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Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Characters/Charmander.cpp
- Revision:
- 14:abe64fe0b6a5
- Parent:
- 12:71683453f66a
- Child:
- 22:f8f36e88b2ca
--- a/Characters/Charmander.cpp Wed Apr 17 17:53:56 2019 +0000
+++ b/Characters/Charmander.cpp Thu Apr 18 04:53:04 2019 +0000
@@ -43,6 +43,162 @@
lcd.drawSprite(_pos_x, _pos_y, 18, 21, (int *)charmander_data);
}
+void Charmander::draw_cha1_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
+{
+ int Charmander_alt_data[18][21] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
+ {0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0},
+ {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0},
+ {0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1},
+ {0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
+ {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0},
+ {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0},
+ {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0},
+ {0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0},
+ {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,0},
+ {0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0},
+ {0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0},
+ {0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0},
+ {0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
+ {0,0,0,0,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
+ };
+
+ _pos_x = pos_x;
+ _pos_y = pos_y;
+ lcd.drawSprite(_pos_x, _pos_y, 18, 21, (int *)Charmander_alt_data);
+}
+
+void Charmander::draw_cha2_sprite(int pos_x, int pos_y, N5110 &lcd)
+{
+ int Charmander_2_data[22][22] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0},
+ {0,0,0,0,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0},
+ {0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,0,0},
+ {0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0},
+ {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0},
+ {0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0},
+ {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1},
+ {1,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1},
+ {0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1},
+ {0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,1},
+ {0,1,0,0,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0},
+ {1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0},
+ {1,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,1,1,0,0,0},
+ {0,1,1,0,0,0,0,1,1,0,1,0,0,1,0,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,1,1,0,0,0,0},
+ {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+ };
+
+ _pos_x = pos_x;
+ _pos_y = pos_y;
+ lcd.drawSprite(_pos_x, _pos_y, 22, 22, (int *)Charmander_2_data);
+}
+
+void Charmander::draw_cha2_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
+{
+ int Charmander_a2_data[22][22] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0},
+ {0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0},
+ {0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0},
+ {0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0},
+ {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0},
+ {0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0},
+ {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0},
+ {1,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,0},
+ {0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,0},
+ {0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0},
+ {0,0,1,0,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0},
+ {0,1,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0},
+ {0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0},
+ {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,1,0,0,0,0},
+ {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
+ };
+
+ _pos_x = pos_x;
+ _pos_y = pos_y;
+ lcd.drawSprite(_pos_x, _pos_y, 22, 22, (int *)Charmander_a2_data);
+}
+
+void Charmander::draw_cha3_sprite(int pos_x, int pos_y,N5110 &lcd)
+{
+ int Charmander_3_data[22][30] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0},
+ {0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0},
+ {0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0},
+ {0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,1,1,0,1,0,1,0},
+ {0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1},
+ {0,0,0,1,0,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,1},
+ {0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1},
+ {0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1},
+ {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1},
+ {0,0,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1},
+ {0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,1,0},
+ {1,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0},
+ {1,0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0},
+ {0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+ {0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
+ };
+
+ _pos_x = pos_x;
+ _pos_y = pos_y;
+ lcd.drawSprite(_pos_x, _pos_y, 22, 30, (int *)Charmander_3_data);
+}
+
+void Charmander::draw_cha3_alt_sprite(int pos_x, int pos_y,N5110 &lcd)
+{
+ int Charmander_a3_data[22][30] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,1,0,0,0},
+ {0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1,0,0},
+ {0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,0,0,0,1,0},
+ {0,0,0,0,0,1,0,1,0,0,0,1,1,1,0,0,0,1,0,1,1,1,1,1,1,0,1,0,1,0},
+ {0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,1,1,0,1,1,0,1,0,1},
+ {0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,1},
+ {0,0,0,1,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,1},
+ {0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1},
+ {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1},
+ {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1},
+ {0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,1,0},
+ {0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0},
+ {1,0,0,0,0,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0},
+ {1,0,0,0,0,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+ {0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0},
+ {0,0,1,1,1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
+ };
+
+ _pos_x = pos_x;
+ _pos_y = pos_y;
+ lcd.drawSprite(_pos_x, _pos_y, 22, 30, (int *)Charmander_a3_data);
+}
+
void Charmander::evo_1_sprite(N5110 &lcd)
{
int data[41][38] = {