Updated serial prints for debugging
Dependents: mbedica_on_yehowshua mbedica
uVGAIII_Graphics.cpp
- Committer:
- zrussell3
- Date:
- 2018-12-10
- Revision:
- 6:58c02c38e75f
- Parent:
- 0:de1ab53f3480
File content as of revision 6:58c02c38e75f:
// // uVGAIII is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uVGAIII is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uVGAIII is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uVGAIII. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "uVGAIII.h" #define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0]) //************************************************************************** void uVGAIII :: cls() { // clear screen char command[2] = ""; command[0] = ( CLS >> 8 ) & 0xFF; command[1] = CLS & 0xFF; writeCOMMAND(command, 2, 1); #if DEBUGMODE pc.printf("Clear screen completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: change_color(int oldColor, int newColor) { // change all old color pixels to new color within the clipping window area char command[6] = ""; command[0] = (CHANGECOLOR >> 8) & 0xFF; command[1] = CHANGECOLOR & 0xFF; int red5 = (oldColor >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (oldColor >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (oldColor >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color red5 = (newColor >> (16 + 3)) & 0x1F; // get red on 5 bits green6 = (newColor >> (8 + 2)) & 0x3F; // get green on 6 bits blue5 = (newColor >> (0 + 3)) & 0x1F; // get blue on 5 bits command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 6, 1); #if DEBUGMODE pc.printf("Change color completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: background_color(int color) { // set screen background color char command[4]= ""; // input color is in 24bits like 0xRRGGBB command[0] = ( BCKGDCOLOR >> 8 ) & 0xFF; command[1] = BCKGDCOLOR & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color //command[2] = 0x00; //command[3] = 0x10; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Set background color completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: screen_mode(char mode) { // set the graphics orientation LANDSCAPE, LANDSCAPE_R, PORTRAIT, PORTRAIT_R char command[4]= ""; command[0] = (SCREENMODE >> 8) & 0xFF; command[1] = SCREENMODE & 0xFF; command[2] = 0x00; command[3] = mode; switch (mode) { case LANDSCAPE : current_orientation = IS_LANDSCAPE; break; case LANDSCAPE_R : current_orientation = IS_LANDSCAPE; break; case PORTRAIT : current_orientation = IS_PORTRAIT; break; case PORTRAIT_R : current_orientation = IS_PORTRAIT; break; } writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Screen mode completed.\n"); #endif set_font(current_font); } //**************************************************************************************************** void uVGAIII :: circle(int x, int y , int radius, int color) { // draw a circle in (x,y) char command[10]= ""; command[0] = (CIRCLE >> 8) & 0xFF; command[1] = CIRCLE & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; command[6] = (radius >> 8) & 0xFF; command[7] = radius & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[8] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[9] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 10, 1); #if DEBUGMODE pc.printf("Draw circle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: filled_circle(int x, int y , int radius, int color) { // draw a filled circle in (x,y) char command[10]= ""; command[0] = (CIRCLE_F >> 8) & 0xFF; command[1] = CIRCLE_F & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; command[6] = (radius >> 8) & 0xFF; command[7] = radius & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[8] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[9] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 10, 1); #if DEBUGMODE pc.printf("Draw filled circle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) { // draw a traingle char command[16]= ""; command[0] = (TRIANGLE >> 8) & 0xFF; command[1] = TRIANGLE & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; command[10] = (x3 >> 8) & 0xFF; command[11] = x3 & 0xFF; command[12] = (y3 >> 8) & 0xFF; command[13] = y3 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[14] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[15] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 16, 1); #if DEBUGMODE pc.printf("Draw triangle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: filled_triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) { // draw a filled traingle char command[16]= ""; command[0] = (TRIANGLE_F >> 8) & 0xFF; command[1] = TRIANGLE_F & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; command[10] = (x3 >> 8) & 0xFF; command[11] = x3 & 0xFF; command[12] = (y3 >> 8) & 0xFF; command[13] = y3 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[14] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[15] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 16, 1); #if DEBUGMODE pc.printf("Draw filled triangle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: line(int x1, int y1 , int x2, int y2, int color) { // draw a line char command[12]= ""; command[0] = (LINE >> 8) & 0xFF; command[1] = LINE & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 12, 1); #if DEBUGMODE pc.printf("Draw line completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: