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Diff: GameEngine/CoinWithBag-test.h
- Branch:
- GameEngine
- Revision:
- 2:6dc7bc55c1cb
- Parent:
- 1:00a4ea97c4cd
--- a/GameEngine/CoinWithBag-test.h Mon May 07 21:24:25 2018 +0000 +++ b/GameEngine/CoinWithBag-test.h Mon May 07 22:11:43 2018 +0000 @@ -15,37 +15,41 @@ Bag bag; GameEngine game; + // initial size of coin and bag coin.init(2.5,1); bag.init(17,2,1); game.init(17,2,2.5,1); + // initial position of coin Vector2D initial_coin_position = {5, 0}; coin.set_position(initial_coin_position); + // initial position of bag, where below the coin Vector2D initial_bag_position = {3, 46}; bag.set_position(initial_bag_position); - // Read the position + // Read the position of coin Vector2D read_coin_position = coin.get_position(); printf("%f, %f\n", read_coin_position.x, read_coin_position.y); + // Read the position of bag Vector2D read_bag_position = bag.get_position(); printf("%f, %f\n", read_bag_position.x, read_bag_position.y); - // Set the velocity to -2, 3 - Vector2D velocity = {0, 46}; + // Set the velocity to 0,47 so that coin can collide with bag immediately + Vector2D velocity = {0, 47}; coin.set_velocity(velocity); - // Update the position + // Update the coin and bag coin.update(); bag.update(); + // get the result of colliding analysis int nodead = game.update(pad); - // Now check that both the positions are as expected bool success = true; - // Fail the test if the initial position is wrong + // failed if game over if (nodead != 1) { success = false; }