The objective of the project was to design a game in which a player attempts to tap in accordance with bubbles once they reached the bottom of the screen. Using a joystick, the player would have the option of picking from three songs, which would play from the speaker. After selecting the song, bubbles would appear randomly in three columns on a uLCD, and players would try to time their hits on a capacitive touch pad with the bubbles as they moved down the screen. A multi-color LED would emit one of three colors(red, blue, green), depending on how well the player was performing. One pushbutton is used to select the song and the other is to exit to the homescreen.
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