yuto kawamura
/
F3RC_syudou_master
主導機 mbed用のプログラムです
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Diff: User.cpp
- Revision:
- 0:736c76a75def
- Child:
- 2:0e2a5eaebd27
diff -r 000000000000 -r 736c76a75def User.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/User.cpp Thu Apr 30 05:59:05 2015 +0000 @@ -0,0 +1,52 @@ +#include "Utils.h" +#include "USBHost.h" +#include "hci.h" +#include "ps3.h" +#include "User.h" + +#include "mbed.h" + +//ここに関数外に書く要素を記入する +int RSX,RSY,LSX,LSY,BSU,BSL; +PwmOut led1(LED1); +PwmOut led2(LED2); +DigitalOut led3(LED3); +DigitalOut led4(LED4); + +void UserLoopSetting(){ + //一度だけ行いたい初期設定をここに書く + led1.period_ms(20); +} + +void UserLoop(char n,const u8* data){ + u16 ButtonState; + if(n==0){//有線Ps3USB.cpp + RSX = ((ps3report*)data)->RightStickX; + RSY = ((ps3report*)data)->RightStickY; + LSX = ((ps3report*)data)->LeftStickX; + LSY = ((ps3report*)data)->LeftStickY; + BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff); + BSL = (u8)(((ps3report*)data)->ButtonState >> 8); + //ボタンの処理 + ButtonState = ((ps3report*)data)->ButtonState; + }else {//無線TestShell.cpp + RSX = ((ps3report*)(data + 1))->RightStickX; + RSY = ((ps3report*)(data + 1))->RightStickY; + LSX = ((ps3report*)(data + 1))->LeftStickX; + LSY = ((ps3report*)(data + 1))->LeftStickY; + BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff); + BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8); + //ボタンの処理 + ButtonState = ((ps3report*)(data + 1))->ButtonState; + } + //ここより下にプログラムを書く + //データ取得例 + if((ButtonState >> BUTTONCIRCLE)&1) { + //○が押されたとき + } + led1=LSX/256.0f; + led2=LSY/256.0f; + led3=ButtonState & 0x0400; //L1の状態 + led4=ButtonState & 0x0800; //R1の状態 + //値の取得はps3.hを参照 +} \ No newline at end of file