test
Dependencies: 4DGL-uLCD-SE mbed
main.cpp
- Committer:
- wye11
- Date:
- 2016-01-30
- Revision:
- 0:5dca0ddf051f
- Child:
- 1:232add586315
File content as of revision 0:5dca0ddf051f:
// Demo for the uLCD-144-G2 based on the work by Jim Hamblen #include "mbed.h" #include "uLCD_4DGL.h" // TX, RX, and RES pins uLCD_4DGL uLCD(p9,p10,p11); int main() { int x; int y; int radius; int vx; // Set our UART baudrate to something reasonable uLCD.baudrate(115200); // Change background color (must be called before cls) uLCD.background_color(WHITE); // Clear screen with background color uLCD.cls(); // Change background color of text uLCD.textbackground_color(WHITE); // Make some colorful text uLCD.locate(4, 1); // Move cursor uLCD.color(BLUE); uLCD.printf("This is a\n"); uLCD.locate(5, 3); // Move cursor uLCD.text_width(2); // 2x normal size uLCD.text_height(2); // 2x normal size uLCD.color(RED); // Change text color uLCD.printf("TEST"); uLCD.text_width(1); // Normal size uLCD.text_height(1); // Normal size uLCD.locate(3, 6); // Move cursor uLCD.color(BLACK); // Change text color uLCD.printf("of my new LCD"); // Initial parameters for the circle x = 50; y = 100; radius = 4; vx = 1; // Make a ball bounce back and forth while (1) { // Draw a dark green uLCD.filled_circle(x, y, radius, 0x008000); // Bounce off the edges if ((x <= radius + 1) || (x >= 126 - radius)) { vx = -1 * vx; } // Wait before erasing old circle wait(0.02); // In seconds // Erase old circle uLCD.filled_circle(x, y, radius, WHITE); // Move circle x = x + vx; } }