Hao zhang
/
el17h3z
HaoZhang SID: 201199702
Gamepad/Gamepad.cpp@2:867fdea920c1, 2020-05-14 (annotated)
- Committer:
- zh870524589
- Date:
- Thu May 14 17:45:05 2020 +0000
- Revision:
- 2:867fdea920c1
- Parent:
- 0:45ce241d316b
final
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
zh870524589 | 0:45ce241d316b | 1 | #include "Gamepad.h" |
zh870524589 | 0:45ce241d316b | 2 | |
zh870524589 | 0:45ce241d316b | 3 | #include "mbed.h" |
zh870524589 | 0:45ce241d316b | 4 | |
zh870524589 | 0:45ce241d316b | 5 | //////////// constructor/destructor //////////// |
zh870524589 | 0:45ce241d316b | 6 | Gamepad::Gamepad() |
zh870524589 | 0:45ce241d316b | 7 | : |
zh870524589 | 0:45ce241d316b | 8 | _led1(new PwmOut(PTA1)), |
zh870524589 | 0:45ce241d316b | 9 | _led2(new PwmOut(PTA2)), |
zh870524589 | 0:45ce241d316b | 10 | _led3(new PwmOut(PTC2)), |
zh870524589 | 0:45ce241d316b | 11 | _led4(new PwmOut(PTC3)), |
zh870524589 | 0:45ce241d316b | 12 | _led5(new PwmOut(PTC4)), |
zh870524589 | 0:45ce241d316b | 13 | _led6(new PwmOut(PTD3)), |
zh870524589 | 0:45ce241d316b | 14 | |
zh870524589 | 0:45ce241d316b | 15 | _button_A(new InterruptIn(PTB9)), |
zh870524589 | 0:45ce241d316b | 16 | _button_B(new InterruptIn(PTD0)), |
zh870524589 | 0:45ce241d316b | 17 | _button_X(new InterruptIn(PTC17)), |
zh870524589 | 0:45ce241d316b | 18 | _button_Y(new InterruptIn(PTC12)), |
zh870524589 | 0:45ce241d316b | 19 | _button_L(new InterruptIn(PTB18)), |
zh870524589 | 0:45ce241d316b | 20 | _button_R(new InterruptIn(PTB3)), |
zh870524589 | 0:45ce241d316b | 21 | _button_back(new InterruptIn(PTB19)), |
zh870524589 | 0:45ce241d316b | 22 | _button_start(new InterruptIn(PTC5)), |
zh870524589 | 0:45ce241d316b | 23 | _button_joystick(new InterruptIn(PTC16)), |
zh870524589 | 0:45ce241d316b | 24 | |
zh870524589 | 0:45ce241d316b | 25 | _vert(new AnalogIn(PTB10)), |
zh870524589 | 0:45ce241d316b | 26 | _horiz(new AnalogIn(PTB11)), |
zh870524589 | 0:45ce241d316b | 27 | |
zh870524589 | 0:45ce241d316b | 28 | _buzzer(new PwmOut(PTC10)), |
zh870524589 | 0:45ce241d316b | 29 | _pot(new AnalogIn(PTB2)), |
zh870524589 | 0:45ce241d316b | 30 | |
zh870524589 | 0:45ce241d316b | 31 | _timeout(new Timeout()), |
zh870524589 | 0:45ce241d316b | 32 | |
zh870524589 | 0:45ce241d316b | 33 | _event_state(0), |
zh870524589 | 0:45ce241d316b | 34 | |
zh870524589 | 0:45ce241d316b | 35 | _x0(0), |
zh870524589 | 0:45ce241d316b | 36 | _y0(0) |
zh870524589 | 0:45ce241d316b | 37 | {} |
zh870524589 | 0:45ce241d316b | 38 | |
zh870524589 | 0:45ce241d316b | 39 | Gamepad::~Gamepad() |
zh870524589 | 0:45ce241d316b | 40 | { |
zh870524589 | 0:45ce241d316b | 41 | delete _led1,_led2,_led3,_led4,_led5,_led6; |
zh870524589 | 0:45ce241d316b | 42 | delete _button_A,_button_B,_button_joystick,_vert,_horiz; |
zh870524589 | 0:45ce241d316b | 43 | delete _button_X,_button_Y,_button_back,_button_start; |
zh870524589 | 0:45ce241d316b | 44 | delete _button_L,_button_R, _buzzer, _pot, _timeout; |
zh870524589 | 0:45ce241d316b | 45 | } |