rectangle(int x1, int y1 , int x2, int y2, int color) { // draw a rectangle char command[12]= ""; command[0] = (RECTANGLE >> 8) & 0xFF; command[1] = RECTANGLE & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 12, 1); #if DEBUGMODE pc.printf("Draw rectangle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) { // draw a filled rectangle char command[12]= ""; command[0] = (RECTANGLE_F >> 8) & 0xFF; command[1] = RECTANGLE_F & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 12, 1); #if DEBUGMODE pc.printf("Draw filled rectangle completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: ellipse(int x, int y , int radius_x, int radius_y, int color) { // draw an ellipse char command[12]= ""; command[0] = (ELLIPSE >> 8) & 0xFF; command[1] = ELLIPSE & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; command[6] = (radius_x >> 8) & 0xFF; command[7] = radius_x & 0xFF; command[8] = (radius_y >> 8) & 0xFF; command[9] = radius_y & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 12, 1); #if DEBUGMODE pc.printf("Draw ellipse completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: filled_ellipse(int x, int y , int radius_x, int radius_y, int color) { // draw a filled ellipse char command[12] = ""; command[0] = (ELLIPSE_F >> 8) & 0xFF; command[1] = ELLIPSE_F & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; command[6] = (radius_x >> 8) & 0xFF; command[7] = radius_x & 0xFF; command[8] = (radius_y >> 8) & 0xFF; command[9] = radius_y & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 12, 1); #if DEBUGMODE pc.printf("Draw filled ellipse completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: button(int state, int x, int y, int buttoncolor, int txtcolor, int font, int txtWidth, int txtHeight, char * text) { // draw a button char command[1000] = ""; int size = strlen(text); int i = 0; command[0] = (BUTTON >> 8) & 0xFF; command[1] = BUTTON & 0xFF; command[2] = (state >> 8) & 0xFF; command[3] = state & 0xFF; command[4] = (x >> 8) & 0xFF; command[5] = x & 0xFF; command[6] = (y >> 8) & 0xFF; command[7] = y & 0xFF; int red5 = (buttoncolor >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (buttoncolor >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (buttoncolor >> (0 + 3)) & 0x1F; // get blue on 5 bits command[8] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[9] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; red5 = (txtcolor >> (16 + 3)) & 0x1F; // get red on 5 bits green6 = (txtcolor >> (8 + 2)) & 0x3F; // get green on 6 bits blue5 = (txtcolor >> (0 + 3)) & 0x1F; // get blue on 5 bits command[10] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[11] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; command[12] = (font >> 8) & 0xFF; command[13] = font & 0xFF; command[14] = (txtWidth >> 8) & 0xFF; command[15] = txtWidth & 0xFF; command[16] = (txtHeight >> 8) & 0xFF; command[17] = txtHeight & 0xFF; for (i=0; i<size; i++) command[18+i] = text[i]; command[18+size] = 0; writeCOMMAND(command, 19 + size, 1); #if DEBUGMODE pc.printf("Draw button completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: panel(int state, int x, int y, int Width, int Height, int color) { // draw a panel char command[14] = ""; command[0] = (PANEL >> 8) & 0xFF; command[1] = PANEL & 0xFF; command[2] = (state >> 8) & 0xFF; command[3] = state & 0xFF; command[4] = (x >> 8) & 0xFF; command[5] = x & 0xFF; command[6] = (y >> 8) & 0xFF; command[7] = y & 0xFF; command[8] = (Width >> 8) & 0xFF; command[9] = Width & 0xFF; command[10] = (Height >> 8) & 0xFF; command[11] = Height & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[12] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[13] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; writeCOMMAND(command, 14, 1); #if DEBUGMODE pc.printf("Draw panel completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: slider(char mode, int x1, int y1, int x2, int y2, int color, int scale, int value) { // draw a slider char command[18] = ""; command[0] = (SLIDER >> 8) & 0xFF; command[1] = SLIDER & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; command[4] = (x1 >> 8) & 0xFF; command[5] = x1 & 0xFF; command[6] = (y1 >> 8) & 0xFF; command[7] = y1 & 0xFF; command[8] = (x2 >> 8) & 0xFF; command[9] = x2 & 0xFF; command[10] = (y2 >> 8) & 0xFF; command[11] = y2 & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[12] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[13] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; command[14] = (scale >> 8) & 0xFF; command[15] = scale & 0xFF; command[16] = (value) & 0xFF; command[17] = value & 0xFF; writeCOMMAND(command, 18, 1); #if DEBUGMODE pc.printf("Draw slider completed.\n"); #endif } //**************************************************************************************************** void uVGAIII :: put_pixel(int x, int y, int color) { // draw a pixel char command[8] = ""; command[0] = (PUTPIXEL >> 8) & 0xFF; command[1] = PUTPIXEL & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 8, 1); #if DEBUGMODE pc.printf("Put pixel completed.