Yang Zhenye 201199680

Dependencies:   mbed

Revision:
9:a5a82b3d1102
Parent:
8:c02c278320c0
--- a/RooneyEngine/RooneyEngine.cpp	Thu May 14 18:30:55 2020 +0000
+++ b/RooneyEngine/RooneyEngine.cpp	Fri May 15 07:27:23 2020 +0000
@@ -12,7 +12,7 @@
 
 #include "RooneyEngine.h"
 
-char buffer[15];
+char buffer[14];
 RooneyEngine::RooneyEngine(){}
 RooneyEngine::~RooneyEngine(){}
 void RooneyEngine::init() {
@@ -21,6 +21,7 @@
      }
      
 void RooneyEngine::reset() {
+     _control.c.x=0;
      _player_x=38;
      _player_y=5;
      _collision_flag = false;
@@ -29,6 +30,11 @@
      _y = HEIGHT/2 - 2/2;
      }
 
+void RooneyEngine::read_input(Gamepad &gamepad) {
+    _control.c = gamepad.get_mapped_coord();
+//    X_flag = gamepad.check_event(Gamepad::X_PRESSED); 
+}
+
 void RooneyEngine::check_reset(N5110 &lcd, Gamepad &gamepad) {
  if(get_reset_flag()){
      gamepad.leds_on();
@@ -36,7 +42,7 @@
      for (int i = 0; i<60; i++) {
          lcd.printString("lose the game", 0, 2);
          lcd.printString("sccore:", 0, 4);
-         wait(0.00001);
+         wait(0.001);
          sprintf(buffer,"%2d",_player_score); 
          lcd.printString(buffer,16,4);
          reset();
@@ -57,44 +63,36 @@
     }
     }
 
-//int RooneyEngine::get_score() {
- //   return _player_score;
- //   }
+int RooneyEngine::get_score() {
+   return _player_score;}
     
-//void RooneyEngine::get_sprite() {
-//        lcd.drawLine(unsigned int const x0,
- //                    unsigned int const y0,
-  //                   unsigned int const x1,
- //                    unsigned int const y1,
- //                    FullBlack);
-  //      lcd.drawSprite(_player_x, _player_y, 5, 10, (int *)get_form(ronnybody));
- //       lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
- //       }
+void RooneyEngine::get_sprite(N5110 &lcd) {
+    lcd.drawRect(_x,_y,10,20,FILL_BLACK);}
 
-//void RooneyEngine::update_lcd(N5110 &lcd) {
- //       get_sprite();
-//        sprintf(buffer,"%2d",_player_score);
- //       lcd.printString("score",0,0);
-  //      lcd.printString(buffer,30,0); 
-  //      }
-
-//void RooneyEngine::get_rooney_x(Gamepad &gamepad) {
- //   _speed=speed;
-//     if (joy_x < float(-0.5){ 
- //    _speed=-0.5;
-//     _player_x=38+_speed;
-//     else if (x<=0){
-//         _speed = 0
- //        }
-//     }
- //    if (joy_x > float(0.5){ 
- //    _speed=0.5;
- //    _player_x=38+_speed;
- //    else if (x>=80){
- //        _speed = 0
-//         }
-//        }
-        
+void RooneyEngine::update_lcd(N5110 &lcd) {
+       get_sprite(lcd);
+        sprintf(buffer,"%2d",_player_score);
+       lcd.printString("score",0,0);
+      lcd.printString(buffer,30,0); 
+      }
+      
+int RooneyEngine::get_speed() {return _speed;}
+    
+void RooneyEngine::get_rooney_x(Gamepad &gamepad,int speed,float joy_x) {
+   _speed=speed;
+     if (joy_x < float(-0.5)){ 
+         _speed=-0.5;
+     _player_x=38+_speed;}
+     else if (_x<=0){
+         _speed = 0;
+        }
+    if (joy_x > float(0.5)){ 
+     _speed=0.5;
+    _player_x=38+_speed;}
+    else if (_x>=80){
+        _speed = 0;
+        }
+        }
 bool RooneyEngine::get_reset_flag() {
         return _reset_flag;
         }
@@ -109,16 +107,15 @@
     check_reset(lcd, gamepad);
     check_start(lcd, gamepad);
     check_collision(gamepad);
-//    _player_score=get_score();
- //   get_sprite();
-  //  update_lcd(lcd);
+    _speed=get_speed();
+    _player_score=get_score();
+    get_sprite(lcd);
+    _player.drawrooney(lcd);
+    update_lcd(lcd);
     get_reset_flag();
     get_start_flag();
- //   get_rooney_x(gamepad);
-    }        
-        
-        
-        
+    get_rooney_x(gamepad,_speed,_control.c.x);
+    }