zh870524589 | 0:45ce241d316b | 46 | |
zh870524589 | 0:45ce241d316b | 47 | ///////////////// public methods ///////////////// |
zh870524589 | 0:45ce241d316b | 48 | |
zh870524589 | 0:45ce241d316b | 49 | void Gamepad::init() |
zh870524589 | 0:45ce241d316b | 50 | { |
zh870524589 | 0:45ce241d316b | 51 | leds_off(); |
zh870524589 | 0:45ce241d316b | 52 | init_buttons(); |
zh870524589 | 0:45ce241d316b | 53 | |
zh870524589 | 0:45ce241d316b | 54 | // read centred values of joystick |
zh870524589 | 0:45ce241d316b | 55 | _x0 = _horiz->read(); |
zh870524589 | 0:45ce241d316b | 56 | _y0 = _vert->read(); |
zh870524589 | 0:45ce241d316b | 57 | |
zh870524589 | 0:45ce241d316b | 58 | // clear all flags |
zh870524589 | 0:45ce241d316b | 59 | _event_state = 0; |
zh870524589 | 0:45ce241d316b | 60 | } |
zh870524589 | 0:45ce241d316b | 61 | |
zh870524589 | 0:45ce241d316b | 62 | void Gamepad::leds_off() |
zh870524589 | 0:45ce241d316b | 63 | { |
zh870524589 | 0:45ce241d316b | 64 | leds(0.0); |
zh870524589 | 0:45ce241d316b | 65 | } |
zh870524589 | 0:45ce241d316b | 66 | |
zh870524589 | 0:45ce241d316b | 67 | void Gamepad::leds_on() |
zh870524589 | 0:45ce241d316b | 68 | { |
zh870524589 | 0:45ce241d316b | 69 | leds(1.0); |
zh870524589 | 0:45ce241d316b | 70 | } |
zh870524589 | 0:45ce241d316b | 71 | |
zh870524589 | 0:45ce241d316b | 72 | void Gamepad::leds(float val) const |
zh870524589 | 0:45ce241d316b | 73 | { |
zh870524589 | 0:45ce241d316b | 74 | if (val < 0.0f) { |
zh870524589 | 0:45ce241d316b | 75 | val = 0.0f; |
zh870524589 | 0:45ce241d316b | 76 | } |
zh870524589 | 0:45ce241d316b | 77 | if (val > 1.0f) { |
zh870524589 | 0:45ce241d316b | 78 | val = 1.0f; |
zh870524589 | 0:45ce241d316b | 79 | } |
zh870524589 | 0:45ce241d316b | 80 | |
zh870524589 | 0:45ce241d316b | 81 | // leds are active-low, so subtract from 1.0 |
zh870524589 | 0:45ce241d316b | 82 | // 0.0 corresponds to fully-off, 1.0 to fully-on |
zh870524589 | 0:45ce241d316b | 83 | val = 1.0f - val; |
zh870524589 | 0:45ce241d316b | 84 | |
zh870524589 | 0:45ce241d316b | 85 | _led1->write(val); |
zh870524589 | 0:45ce241d316b | 86 | _led2->write(val); |
zh870524589 | 0:45ce241d316b | 87 | _led3->write(val); |
zh870524589 | 0:45ce241d316b | 88 | _led4->write(val); |
zh870524589 | 0:45ce241d316b | 89 | _led5->write(val); |
zh870524589 | 0:45ce241d316b | 90 | _led6->write(val); |
zh870524589 | 0:45ce241d316b | 91 | } |
zh870524589 | 0:45ce241d316b | 92 | |
zh870524589 | 0:45ce241d316b | 93 | void Gamepad::led(int n,float val) const |
zh870524589 | 0:45ce241d316b | 94 | { |
zh870524589 | 0:45ce241d316b | 95 | // ensure they are within vlaid range |
zh870524589 | 0:45ce241d316b | 96 | if (val < 0.0f) { |
zh870524589 | 0:45ce241d316b | 97 | val = 0.0f; |
zh870524589 | 0:45ce241d316b | 98 | } |
zh870524589 | 0:45ce241d316b | 99 | if (val > 1.0f) { |
zh870524589 | 0:45ce241d316b | 100 | val = 1.0f; |
zh870524589 | 0:45ce241d316b | 101 | } |
zh870524589 | 0:45ce241d316b | 102 | |
zh870524589 | 0:45ce241d316b | 103 | switch (n) { |
