Yiu Fai Kwok / Mbed 2 deprecated el17yfk

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
17:5d8ff39a0e49
Parent:
4:5bc9c4363d31
Child:
19:903d67bb0dea
--- a/Game_one/Game_one.h	Sat Apr 20 15:20:43 2019 +0000
+++ b/Game_one/Game_one.h	Sun Apr 21 11:02:28 2019 +0000
@@ -1,3 +1,9 @@
+/** Game One Class
+* @brief This class is the game engine for the first mini-game
+* @version 1.0
+* @author Yiu Fai Kwok
+* @date Match, 2019
+*/
 #ifndef GAME_ONE_H
 #define GAME_ONE_H
 
@@ -13,29 +19,120 @@
 {
 
 public:
+
+    /** Constructor */
     Game_one();
+    /** Deconstructor */
     ~Game_one();
 
+    /**
+     * @brief Initialize the class parameters
+     * @param speed (int)
+     * @param character cha (int)
+     * @param ratio r (int)
+     * @details Initialize the object speed (speed), the character sprite (cha) and the ratio (r) between coin and block
+     */
     void init(int speed, int cha, int r);
+    
+    /**
+     * @brief Render the lcd screen
+     * @param character cha (int)
+     * @details Render all objects in game, draw character sprite according to (cha) parameter
+     */
     void render(N5110 &lcd, int cha);
+    
+    /**
+     * @brief Read input from Gamepad
+     * @details Read input from joystick on the Gamepad to determine direction and magnitude of character's motion
+     */
     void read_input(Gamepad &pad);
+    
+    /**
+     * @brief Update the lcd screen
+     * @details Update the lcd screen according to the input and current state of the display
+     */
     void update(Gamepad &pad, N5110 &lcd);
+    
+    /**
+     * @brief Draw function for Game 1
+     * @param character cha (int)
+     * @details Draw function of Game 1 which draw all objects and characters according to the changing variables of positions, alternative sprites and constant (cha)
+     */
     void draw(N5110 &lcd, int cha);
+    
+    /**
+     * @brief Get count value
+     * @return The current count (int)
+     * @details The function returns the number of coins that have appeared in the game to terminate the game loop once count reaches 10
+     */
     int get_count();
-    int update_alt();
-    void set_alt(int alt);
+    
+    /**
+     * @brief Print Scores on screen
+     * @return The current score (int)
+     * @details The function print the number of coins collected and spawned on the lcd screen
+     */
     int print_scores(N5110 &lcd);
+    
+    /**
+     * @brief Intruction 
+     * @details The function displays the instructions which describe game rules at the beginning of the game
+     */
     void intro(Gamepad &pad, N5110 &lcd);
     
 private:
 
+    /**
+     * @brief Check coin collection
+     * @details The private function checks if the coin has been collected, update the counter, the score and initiates new object in the game
+     */
     void check_player_collect(Gamepad &pad);
+    
+    /**
+     * @brief Check block collision
+     * @details The private function checks if the block is collided, terminates the game loop and display the gameover screen
+     */
     void check_player_collide(Gamepad &pad, N5110 &lcd);
+    
+    /**
+     * @brief Check coin missed
+     * @details The private function checks if the coin has been missed, update the counter, and initiates new object in the game
+     */
     void check_miss_coin(Gamepad &pad);
+    
+    /**
+     * @brief Check block missed
+     * @details The private function checks if the block has been missed, then initiates new object in the game
+     */
     void check_miss_block(Gamepad &pad);
+    
+    /**
+     * @brief Gameover screen
+     * @details The private function initiates the gameover screen and termiate term
+     */
     void gameover(N5110 &lcd, Gamepad &pad);
+    
+    /**
+     * @brief Set count
+     * @param count (int)
+     * @details The private function set the value for private member _count
+     */
     void set_count(int count);
     
+    /**
+     * @brief Update parameter alt
+     * @return current value of alt (int)
+     * @details The function flips the value of alt to draw the alternative sprite of character to create a running animation
+     */
+    int update_alt();
+    
+    /**
+     * @brief Set parameter _alt
+     * @param alt (int)
+     * @details The function sets the value for private memeber _alt
+     */
+    void set_alt(int alt);
+    
     Score music;
     Game_one_cha _p1;