class of Buttons -isPressed -wasPressed -notPressed -LongPress (Timer)
Diff: button.cpp
- Revision:
- 1:e9d0d9b29acc
- Parent:
- 0:8625b4741933
- Child:
- 2:cf58f3863c07
diff -r 8625b4741933 -r e9d0d9b29acc button.cpp --- a/button.cpp Fri Nov 30 15:46:00 2018 +0000 +++ b/button.cpp Tue Dec 04 10:40:33 2018 +0000 @@ -5,10 +5,16 @@ /******************************************************************************/ // constructor /******************************************************************************/ -button::button(PinName pBtn, PinMode pBtnMode) +button::button(PinName pBtn, PinMode pBtnMode, float time) { + fTime = time; pin = new DigitalIn(pBtn, pBtnMode); + + if(fTime > 0) + timer = new Timeout; + init(); + } @@ -17,7 +23,8 @@ /******************************************************************************/ void button::init() { - bIsPressed = false; + bIsPressed = false; + bLongPress = false; bWasPressed = false; bNewState = false; bOldState = false; @@ -25,6 +32,9 @@ bBtnNewAction = false; iNumCycle = 0; + if(fTime > 0) + timer->detach(); + return; } @@ -40,16 +50,14 @@ /******************************************************************************/ void button::polling() { + bOldState = bNewState; // bNewState gets the becomes the bOldstate + bNewState = (bool)pin->read(); // update bNewState + bWasPressed = false; // reset the flag was pressed - - bOldState = bNewState; - bNewState = (bool)pin->read(); - bWasPressed = false; - - if( !bBtnNewAction and (bOldState != bNewState) ) { // if there is a action (changing signal) on the button (btn), then rise the flag bBtnNewAction - bBtnNewAction = true; - } + if(!bBtnNewAction and (bOldState != bNewState)) // if there is a action (changing signal) on the button (btn), then rise the flag bBtnNewAction + bBtnNewAction = true; + if(bBtnNewAction) { // if flag ist true (new action on the button) @@ -60,24 +68,30 @@ } else if(iNumCycle > NUMCYCLE) { // else if the max. value is reached iNumCycle = 0; // reset the counter, there is no action any more expected - bBtnNewAction = false; + bBtnNewAction = false; // there is nomore new action. - if(bNewState == PRESSED) { - bIsPressed = true; + if(bNewState == PRESSED) { // btn is pressed, then + bIsPressed = true; // set this flag true + + if(fTime > 0) // if btn has a timer, + timer->attach(this, &button::setLongPressFlag, fTime); + - } else if(bNewState == NOT_PRESSED) { - - if(bIsPressed == true) - bWasPressed = true; + } else if(bNewState == NOT_PRESSED) { // if btn is not pressed, then + if(bIsPressed == true) // if btn was pressed, then + bWasPressed = true; // set this flag true - bIsPressed = false; + bIsPressed = false; // set this flag false + + if(fTime > 0) // if btn has a timer, + timer->detach(); + bLongPress = false; } } } else { iNumCycle = 0; } - } return; @@ -98,11 +112,31 @@ /******************************************************************************/ // /******************************************************************************/ -bool button::wasPressed() -{ - if(bWasPressed) return true; +bool button::isLongPress() +{ + if(bLongPress) return true; else return false; - + } +/******************************************************************************/ +// +/******************************************************************************/ +bool button::wasPressed() +{ + if(bWasPressed) return true; + else return false; + +} + + +/******************************************************************************/ +// +/******************************************************************************/ +void button::setLongPressFlag(){ + bLongPress = true; + timer->detach(); +} + +