RAISED '\x01' // Screen answers #define ACK '\x06' #define NAK '\x15' // Screen states #define OFF '\x00' #define ON '\x01' // Graphics parameters #define OBJECTCOLOR 18 #define RESOLUTION 32 #define PGDISPLAY 33 #define PGREAD 34 #define PGWRITE 35 // Graphics modes #define SOLID '\x00' #define WIREFRAME '\x01' // Text modes #define TRANSPARENT '\x00' #define OPAQUE '\x01' // Fonts Sizes #define FONT1 '\x00' // 7X8 #define FONT2 '\x01' // 8X8 #define FONT3 '\x02' // 8X12 // Touch Values #define MOVE '\x03' #define STATUS '\x00' #define GETXPOSITION '\x01' #define GETYPOSITION '\x02' // Data speed #define BAUD_110 0x0000 #define BAUD_300 0x0001 #define BAUD_600 0x0002 #define BAUD_1200 0x0003 #define BAUD_2400 0x0004 #define BAUD_4800 0x0005 #define BAUD_9600 0x0006 #define BAUD_14400 0x0007 #define BAUD_19200 0x0008 #define BAUD_31250 0x0009 #define BAUD_38400 0x000A #define BAUD_56000 0x000B #define BAUD_57600 0x000C #define BAUD_115200 0x000D #define BAUD_128000 0x000E #define BAUD_256000 0x000F // Defined Colors #define BLACK 0x000000 #define WHITE 0xFFFFFF #define LGREY 0xBFBFBF #define DGREY 0x5F5F5F #define RED 0xFF0000 #define LIME 0x00FF00 #define BLUE 0x0000FF #define YELLOW 0xFFFF00 #define CYAN 0x00FFFF #define MAGENTA 0xFF00FF #define SILVER 0xC0C0C0 #define GRAY 0x808080 #define MAROON 0x800000 #define OLIVE 0x808000 #define GREEN 0x008000 #define PURPLE 0x800080 #define TEAL 0x008080 #define NAVY 0x000080 // Mode data #define BACKLIGHT '\x00' #define DISPLAY '\x01' #define CONTRAST '\x02' #define POWER '\x03' #define ORIENTATION '\x04' #define TOUCH_CTRL '\x05' #define IMAGE_FORMAT '\x06' #define PROTECT_FAT '\x08' // change this to your specific screen (newer versions) if needed // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y #define SIZE_X 480 #define SIZE_Y 800 #define IS_LANDSCAPE 0 #define IS_PORTRAIT 1 // Screen orientation #define LANDSCAPE '\x00' #define LANDSCAPE_R '\x01' #define PORTRAIT '\x02' #define PORTRAIT_R '\x03' /** * This is a class for uVGAIII */ class uVGAIII : public Stream { public : uVGAIII(PinName tx, PinName rx, PinName rst); // General Commands ******************************************************************************* /** Clear the entire screen using the current background colour */ void cls(); /** Reset screen */ void reset(); /** Set serial Baud rate (both sides : screen and mbed) * @param Speed Correct BAUD value (see uVGAIII.h) */ void baudrate(int speed); /** Set internal speaker to specified value * @param value Correct range is 8 - 127 */ void set_volume(char value); // Graphics Commands void screen_mode(char mode); void background_color(int color); void circle(int x , int y , int radius, int color); void filled_circle(int x, int y, int radius, int color); void triangle(int, int, int, int, int, int, int); void filled_triangle(int, int, int, int, int, int, int); void line(int, int, int, int, int); void rectangle(int, int, int, int, int); void filled_rectangle(int, int, int, int, int); void ellipse(int, int, int, int, int); void filled_ellipse(int, int, int, int, int); void button(int, int, int, int, int, int, int, int, char *); void panel(int, int, int, int, int, int); void slider(char, int, int, int, int, int, int, int); void put_pixel(int, int, int); int read_pixel(int, int); void screen_copy(int, int, int, int, int, int); void clipping(char); void set_clipping_win(int, int, int, int); void extend_clip_region(); void change_color(int, int); void move_origin(int, int); void line_pattern(int); void outline_color(int); void transparency(char); void transparent_color(int); void graphics_parameters(int, int); // Texts Commands void set_font(char); void move_cursor(int, int); void text_opacity(char); void text_width(int); void text_height(int); void text_x_gap(int); void text_y_gap(int); void text_bold(char); void text_inverse(char); void text_italic(char); void text_underline(char); void text_attributes(int); void put_char(char); void put_string(char *); void text_fgd_color(int); void text_bgd_color(int); void char_width(char); void char_height(char); void locate(char, char); void color(int); void putc(char); void puts(char *); // Touch Command void detect_touch_region(int, int, int, int); void touch_get_x(int *); void touch_get_y(int *); void touch_set(char); int touch_status(void); // Screen Version Data int version; int SPEversion; int PmmCversion; // Text data char current_col; char current_row; int current_color; char current_font; char current_orientation; char max_col; char max_row; int current_w, current_h; int current_fx, current_fy; protected : Serial _cmd; DigitalOut _rst; //used by printf virtual int _putc(int c) { putc(c); return 0; }; virtual int _getc() { return -1; } void freeBUFFER (void); void writeBYTE (char); int writeCOMMAND(char *, int, int); int readVERSION (char *, int); void getTOUCH (char *, int, int *); int getSTATUS (char *, int); void speversion (void); void pmmcversion (void); #if DEBUGMODE Serial pc; #endif // DEBUGMODE }; typedef unsigned char BYTE;