Hao zhang
/
el17h3z
HaoZhang SID: 201199702
MyTank/MyTank.h
- Committer:
- zh870524589
- Date:
- 2020-05-14
- Revision:
- 1:47fadd485c70
- Parent:
- Tank/MyTank.h@ 0:45ce241d316b
- Child:
- 2:867fdea920c1
File content as of revision 1:47fadd485c70:
#ifndef MYTANK_H #define MYTANK_H #include "list" #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bullet.h" #include "vector" /** MyTank Class * @brief Create the player's tank and set the tank behavior and properties * @author HaoZhang * @date May, 2020 */ class Bullet; class ETank; class MyTank { public: /**Initializes the position and properties of the tank *@param pad - Make the led light *@param lcd - Initialize the lcd in private */ void init(Gamepad &pad,N5110 &lcd) ; /**change the position of tank *@param x - the value of tank' x position *@param y - the value of tank' y position */ void setpos(int x, int y); /**get the direction of tank *@param pad - get the direction */ void read_input(Gamepad &pad); /**draw the tank *@param lcd - Target Screen */ void draw(N5110 &lcd); /**update the tank *@param etank - the enemy's tanks */ void update(list<ETank*>&etank); /**the attack of player *@param lstBullets - the bullets of player's tank *@param v - get the position of the player's tank *@param pad - get the direction and check if the button pressed *@param etank - the enemy's tanks *@param num_tank - the number of enemy's tank */ void attack(list<Bullet*>&lstBullets,Vector2D v,Gamepad &pad,N5110 &lcd,list<ETank*>&etank,int &num_tank); /**HP-1*/ void subHP(); /** HP +1*/ void addHP(); /** for the shop :buy the HP *@param pad - check if the button pressed */ void setHP(Gamepad &pad); /** @return the HP*/ int MT_HP(); int totalHP; int attack_gap; // Tank attack interval Vector2D get_pos(); Direction get_direction(); private: int _x; int _y; int HP; int count; N5110 lcd; Direction _d; Direction _pre_d; /** Check the collision between player's tank and enemy's tanks * @param etank - the enemy's tanks */ void check_tank_collsion(list<ETank*>&etank); /** Check the pixel around player's tank */ void check_pixel(); }; #endif