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Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Game_two/Facebook_files/Facebook.cpp
- Revision:
- 14:abe64fe0b6a5
- Child:
- 19:903d67bb0dea
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Game_two/Facebook_files/Facebook.cpp Thu Apr 18 04:53:04 2019 +0000 @@ -0,0 +1,109 @@ +#include "Facebook.h" + +Facebook::Facebook() +{ + +} + +Facebook::~Facebook() +{ + +} + +void Facebook::init(int speed) +{ + int position = rand() % 8; // randomise initial direction. + + // 4 possibilities. Get random modulo and set velocities accordingly + if (position == 0) { + _x = -9; + _y = 12; + _velocity.x = speed * 2; + _velocity.y = speed; + } else if (position == 1) { + _x = 20; + _y = -9; + _velocity.x = speed * 2; + _velocity.y = speed *2; + } else if (position == 2) { + _x = 60; + _y = -9; + _velocity.x = -speed * 2; + _velocity.y = speed *2; + } else if (position == 3) { + _x = 83; + _y = 14; + _velocity.x = -speed * 3; + _velocity.y = speed; + } else if (position == 4) { + _x = 83; + _y = 35; + _velocity.x = -speed * 3; + _velocity.y = -speed *2; + } else if (position == 5) { + _x = 60; + _y = 47; + _velocity.x = -speed * 2; + _velocity.y = -speed *2; + } else if (position == 6) { + _x = 20; + _y = 47; + _velocity.x = speed * 2; + _velocity.y = -speed *2; + } else if (position == 7) { + _x = -9; + _y = 30; + _velocity.x = speed * 3; + _velocity.y = -speed *2; + } +} + +void Facebook::draw(N5110 &lcd) +{ + int Facebook_data[12][12] = { + {1,1,1,1,1,1,1,1,1,1,0,0}, + {1,1,1,1,1,1,1,1,1,1,1,0}, + {1,1,1,1,1,1,0,0,1,1,1,1}, + {1,1,1,1,1,0,0,0,1,1,1,1}, + {1,1,1,1,1,0,0,1,1,1,1,1}, + {1,1,1,1,1,0,0,1,1,1,1,1}, + {1,1,1,1,0,0,0,0,1,1,1,1}, + {1,1,1,1,1,0,0,1,1,1,1,1}, + {1,1,1,1,1,0,0,1,1,1,1,1}, + {1,1,1,1,1,0,0,1,1,1,1,1}, + {0,1,1,1,1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,1,1,1,1,1,1}, + }; + + lcd.drawSprite(_x, _y, 12, 12, (int*)Facebook_data); +} + +void Facebook::update() +{ + _x += _velocity.x; + _y += _velocity.y; +} + +void Facebook::set_velocity(Vector2D v) +{ + _velocity.x = v.x; + _velocity.y = v.y; +} + +Vector2D Facebook::get_velocity() +{ + Vector2D v = {_velocity.x,_velocity.y}; + return v; +} + +Vector2D Facebook::get_pos() +{ + Vector2D p = {_x,_y}; + return p; +} + +void Facebook::set_pos(Vector2D p) +{ + _x = p.x; + _y = p.y; +} \ No newline at end of file