zh870524589 | 0:45ce241d316b | 104 | |
zh870524589 | 0:45ce241d316b | 105 | // check for valid LED number and set value |
zh870524589 | 0:45ce241d316b | 106 | |
zh870524589 | 0:45ce241d316b | 107 | case 1: |
zh870524589 | 0:45ce241d316b | 108 | _led1->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 109 | break; |
zh870524589 | 0:45ce241d316b | 110 | case 2: |
zh870524589 | 0:45ce241d316b | 111 | _led2->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 112 | break; |
zh870524589 | 0:45ce241d316b | 113 | case 3: |
zh870524589 | 0:45ce241d316b | 114 | _led3->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 115 | break; |
zh870524589 | 0:45ce241d316b | 116 | case 4: |
zh870524589 | 0:45ce241d316b | 117 | _led4->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 118 | break; |
zh870524589 | 0:45ce241d316b | 119 | case 5: |
zh870524589 | 0:45ce241d316b | 120 | _led5->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 121 | break; |
zh870524589 | 0:45ce241d316b | 122 | case 6: |
zh870524589 | 0:45ce241d316b | 123 | _led6->write(1.0f-val); // active-low so subtract from 1 |
zh870524589 | 0:45ce241d316b | 124 | break; |
zh870524589 | 0:45ce241d316b | 125 | |
zh870524589 | 0:45ce241d316b | 126 | } |
zh870524589 | 0:45ce241d316b | 127 | } |
zh870524589 | 0:45ce241d316b | 128 | |
zh870524589 | 0:45ce241d316b | 129 | float Gamepad::read_pot() const |
zh870524589 | 0:45ce241d316b | 130 | { |
zh870524589 | 0:45ce241d316b | 131 | return _pot->read(); |
zh870524589 | 0:45ce241d316b | 132 | } |
zh870524589 | 0:45ce241d316b | 133 | |
zh870524589 | 0:45ce241d316b | 134 | void Gamepad::tone(float frequency, float duration) |
zh870524589 | 0:45ce241d316b | 135 | { |
zh870524589 | 0:45ce241d316b | 136 | _buzzer->period(1.0f/frequency); |
zh870524589 | 0:45ce241d316b | 137 | _buzzer->write(0.5); // 50% duty cycle - square wave |
zh870524589 | 0:45ce241d316b | 138 | _timeout->attach(callback(this, &Gamepad::tone_off), duration ); |
zh870524589 | 0:45ce241d316b | 139 | } |
zh870524589 | 0:45ce241d316b | 140 | |
zh870524589 | 0:45ce241d316b | 141 | bool Gamepad::check_event(GamepadEvent const id) |
zh870524589 | 0:45ce241d316b | 142 | { |
zh870524589 | 0:45ce241d316b | 143 | // Check whether event flag is set |
zh870524589 | 0:45ce241d316b | 144 | if (_event_state[id]) { |
zh870524589 | 0:45ce241d316b | 145 | _event_state.reset(id); // clear flag |
zh870524589 | 0:45ce241d316b | 146 | return true; |
zh870524589 | 0:45ce241d316b | 147 | } else { |
zh870524589 | 0:45ce241d316b | 148 | return false; |
zh870524589 | 0:45ce241d316b | 149 | } |
zh870524589 | 0:45ce241d316b | 150 | } |
zh870524589 | 0:45ce241d316b | 151 | |
zh870524589 | 0:45ce241d316b | 152 | // this method gets the magnitude of the joystick movement |
zh870524589 | 0:45ce241d316b | 153 | float Gamepad::get_mag() |
zh870524589 | 0:45ce241d316b | 154 | { |
zh870524589 | 0:45ce241d316b | 155 | Polar p = get_polar(); |
zh870524589 | 0:45ce241d316b | 156 | return p.mag; |