\n"); #endif } //****************************************************************************************************** int uVGAIII :: read_pixel(int x, int y) { // read screen info and populate data char command[6]= ""; command[0] = (READPIXEL >> 8) & 0xFF; command[1] = READPIXEL & 0xFF; command[2] = (x >> 8) & 0xFF; command[3] = x & 0xFF; command[4] = (y >> 8) & 0xFF; command[5] = y & 0xFF; int i, temp = 0, color = 0, resp = 0; char response[3] = ""; freeBUFFER(); #if DEBUGMODE pc.printf("\n"); pc.printf("New COMMAND : 0x%02X%02X\n", command[0], command[1]); #endif for (i = 0; i < 6; i++) { // send all chars to serial port writeBYTE(command[i]); } while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer while (_cmd.readable() && resp < ARRAY_SIZE(response)) { temp = _cmd.getc(); #if DEBUGMODE pc.printf("Response = 0x%02X\n",int(temp)); #endif response[resp++] = (char)temp; } color = ((response[1] << 8) + response[2]); #if DEBUGMODE pc.printf("Read pixel completed.\n"); #endif return color; // WARNING : this is 16bits color, not 24bits... need to be fixed } //****************************************************************************************************** void uVGAIII :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) { // copy an area of a screen from xs, ys of size given by width and height parameters and pastes it to another location determined by xd, yd char command[14]= ""; command[0] = (SCREENCOPY >> 8) & 0xFF; command[1] = SCREENCOPY & 0xFF; command[2] = (xs >> 8) & 0xFF; command[3] = xs & 0xFF; command[4] = (ys >> 8) & 0xFF; command[5] = ys & 0xFF; command[6] = (xd >> 8) & 0xFF; command[7] = xd & 0xFF; command[8] = (yd >> 8) & 0xFF; command[9] = yd & 0xFF; command[10] = (width >> 8) & 0xFF; command[11] = width & 0xFF; command[12] = (height >> 8) & 0xFF; command[13] = height & 0xFF; writeCOMMAND(command, 14, 1); #if DEBUGMODE pc.printf("Screen copy completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: clipping(char value) { // To enable or disable the ability for Clippling to be used char command[4] = ""; command[0] = (CLIPPING >> 8) & 0xFF; command[1] = CLIPPING & 0xFF; command[2] = 0x00; command[3] = value & 0xFF; writeCOMMAND(command, 4, 1); #if DEBUGMODE pc.printf("Clipping completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: set_clipping_win(int x1, int y1, int x2, int y2) { // Set the clipping window region char command[10] = ""; command[0] = (SETCLIPWIN >> 8) & 0xFF; command[1] = SETCLIPWIN & 0xFF; command[2] = (x1 >> 8) & 0xFF; command[3] = x1 & 0xFF; command[4] = (y1 >> 8) & 0xFF; command[5] = y1 & 0xFF; command[6] = (x2 >> 8) & 0xFF; command[7] = x2 & 0xFF; command[8] = (y2 >> 8) & 0xFF; command[9] = y2 & 0xFF; writeCOMMAND(command, 10, 1); #if DEBUGMODE pc.printf("Set clipping window completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: extend_clip_region() { // to force the clip region to the extent of the last text that was printed, or the last image that was shown char command[2] = ""; command[0] = (EXTCLIPREG) & 0xFF; command[1] = EXTCLIPREG & 0xFF; writeCOMMAND(command, 2, 1); #if DEBUGMODE pc.printf("Extend clip region completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: move_origin(int xpos, int ypos) { // Move the origin to a new position char command[6] = ""; command[0] = (MOVEORIGIN) & 0xFF; command[1] = MOVEORIGIN & 0xFF; command[2] = (xpos >> 8) & 0xFF; command[3] = xpos & 0xFF; command[4] = (ypos >> 8) & 0xFF; command[5] = ypos & 0xFF; writeCOMMAND(command, 6, 1); #if DEBUGMODE pc.printf("Move origin completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: line_pattern(int pattern) { // Set the line pattern char command[4] = ""; // If set to zero means lines are solid, else each '1' bit represents a pixel that is turned off command[0] = (LINEPATTERN) & 0xFF; command[1] = LINEPATTERN & 0xFF; command[2] = (pattern >> 8) & 0xFF; command[3] = pattern & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Line pattern completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: transparency(char mode) { // set whether to enable the transparency char command[4] = ""; command[0] = (TRANSPARENCY) & 0xFF; command[1] = TRANSPARENCY & 0xFF; command[2] = 0x00; command[3] = mode & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Transparency completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: outline_color(int color) { // set the outline color for rectangles and circles char command[4] = ""; command[0] = (OUTLINECOLOR) & 0xFF; command[1] = OUTLINECOLOR & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Outline color completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: transparent_color(int color) { // Set the color to be transparent char command[4] = ""; command[0] = (TRANSPCOLOR) & 0xFF; command[1] = TRANSPCOLOR & 0xFF; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[2] = ((red5 << 3) + (green6 >> 3)) & 0xFF; command[3] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; writeCOMMAND(command, 4, 3); #if DEBUGMODE pc.printf("Transparent color completed.\n"); #endif } //****************************************************************************************************** void uVGAIII :: graphics_parameters(int function, int value) { //Set graphics parameters char command[6] = ""; command[0] = (PARAMETERS >> 8) & 0xFF; command[1] = PARAMETERS & 0xFF; command[2] = (function >> 8) & 0xFF; command[3] = function & 0xFF; command[4] = (value >> 8) & 0xFF; command[5] = value & 0xFF; writeCOMMAND(command, 6, 1); #if DEBUGMODE pc.printf("Graphics parameters completed.\n"); #endif }