Updated serial prints for debugging
Dependents: mbedica_on_yehowshua mbedica
uVGAIII_Text.cpp
- Committer:
- zrussell3
- Date:
- 2018-12-10
- Revision:
- 6:58c02c38e75f
- Parent:
- 4:672a6d537dce
File content as of revision 6:58c02c38e75f:
// // uVGAIII is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uVGAIII is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uVGAIII is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uVGAIII. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "uVGAIII.h" //**************************************************************************************************** void uVGAIII :: set_font(char mode) { // set font size char command[4] = ""; command[0] = (SETFONT >> 8) & 0xFF; command[1] = SETFONT & 0xFF; command[2] = 0; command[3] = mode; current_font = mode; if (current_orientation == IS_PORTRAIT) { current_w = SIZE_X; current_h = SIZE_Y; } else { current_w = SIZE_Y; current_h = SIZE_X; } switch (mode) { case FONT1 : current_fx = 7; current_fy = 8; break; case FONT2 : current_fx = 8; current_fy = 8; break; case FONT3 : current_fx = 8; current_fy = 12; break; } max_col = current_w / current_fx; max_row = current_h / current_fy; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Set font completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: char_width(char c) { // Get the width in pixel units for a character char command[3] = ""; command[0] = (CHARWIDTH >> 8) & 0xFF; command[1] = CHARWIDTH & 0xFF; command[2] = c; writeCOMMAND(command, 3, 3); #if DEBUGMODE pc.printf("Character width completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: char_height(char c) { // Get the height in pixel units for a character char command[3] = ""; command[0] = (CHARHEIGHT >> 8) & 0xFF; command[1] = CHARHEIGHT & 0xFF; command[2] = c; writeCOMMAND(command, 3, 3); #if DEBUGMODE pc.printf("Character height completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_opacity(char mode) { // set text mode char command[4] = ""; command[0] = (TEXTOPACITY >> 8) & 0xFF; command[1] = TEXTOPACITY & 0xFF; command[2] = 0x00; command[3] = mode; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text opacity completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_width(int multiplier) { // Set teh text width multiplier between 1 and 16 char command[4] = ""; command[0] = (TEXTWIDTH >> 8) & 0xFF; command[1] = TEXTWIDTH & 0xFF; command[2] = (multiplier >> 8) & 0xFF; command[3] = multiplier & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text width completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_height(int multiplier) { // Set teh text height multiplier between 1 and 16 char command[4] = ""; command[0] = (TEXTHEIGHT >> 8) & 0xFF; command[1] = TEXTHEIGHT & 0xFF; command[2] = (multiplier >> 8) & 0xFF; command[3] = multiplier & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text width completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_y_gap(int pixelcount) { // set the pixel gap between characters(y-axis), and the gap is in pixel units char command[4] = ""; command[0] = (TEXTYGAP >> 8) & 0xFF; command[1] = TEXTYGAP & 0xFF; command[2] = (pixelcount >> 8) & 0xFF; command[3] = pixelcount & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text Y-gap completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_x_gap(int pixelcount) { // set the pixel gap between characters(x-axis), and the gap is in pixel units char command[4] = ""; command[0] = (TEXTXGAP >> 8) & 0xFF; command[1] = TEXTXGAP & 0xFF; command[2] = (pixelcount >> 8) & 0xFF; command[3] = pixelcount & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text X-gap completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_bold(char mode) { // set the Bold attribute for the text char command[4] = ""; command[0] = (TEXTBOLD >> 8) & 0xFF; command[1] = TEXTBOLD & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text bold completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_inverse(char mode) { // set the text foreground and background color to be inverse char command[4] = ""; command[0] = (TEXTINVERSE >> 8) & 0xFF; command[1] = TEXTINVERSE & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text inverse completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_italic(char mode) { // set the text to italic char command[4] = ""; command[0] = (TEXTITALIC >> 8) & 0xFF; command[1] = TEXTITALIC & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text italic completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_underline(char mode) { // Set whether the text to be underlined char command[4] = ""; // For text underline to work, text Y-gap must be set to at least 2 command[0] = (TEXTUNDLINE >> 8) & 0xFF; command[1] = TEXTUNDLINE & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text underline completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_attributes(int value) { // Set text attributes: bold, italic, inverse, underlined char command[4] = ""; // For text underline to work, text Y-gap must be set to at least 2 command[0] = (TEXTATTRIBU >> 8) & 0xFF; command[1] = TEXTATTRIBU & 0xFF; command[2] = (value >> 8) & 0xFF; command[3] = value & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Text attributes completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: move_cursor(int line, int column) { // move cursor char command[6] = ""; command[0] = (MOVECURSOR >> 8) & 0xFF; command[1] = MOVECURSOR & 0xFF; command[2] = (line >> 8) & 0xFF; command[3] = line & 0xFF; command[4] = (column >> 8) & 0xFF; command[5] = column & 0xFF; writeCOMMAND(command, 6, 1); current_row = line; current_col = column; #if DEBUGMODE pc.printf("Move cursor completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: put_char(char c) { // draw a text char char command[4] = ""; command[0] = (PUTCHAR >> 8) & 0xFF; command[1] = PUTCHAR & 0xFF; command[2] = 0x00; command[3] = c; writeCOMMAND(command, 4, 1); #if DEBUGMODE pc.printf("Put character completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: put_string(char *s) { // draw a text string char command[1000]= ""; int size = strlen(s); int i = 0; command[0] = (PUTSTRING >> 8) & 0xFF; command[1] = PUTSTRING & 0xFF; for (i=0; i<size; i++) command[2+i] = s[i]; command[2+size] = 0; writeCOMMAND(command, 3 + size, 1); #if DEBUGMODE pc.printf("Put string completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_fgd_color(int color) { // Set text foreground color char command[4] = ""; command[0] = (TEXTFGCOLOR >> 8) & 0xFF; command[1] = TEXTFGCOLOR & 0xFF; current_color = color; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Set text foreground color completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: text_bgd_color(int color) { // Set text background color char command[4] = ""; command[0] = (TEXTBGCOLOR >> 8) & 0xFF; command[1] = TEXTBGCOLOR & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Set text foreground color completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: putc(char c) // place char at current cursor position //used by virtual printf function _putc { #if DEBUGMODE pc.printf("\nCursor position: %d, %d",current_row,current_col); #endif if(c<0x20) { if(c=='\n') { current_col = 0; current_row++; move_cursor(current_row, current_col); } if(c=='\r') { current_col = 0; move_cursor(current_row, current_col); } if(c=='\f') { cls(); //clear screen on form feed } } else { put_char(c); current_col++; move_cursor(current_row, current_col); } if (current_col >= max_col) { current_col = 0; current_row++; move_cursor(current_row, current_col); } if (current_row >= max_row) { current_row = 0; move_cursor(current_row, current_col); } } //**************************************************************************************************** void uVGAIII :: puts(char *s) { // place string at current cursor position put_string(s); current_col += strlen(s); if (current_col >= max_col) { current_row += current_col / max_col; current_col %= max_col; } if (current_row >= max_row) { current_row %= max_row; } }