ECE 2035 Homework

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

map.cpp

Committer:
zkang0729
Date:
2019-11-14
Revision:
4:e3fbc74a3783
Parent:
0:35660d7952f7

File content as of revision 4:e3fbc74a3783:

#include "map.h"

#include "globals.h"
#include "graphics.h"

/**
 * The Map structure. This holds a HashTable for all the MapItems, along with
 * values for the width and height of the Map.
 */
struct Map
{
  HashTable *items;
  int w, h;
};

/**
 * Storage area for the maps.
 * This is a global variable, but can only be access from this file because it
 * is static.
 */
static Map map;
static int active_map;

/**
 * The first step in HashTable access for the map is turning the two-dimensional
 * key information (x, y) into a one-dimensional unsigned integer.
 * This function should uniquely map (x,y) onto the space of unsigned integers.
 */
static unsigned XY_KEY(int X, int Y)
{
  return Y * map_width() + X;
}

/**
 * This is the hash function actually passed into createHashTable. It takes an
 * unsigned key (the output of XY_KEY) and turns it into a hash value (some
 * small non-negative integer).
 */
unsigned map_hash(unsigned key)
{
  return key % map_width();
}

void maps_init()
{
  HashTable *hash_map = createHashTable(map_hash, 50);
  map.items = hash_map;
  map.w = 50;
  map.h = 50;
}

Map *get_active_map()
{
  // There's only one map
  return ↦
}

Map *set_active_map(int m)
{
  active_map = m;
  return ↦
}

void print_map()
{
  // As you add more types, you'll need to add more items to this array.
  char lookup[] = {'W', 'P'};
  for (int y = 0; y < map_height(); y++)
  {
    for (int x = 0; x < map_width(); x++)
    {
      MapItem *item = get_here(x, y);
      if (item)
        pc.printf("%c", lookup[item->type]);
      else
        pc.printf(" ");
    }
    pc.printf("\r\n");
  }
}

int map_width()
{
  return map.w;
}

int map_height()
{
  return map.h;
}

int map_area()
{
  return map_height() * map_width();
}

MapItem *get_north(int x, int y)
{
  return (MapItem *)getItem(map.items, XY_KEY(x, y - 1));
}

MapItem *get_south(int x, int y)
{
  return (MapItem *)getItem(map.items, XY_KEY(x, y + 1));
}

MapItem *get_east(int x, int y)
{
  return (MapItem *)getItem(map.items, XY_KEY(x + 1, y));
}

MapItem *get_west(int x, int y)
{
  return (MapItem *)getItem(map.items, XY_KEY(x - 1, y));
}

MapItem *get_here(int x, int y)
{
  return (MapItem *)getItem(map.items, XY_KEY(x, y));
}

void map_erase(int x, int y)
{
  removeItem(map.items, XY_KEY(x, y));
}

void add_wall(int x, int y, int dir, int len)
{
  for (int i = 0; i < len; i++)
  {
    MapItem *w1 = (MapItem *)malloc(sizeof(MapItem));
    w1->type = WALL;
    w1->draw = draw_wall;
    w1->walkable = false;
    w1->data = NULL;
    unsigned key = (dir == HORIZONTAL) ? XY_KEY(x + i, y) : XY_KEY(x, y + i);
    void *val = insertItem(get_active_map()->items, key, w1);
    if (val)
      free(val); // If something is already there, free it
  }
}

void add_plant(int x, int y)
{
  MapItem *w1 = (MapItem *)malloc(sizeof(MapItem));
  w1->type = PLANT;
  w1->draw = draw_plant;
  w1->walkable = true;
  w1->data = NULL;
  void *val = insertItem(get_active_map()->items, XY_KEY(x, y), w1);
  if (val)
    free(val); // If something is already there, free it
}