zh870524589 | 0:45ce241d316b | 157 | } |
zh870524589 | 0:45ce241d316b | 158 | |
zh870524589 | 0:45ce241d316b | 159 | // this method gets the angle of joystick movement (0 to 360, 0 North) |
zh870524589 | 0:45ce241d316b | 160 | float Gamepad::get_angle() |
zh870524589 | 0:45ce241d316b | 161 | { |
zh870524589 | 0:45ce241d316b | 162 | Polar p = get_polar(); |
zh870524589 | 0:45ce241d316b | 163 | return p.angle; |
zh870524589 | 0:45ce241d316b | 164 | } |
zh870524589 | 0:45ce241d316b | 165 | |
zh870524589 | 0:45ce241d316b | 166 | Direction Gamepad::get_direction() |
zh870524589 | 0:45ce241d316b | 167 | { |
zh870524589 | 0:45ce241d316b | 168 | float angle = get_angle(); // 0 to 360, -1 for centred |
zh870524589 | 0:45ce241d316b | 169 | |
zh870524589 | 0:45ce241d316b | 170 | Direction d; |
zh870524589 | 0:45ce241d316b | 171 | // partition 360 into segments and check which segment the angle is in |
zh870524589 | 0:45ce241d316b | 172 | if (angle < 0.0f) { |
zh870524589 | 0:45ce241d316b | 173 | d = CENTRE; // check for -1.0 angle |
zh870524589 | 0:45ce241d316b | 174 | } else if (angle < 22.5f) { // then keep going in 45 degree increments |
zh870524589 | 0:45ce241d316b | 175 | d = N; |
zh870524589 | 0:45ce241d316b | 176 | } else if (angle < 67.5f) { |
zh870524589 | 0:45ce241d316b | 177 | d = NE; |
zh870524589 | 0:45ce241d316b | 178 | } else if (angle < 112.5f) { |
zh870524589 | 0:45ce241d316b | 179 | d = E; |
zh870524589 | 0:45ce241d316b | 180 | } else if (angle < 157.5f) { |
zh870524589 | 0:45ce241d316b | 181 | d = SE; |
zh870524589 | 0:45ce241d316b | 182 | } else if (angle < 202.5f) { |
zh870524589 | 0:45ce241d316b | 183 | d = S; |
zh870524589 | 0:45ce241d316b | 184 | } else if (angle < 247.5f) { |
zh870524589 | 0:45ce241d316b | 185 | d = SW; |
zh870524589 | 0:45ce241d316b | 186 | } else if (angle < 292.5f) { |
zh870524589 | 0:45ce241d316b | 187 | d = W; |
zh870524589 | 0:45ce241d316b | 188 | } else if (angle < 337.5f) { |
zh870524589 | 0:45ce241d316b | 189 | d = NW; |
zh870524589 | 0:45ce241d316b | 190 | } else { |
zh870524589 | 0:45ce241d316b | 191 | d = N; |
zh870524589 | 0:45ce241d316b | 192 | } |
zh870524589 | 0:45ce241d316b | 193 | |
zh870524589 | 0:45ce241d316b | 194 | return d; |
zh870524589 | 0:45ce241d316b | 195 | } |
zh870524589 | 0:45ce241d316b | 196 | |
zh870524589 | 0:45ce241d316b | 197 | ///////////////////// private methods //////////////////////// |
zh870524589 | 0:45ce241d316b | 198 | |
zh870524589 | 0:45ce241d316b | 199 | void Gamepad::tone_off() |
zh870524589 | 0:45ce241d316b | 200 | { |
zh870524589 | 0:45ce241d316b | 201 | // called after timeout |
zh870524589 | 0:45ce241d316b | 202 | _buzzer->write(0.0); |
zh870524589 | 0:45ce241d316b | 203 | } |
zh870524589 | 0:45ce241d316b | 204 | |
zh870524589 | 0:45ce241d316b | 205 | void Gamepad::init_buttons() |
zh870524589 | 0:45ce241d316b | 206 | { |
zh870524589 | 0:45ce241d316b | 207 | // turn on pull-downs as other side of button is connected to 3V3 |
