Yiu Fai Kwok / Mbed 2 deprecated el17yfk

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
10:adff3c804985
Parent:
9:1395c98b58fc
Child:
11:5a6b9dffd78a
diff -r 1395c98b58fc -r adff3c804985 Characters/Squirtle.cpp
--- a/Characters/Squirtle.cpp	Thu Apr 11 16:17:38 2019 +0000
+++ b/Characters/Squirtle.cpp	Fri Apr 12 17:19:14 2019 +0000
@@ -17,277 +17,277 @@
 
 void Squirtle::draw_cha1_sprite(int pos_x, int pos_y,N5110 &lcd)
 {
-    static int squirtle_data[] = {
-        0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
-        0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,
-        0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,
-        0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,1,
-        1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,1,
-        1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0,
-        1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0,
-        0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,
-        0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,
-        0,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,
-        0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0
+    int squirtle_data[17][21] = {
+        {0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0},
+        {0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1},
+        {0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,1},
+        {1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,1},
+        {1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0},
+        {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0},
+        {0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
+        {0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0},
+        {0,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0},
+        {0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 17, 21, squirtle_data);
+    lcd.drawSprite(_pos_x, _pos_y, 17, 21, (int *)squirtle_data);
 }
 
 void Squirtle::draw_cha1_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
 {
-    static int squirtle_alt_data[] = {
-        0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,
-        0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,
-        0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,
-        1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1,
-        1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,0,1,
-        1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0,
-        0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,
-        0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
-        0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,
-        0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,1,1,0,1,1,0,0,1,0,1,0,0,0,0,0,0,
-        0,0,0,0,1,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0
+    int squirtle_alt_data[17][21] = {
+        {0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0},
+        {0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1},
+        {1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1},
+        {1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,0,1},
+        {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0},
+        {0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0},
+        {0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0},
+        {0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0},
+        {0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,1,1,0,0,1,0,1,0,0,0,0,0,0},
+        {0,0,0,0,1,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 17, 21, squirtle_alt_data);
+    lcd.drawSprite(_pos_x, _pos_y, 17, 21, (int *)squirtle_alt_data);
 }
 
 void Squirtle::draw_cha2_sprite(int pos_x, int pos_y, N5110 &lcd)
 {
-    static int squirtle_2_data[] = {
-        0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,1,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,
-        0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,
-        0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,1,
-        0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,0,0,1,
-        1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,1,0,0,0,1,1,0,
-        1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,
-        1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,
-        0,1,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,1,0,
-        0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,0,
-        0,0,1,0,1,1,1,0,1,0,0,0,0,0,1,1,1,0,1,1,0,0,0,
-        0,0,0,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,
-        0,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0
+    int squirtle_2_data[20][23] = {
+        {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,1,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0},
+        {0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1},
+        {0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,1},
+        {0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,0,0,1},
+        {1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,1,0,0,0,1,1,0},
+        {1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0},
+        {1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0},
+        {0,1,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,1,0},
+        {0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,0},
+        {0,0,1,0,1,1,1,0,1,0,0,0,0,0,1,1,1,0,1,1,0,0,0},
+        {0,0,0,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0},
+        {0,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 20, 23, squirtle_2_data);
+    lcd.drawSprite(_pos_x, _pos_y, 20, 23, (int *)squirtle_2_data);
 }
 
 void Squirtle::draw_cha2_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
 {
-    static int squirtle_a2_data[] = {
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,0,
-        0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,
-        0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,1,0,1,
-        1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,1,0,0,1,
-        1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,0,
-        1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,
-        0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,
-        0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,
-        0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,
-        0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,
-        0,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0
+    int squirtle_a2_data[20][23] = {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,0},
+        {0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1},
+        {0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,1,0,1},
+        {1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,1,0,0,1},
+        {1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,0},
+        {1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0},
+        {0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0},
+        {0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0},
+        {0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0},
+        {0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0},
+        {0,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 20, 23, squirtle_a2_data);
+    lcd.drawSprite(_pos_x, _pos_y, 20, 23, (int *)squirtle_a2_data);
 }
 
