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Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Score.cpp
- Revision:
- 2:464c7e62d97d
- Child:
- 4:5bc9c4363d31
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Score/Score.cpp Wed Apr 03 03:06:00 2019 +0000
@@ -0,0 +1,360 @@
+#include "Score.h"
+
+Score::Score()
+{
+
+}
+
+Score::~Score()
+{
+
+}
+
+void Score::title_music(Gamepad &pad)
+{
+ while(1){
+ pad.tone(NOTE_G3,0.1);
+ wait(0.1);
+ pad.tone(NOTE_B3,0.1);
+ wait(0.1);
+ pad.tone(NOTE_D4,0.1);
+ wait(0.1);
+ pad.tone(NOTE_FS4,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ wait(0.2);
+ pad.tone(NOTE_G4,0.1);
+ wait(0.1);
+ pad.tone(NOTE_G4,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F4,0.4/3);
+ wait(0.4/3);
+ pad.tone(NOTE_F4,0.4/3);
+ wait(0.4/3);
+ pad.tone(NOTE_F4,0.4/3);
+ wait(0.4/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F4,0.4/3);
+ wait(0.4/3);
+ pad.tone(NOTE_F4,0.4/3);
+ wait(0.4/3);
+ pad.tone(NOTE_FS4,0.4/3);
+ wait(0.4/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+
+ while(1){
+ //bar 4
+ pad.tone(NOTE_G4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_B4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_F4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F5,0.6);
+ wait(0.6);
+ pad.tone(NOTE_E5,0.1);
+ wait(0.1);
+ pad.tone(NOTE_DS5,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ //bar 6
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_E4,0.1);
+ wait(0.1);
+ pad.tone(NOTE_DS4,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D4,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C4,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_B3,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C4,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_B4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C4,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C5,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_B4,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C5,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F4,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_E4,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C4,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D4,1.0);
+ wait(1.0);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_B3,0.2);
+ wait(0.2);
+ pad.tone(NOTE_C4,0.2);
+ wait(0.2);
+ pad.tone(NOTE_D4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ //bar 12
+ pad.tone(NOTE_G4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_B4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_F4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F5,0.6);
+ wait(0.6);
+ pad.tone(NOTE_E5,0.1);
+ wait(0.1);
+ pad.tone(NOTE_DS5,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_E4,0.1);
+ wait(0.1);
+ pad.tone(NOTE_DS4,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D4,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C4,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_B3,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C4,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_B4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ //bar 17
+ pad.tone(NOTE_C4,0.6);
+ wait(0.6);
+ pad.tone(NOTE_C4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F5,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_E5,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_F5,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G5,0.6);
+ wait(0.6);
+ pad.tone(NOTE_AS5,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G5,0.6);
+ wait(0.6);
+ pad.tone(NOTE_A4,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_A5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_AS5,0.6);
+ wait(0.6);
+ pad.tone(NOTE_F5,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_F5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_AS5,0.4);
+ wait(0.4);
+ pad.tone(NOTE_B5,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C6,0.6);
+ wait(0.6);
+ pad.tone(NOTE_G5,0.2);
+ wait(0.2);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_G5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ //bar 23
+ pad.tone(NOTE_G5,0.8);
+ wait(0.8);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C6,0.4);
+ wait(0.4);
+ pad.tone(NOTE_CS6,0.4);
+ wait(0.4);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D6,0.3);
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ pad.tone(NOTE_C6,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C6,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_CS6,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_D6,0.3);
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ wait(0.3);
+ pad.tone(NOTE_D5,0.1);
+ wait(0.1);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ pad.tone(NOTE_C6,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_C6,0.8/3);
+ wait(0.8/3);
+ pad.tone(NOTE_B5,0.8/3);
+ wait(0.8/3);
+ if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
+ }
+
+ break;
+ }
+}
+
+void Score::level_up(Gamepad &pad)
+{
+ pad.tone(NOTE_E5,0.12);
+ wait(0.15);
+ pad.tone(NOTE_E5,0.12);
+ wait(0.15);
+ pad.tone(NOTE_E5,0.12);
+ wait(0.15);
+ pad.tone(NOTE_B5,0.45);
+ wait(0.45);
+}
+
+void Score::congrats(Gamepad &pad)
+{
+ pad.tone(NOTE_A5,0.35);
+ wait(0.35);
+ pad.tone(NOTE_F5,0.35);
+ wait(0.35);
+ pad.tone(NOTE_C5,0.7);
+ wait(0.7);
+ pad.tone(NOTE_AS5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_AS5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_AS5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_G5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_G5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_AS5,0.35/3);
+ wait(0.35/3);
+ pad.tone(NOTE_A5,0.7);
+ wait(0.7);
+}
+
+void Score::coin(Gamepad &pad)
+{
+ pad.tone(NOTE_B5,0.1);
+ wait(0.1);
+ pad.tone(NOTE_E6,0.4);
+}
\ No newline at end of file