An interrupt-driven interface to 4x4 keypad.
Dependents: FYPFinalProgram FYPFinalizeProgram KEYS Proyect_Patric_electronic_door_MSC_Ok_ESP ... more
Diff: FPointer.h
- Revision:
- 10:da060f8c03e8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FPointer.h Wed Jan 01 17:45:53 2014 +0000 @@ -0,0 +1,163 @@ +/* + Copyright (c) 2011 Andy Kirkham + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#ifndef AJK_FPOINTER_H +#define AJK_FPOINTER_H + +namespace AjK { + +class FPointerDummy; + +/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type. + * + * The Mbed library supplies a callback using the FunctionPointer object as + * defined in FunctionPointer.h However, this callback system does not allow + * the caller to pass a value to the callback. Likewise, the callback itself + * cannot return a value. + * + * FPointer operates in the same way but allows the callback function to be + * passed one arg, a uint32_t value. Additionally, the callback can return + * a single uint32_t value. The reason for using uint32_t is that the Mbed + * and the microcontroller (LPC1768) have a natural data size of 32bits and + * this means we can use the uint32_t as a pointer. See example1.h for more + * information. This example passes an "int" by passing a pointer to that + * int as a 32bit value. Using this technique you can pass any value you like. + * All you have to do is pass a pointer to your value cast to (uint32_t). Your + * callback can the deference it to get the original value. + * + * example2.h shows how to do the same thing but demostrates how to specify + * the callback into a class object/method. + * + * Finally, example3.h shows how to pass multiple values. In this example we + * define a data structure and in the callback we pass a pointer to that + * data structure thus allowing the callback to again get the values. + * + * Note, when passing pointers to variables to the callback, if the callback + * function/method changes that variable's value then it will also change the + * value the caller sees. If C pointers are new to you, you are strongly + * advised to read up on the subject. It's pointers that often get beginners + * into trouble when mis-used. + * + * @see example1.h + * @see example2.h + * @see example3.h + * @see http://mbed.org/handbook/C-Data-Types + * @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h + */ +class FPointer { + +protected: + + //! C callback function pointer. + uint32_t (*c_callback)(uint32_t); + + //! C++ callback object/method pointer (the object part). + FPointerDummy *obj_callback; + + //! C++ callback object/method pointer (the method part). + uint32_t (FPointerDummy::*method_callback)(uint32_t); + +public: + + /** Constructor + */ + FPointer() { + c_callback = NULL; + obj_callback = NULL; + method_callback = NULL; + } + + /** attach - Overloaded attachment function. + * + * Attach a C type function pointer as the callback. + * + * Note, the callback function prototype must be:- + * @code + * uint32_t myCallbackFunction(uint32_t); + * @endcode + * @param A C function pointer to call. + */ + void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; } + + /** attach - Overloaded attachment function. + * + * Attach a C++ type object/method pointer as the callback. + * + * Note, the callback method prototype must be:- + * @code + * public: + * uint32_t myCallbackFunction(uint32_t); + * @endcode + * @param A C++ object pointer. + * @param A C++ method within the object to call. + */ + template<class T> + void attach(T* item, uint32_t (T::*method)(uint32_t)) { + obj_callback = (FPointerDummy *)item; + method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method; + } + + /** call - Overloaded callback initiator. + * + * call the callback function. + * + * @param uint32_t The value to pass to the callback. + * @return uint32_t The value the callback returns. + */ + uint32_t call(uint32_t arg) { + if (c_callback != NULL) { + return (*c_callback)(arg); + } + else { + if (obj_callback != NULL && method_callback != NULL) { + return (obj_callback->*method_callback)(arg); + } + } + return (uint32_t)NULL; + } + + /** call - Overloaded callback initiator. + * + * Call the callback function without passing an argument. + * The callback itself is passed NULL. Note, the callback + * prototype should still be <b>uint32_t callback(uint32_t)</b>. + * + * @return uint32_t The value the callback returns. + */ + uint32_t call(void) { + if (c_callback != NULL) { + return (*c_callback)((uint32_t)NULL); + } + else { + if (obj_callback != NULL && method_callback != NULL) { + return (obj_callback->*method_callback)((uint32_t)NULL); + } + } + return (uint32_t)NULL; + } +}; + +}; // namespace AjK ends + +using namespace AjK; + +#endif