 void Squirtle::draw_cha3_sprite(int pos_x, int pos_y,N5110 &lcd)
 {
-    static int squirtle_3_data[] = {
-        0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,
-        0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,
-        0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,
-        0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0,0,
-        0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,
-        0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,
-        0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,
-        1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,1,1,1,
-        1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,1,
-        1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,
-        0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,1,0,0,
-        0,0,1,1,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,
-        0,0,0,0,0,1,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,
-        0,0,0,0,0,1,1,1,0,0,1,0,1,1,1,1,0,0,0,1,0,0,0,
-        0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0
+    int squirtle_3_data[21][23] = {
+        {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0},
+        {0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0},
+        {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0},
+        {0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0,0},
+        {0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0},
+        {0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0},
+        {0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0},
+        {1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,1,1,1},
+        {1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,1},
+        {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0},
+        {0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,1,0,0},
+        {0,0,1,1,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,0,0,0,0},
+        {0,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0},
+        {0,0,0,0,0,1,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0},
+        {0,0,0,0,0,1,1,1,0,0,1,0,1,1,1,1,0,0,0,1,0,0,0},
+        {0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 21, 23, squirtle_3_data);
+    lcd.drawSprite(_pos_x, _pos_y, 21, 23, (int *)squirtle_3_data);
 }
 
 void Squirtle::draw_cha3_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
 {
-    static int squirtle_a3_data[] = {
-        0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,
-        0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,
-        0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,
-        0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0,
-        0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,
-        0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,
-        0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,
-        0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,1,
-        1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,0,1,
-        1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,1,0,
-        1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,0,0,
-        0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,
-        0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,
-        0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,
-        0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,
-        0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0
+    int squirtle_a3_data[21][23] = {
+        {0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
+        {0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0},
+        {0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0},
+        {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0},
+        {0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0},
+        {0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0},
+        {0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0},
+        {0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,1},
+        {1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,0,1},
+        {1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,1,0},
+        {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,0,0},
+        {0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0},
+        {0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0},
+        {0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0},
+        {0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0},
+        {0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
     };
     
     _pos_x = pos_x;
     _pos_y = pos_y;
-    lcd.drawSprite(_pos_x, _pos_y, 21, 23, squirtle_a3_data);
+    lcd.drawSprite(_pos_x, _pos_y, 21, 23, (int *)squirtle_a3_data);
 }
 
 void Squirtle::evo_1_sprite(N5110 &lcd)
 {
-    static int evo_1_sprite_data[] = {
-        0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,
-        0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,
-        1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0,
-        1,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,
-        0,1,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1,
-        0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1,
-        0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0,
-        0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,1,0,
-        0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,
-        0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,1,1,1,0,0,0,
-        0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
+    int evo_1_sprite_data[38][41] = {
+        {0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0},
+        {0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0},
+        {1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0},
+        {1,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1},
+        {0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1},
+        {0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1},
+        {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0},
+        {0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,1,0},
+        {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0},
+        {0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,1,1,1,0,0,0},
+        {0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
     };
-    lcd.drawSprite(34, 8, 38, 41, evo_1_sprite_data);
+    lcd.drawSprite(34, 8, 38, 41, (int *)evo_1_sprite_data);
 }
 
 void Squirtle::evo_2_sprite(N5110 &lcd)
 {
-    static int evo_2_sprite_data[] = {
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,
-        0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,
-        0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,
-        0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,
-        0,1,1,0,0,0,1,0,0,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,
-        1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,0,1,
-        1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,1,
-        0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,
-        0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,
-        0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,
-        0,0,0,1,1,1,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,
-        0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,
-        0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,
-        0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
-        0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,1,0,
-        0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,
-        0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,
-        0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,
-        0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0,
-        0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0,
-        0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,
-        0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0,
-        0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,
-        0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,
-        0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,1,1,0,0,0,1,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,0,0,0,0,0,0,
-        0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-        0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+    int evo_2_sprite_data[47][45] = {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0},
+        {0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,0,0,0,1,0,0,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1},
+        {1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,0,1},
+        {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,1},
+        {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0},
+        {0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0},
+        {0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0},
+        {0,0,0,1,1,1,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0},
+        {0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0},
+        {0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1},
+        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,1,0},
+        {0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0},
+        {0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0},
+        {0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
+        {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0},
+        {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0},
+        {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0},
+        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,1,1,0,0,0,1,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
     };
-    lcd.drawSprite(37, 2, 47, 45, evo_2_sprite_data);
+    lcd.drawSprite(37, 2, 47, 45, (int *)evo_2_sprite_data);
 }
 
 void Squirtle::evo_3_sprite(N5110 &lcd, int x, int y)
@@ -425,7 +425,7 @@
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-};
+    };
     lcd.drawSprite(0, 0, 48, 84, evo_2_sprite_data);
 }
 
@@ -480,7 +480,7 @@
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-};
+    };
     lcd.drawSprite(0, 0, 48, 84, evo_3_sprite_data);
 }
 
@@ -527,7 +527,7 @@
                 lcd.printString("Press B",0,5);
                 lcd.refresh();
                 wait(1.0f/fps);
-                
+            
         }
     }
 }
\ No newline at end of file