zh870524589 | 0:45ce241d316b | 208 | // button is 0 when not pressed and 1 when pressed |
zh870524589 | 0:45ce241d316b | 209 | _button_A->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 210 | _button_B->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 211 | _button_X->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 212 | _button_Y->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 213 | _button_back->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 214 | _button_start->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 215 | _button_L->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 216 | _button_R->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 217 | _button_joystick->mode(PullDown); |
zh870524589 | 0:45ce241d316b | 218 | // therefore setup rising edge interrupts |
zh870524589 | 0:45ce241d316b | 219 | _button_A->rise(callback(this,&Gamepad::a_isr)); |
zh870524589 | 0:45ce241d316b | 220 | _button_B->rise(callback(this,&Gamepad::b_isr)); |
zh870524589 | 0:45ce241d316b | 221 | _button_X->rise(callback(this,&Gamepad::x_isr)); |
zh870524589 | 0:45ce241d316b | 222 | _button_Y->rise(callback(this,&Gamepad::y_isr)); |
zh870524589 | 0:45ce241d316b | 223 | _button_L->rise(callback(this,&Gamepad::l_isr)); |
zh870524589 | 0:45ce241d316b | 224 | _button_R->rise(callback(this,&Gamepad::r_isr)); |
zh870524589 | 0:45ce241d316b | 225 | _button_start->rise(callback(this,&Gamepad::start_isr)); |
zh870524589 | 0:45ce241d316b | 226 | _button_back->rise(callback(this,&Gamepad::back_isr)); |
zh870524589 | 0:45ce241d316b | 227 | _button_joystick->rise(callback(this,&Gamepad::joy_isr)); |
zh870524589 | 0:45ce241d316b | 228 | } |
zh870524589 | 0:45ce241d316b | 229 | |
zh870524589 | 0:45ce241d316b | 230 | // button interrupts ISRs |
zh870524589 | 0:45ce241d316b | 231 | // Each of these simply sets the appropriate event bit in the _event_state |
zh870524589 | 0:45ce241d316b | 232 | // variable |
zh870524589 | 0:45ce241d316b | 233 | void Gamepad::a_isr() |
zh870524589 | 0:45ce241d316b | 234 | { |
zh870524589 | 0:45ce241d316b | 235 | _event_state.set(A_PRESSED); |
zh870524589 | 0:45ce241d316b | 236 | } |
zh870524589 | 0:45ce241d316b | 237 | void Gamepad::b_isr() |
zh870524589 | 0:45ce241d316b | 238 | { |
zh870524589 | 0:45ce241d316b | 239 | _event_state.set(B_PRESSED); |
zh870524589 | 0:45ce241d316b | 240 | } |
zh870524589 | 0:45ce241d316b | 241 | void Gamepad::x_isr() |
zh870524589 | 0:45ce241d316b | 242 | { |
zh870524589 | 0:45ce241d316b | 243 | _event_state.set(X_PRESSED); |
zh870524589 | 0:45ce241d316b | 244 | } |
zh870524589 | 0:45ce241d316b | 245 | void Gamepad::y_isr() |
zh870524589 | 0:45ce241d316b | 246 | { |
zh870524589 | 0:45ce241d316b | 247 | _event_state.set(Y_PRESSED); |
zh870524589 | 0:45ce241d316b | 248 | } |
zh870524589 | 0:45ce241d316b | 249 | void Gamepad::l_isr() |
zh870524589 | 0:45ce241d316b | 250 | { |
zh870524589 | 0:45ce241d316b | 251 | _event_state.set(L_PRESSED); |
zh870524589 | 0:45ce241d316b | 252 | } |
zh870524589 | 0:45ce241d316b | 253 | void Gamepad::r_isr() |
zh870524589 | 0:45ce241d316b | 254 | { |
zh870524589 | 0:45ce241d316b | 255 | _event_state.set(R_PRESSED); |
zh870524589 | 0:45ce241d316b | 256 | } |
zh870524589 | 0:45ce241d316b | 257 | void Gamepad::back_isr() |
zh870524589 | 0:45ce241d316b | 258 | { |
zh870524589 | 0:45ce241d316b | 259 | _event_state.set(BACK_PRESSED); |
zh870524589 | 0:45ce241d316b | 260 | } |
zh870524589 | 0:45ce241d316b | 261 | void Gamepad::start_isr() |
zh870524589 | 0:45ce241d316b | 262 | { |
zh870524589 | 0:45ce241d316b | 263 | _event_state.set(START_PRESSED); |
zh870524589 | 0:45ce241d316b | 264 | } |
zh870524589 | 0:45ce241d316b | 265 | void Gamepad::joy_isr() |
zh870524589 | 0:45ce241d316b | 266 | { |
zh870524589 | 0:45ce241d316b | 267 | _event_state.set(JOY_PRESSED); |
zh870524589 | 0:45ce241d316b | 268 | } |
zh870524589 | 0:45ce241d316b | 269 | |
zh870524589 | 0:45ce241d316b | 270 | // get raw joystick coordinate in range -1 to 1 |
zh870524589 | 0:45ce241d316b | 271 | // Direction (x,y) |
zh870524589 | 0:45ce241d316b | 272 | // North (0,1) |
zh870524589 | 0:45ce241d316b | 273 | // East (1,0) |
zh870524589 | 0:45ce241d316b | 274 | // South (0,-1) |
zh870524589 | 0:45ce241d316b | 275 | // West (-1,0) |
zh870524589 | 0:45ce241d316b | 276 | Vector2D Gamepad::get_coord() |
zh870524589 | 0:45ce241d316b | 277 | { |
zh870524589 | 0:45ce241d316b | 278 | // read() returns value in range 0.0 to 1.0 so is scaled and centre value |
zh870524589 | 0:45ce241d316b | 279 | // substracted to get values in the range -1.0 to 1.0 |
zh870524589 | 0:45ce241d316b | 280 | float x = 2.0f*( _horiz->read() - _x0 ); |
zh870524589 | 0:45ce241d316b | 281 | float y = 2.0f*( _vert->read() - _y0 ); |
zh870524589 | 0:45ce241d316b | 282 | |
zh870524589 | 0:45ce241d316b | 283 | // Note: the x value here is inverted to ensure the positive x is to the |
zh870524589 | 0:45ce241d316b | 284 | // right. This is simply due to how the potentiometer on the joystick |
zh870524589 | 0:45ce241d316b | 285 | // I was using was connected up. It could have been corrected in hardware |
zh870524589 | 0:45ce241d316b | 286 | // by swapping the power supply pins. Instead it is done in software so may |
zh870524589 | 0:45ce241d316b | 287 | // need to be changed depending on your wiring setup |
zh870524589 | 0:45ce241d316b | 288 | |
zh870524589 | 0:45ce241d316b | 289 | Vector2D coord = {-x,y}; |
zh870524589 | 0:45ce241d316b | 290 | return coord; |
zh870524589 | 0:45ce241d316b | 291 | } |
zh870524589 | 0:45ce241d316b | 292 | |
zh870524589 | 0:45ce241d316b | 293 | // This maps the raw x,y coord onto a circular grid. |
zh870524589 | 0:45ce241d316b | 294 | // See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html |
zh870524589 | 0:45ce241d316b | 295 | Vector2D Gamepad::get_mapped_coord() |
zh870524589 | 0:45ce241d316b | 296 | { |
zh870524589 | 0:45ce241d316b | 297 | Vector2D coord = get_coord(); |
zh870524589 | 0:45ce241d316b | 298 | |
zh870524589 | 0:45ce241d316b | 299 | // do the transformation |
zh870524589 | 0:45ce241d316b | 300 | float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f); |
zh870524589 | 0:45ce241d316b | 301 | float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f); |
zh870524589 | 0:45ce241d316b | 302 | |
zh870524589 | 0:45ce241d316b | 303 | Vector2D mapped_coord = {x,y}; |
zh870524589 | 0:45ce241d316b | 304 | return mapped_coord; |
zh870524589 | 0:45ce241d316b | 305 | } |
zh870524589 | 0:45ce241d316b | 306 | |
zh870524589 | 0:45ce241d316b | 307 | // this function converts the mapped coordinates into polar form |
zh870524589 | 0:45ce241d316b | 308 | Polar Gamepad::get_polar() |
zh870524589 | 0:45ce241d316b | 309 | { |
zh870524589 | 0:45ce241d316b | 310 | // get the mapped coordinate |
zh870524589 | 0:45ce241d316b | 311 | Vector2D coord = get_mapped_coord(); |
zh870524589 | 0:45ce241d316b | 312 | |
zh870524589 | 0:45ce241d316b | 313 | // at this point, 0 degrees (i.e. x-axis) will be defined to the East. |
zh870524589 | 0:45ce241d316b | 314 | // We want 0 degrees to correspond to North and increase clockwise to 359 |
zh870524589 | 0:45ce241d316b | 315 | // like a compass heading, so we need to swap the axis and invert y |
zh870524589 | 0:45ce241d316b | 316 | float x = coord.y; |
zh870524589 | 0:45ce241d316b | 317 | float y = coord.x; |
zh870524589 | 0:45ce241d316b | 318 | |
zh870524589 | 0:45ce241d316b | 319 | float mag = sqrt(x*x+y*y); // pythagoras |
zh870524589 | 0:45ce241d316b | 320 | float angle = RAD2DEG*atan2(y,x); |
zh870524589 | 0:45ce241d316b | 321 | // angle will be in range -180 to 180, so add 360 to negative angles to |
zh870524589 | 0:45ce241d316b | 322 | // move to 0 to 360 range |
zh870524589 | 0:45ce241d316b | 323 | if (angle < 0.0f) { |
zh870524589 | 0:45ce241d316b | 324 | angle+=360.0f; |
zh870524589 | 0:45ce241d316b | 325 | } |
zh870524589 | 0:45ce241d316b | 326 | |
zh870524589 | 0:45ce241d316b | 327 | // the noise on the ADC causes the values of x and y to fluctuate slightly |
zh870524589 | 0:45ce241d316b | 328 | // around the centred values. This causes the random angle values to get |
zh870524589 | 0:45ce241d316b | 329 | // calculated when the joystick is centred and untouched. This is also when |
zh870524589 | 0:45ce241d316b | 330 | // the magnitude is very small, so we can check for a small magnitude and then |
zh870524589 | 0:45ce241d316b | 331 | // set the angle to -1. This will inform us when the angle is invalid and the |
zh870524589 | 0:45ce241d316b | 332 | // joystick is centred |
zh870524589 | 0:45ce241d316b | 333 | |
zh870524589 | 0:45ce241d316b | 334 | if (mag < TOL) { |
zh870524589 | 0:45ce241d316b | 335 | mag = 0.0f; |
zh870524589 | 0:45ce241d316b | 336 | angle = -1.0f; |
zh870524589 | 0:45ce241d316b | 337 | } |
zh870524589 | 0:45ce241d316b | 338 | |
zh870524589 | 0:45ce241d316b | 339 | Polar p = {mag,angle}; |
zh870524589 | 0:45ce241d316b | 340 | return p; |
zh870524589 | 0:45ce241d316b | 341 | } |