Dance Dance Revolution program for main mbed

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Files at this revision

API Documentation at this revision

Comitter:
wliu88
Date:
Fri Apr 29 02:04:07 2016 +0000
Commit message:
new

Changed in this revision

4DGL-uLCD-SE.lib Show annotated file Show diff for this revision Revisions of this file
SDFileSystem.lib Show annotated file Show diff for this revision Revisions of this file
arrows.h Show annotated file Show diff for this revision Revisions of this file
background.h Show annotated file Show diff for this revision Revisions of this file
globals.h Show annotated file Show diff for this revision Revisions of this file
joystick.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed-rtos.lib Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
releaser.h Show annotated file Show diff for this revision Revisions of this file
songs.h Show annotated file Show diff for this revision Revisions of this file
wave_player.lib Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/4DGL-uLCD-SE.lib	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,1 @@
+http://developer.mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SDFileSystem.lib	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/SDFileSystem/#c8f66dc765d4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/arrows.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,256 @@
+#ifndef ARROWS_H
+#define ARROWS_H
+
+
+#include "mbed.h"
+#include "globals.h"
+//arrow.h: file responsible for generating arrow
+//LEFT = 0
+//UP = 1
+//DOWN = 2
+//RIGHT = 3
+//INVALID = -1
+
+class Arrow {    
+    public:
+        int active;
+        int type;
+        int locx1;
+        int locx2;
+        int locx3;
+        int locy1;
+        int locy2;
+        int locy3;
+        int currx;
+        int curry;
+        double delay;
+        Arrow(){}
+        Arrow(int dir) {
+           type = dir;
+           if(dir != -1){ active = 0; } 
+           else {active = 1;}    
+        }
+        Arrow(int dir, double arg_delay){
+            type = dir;
+            if(dir != -1){active =0;}
+            else {active = 1;}
+            delay = arg_delay;    
+        }
+        double getDelay(){
+            return delay;
+        }            
+        void setType(int dir) {
+            type = dir;
+        }
+        int getType(){
+            return type;
+        }
+        int getActive(){
+            return active;
+        }
+        void setActive(int activepassive){
+            active = activepassive;
+        }
+        void init(int screenNum){
+            if(active){
+                switch(type){
+                    case 0:
+                        locx1 = 10;
+                        locy1 = 123;
+                        locx2 = 20;
+                        locy2 = 119;
+                        locx3 = 20;
+                        locy3 = 127;
+                        currx = 15;
+                        curry = 123;
+                        break;
+                    case 3:
+                        locx1 = 106;
+                        locy1 = 119;
+                        locx2 = 106;
+                        locy2 = 127;
+                        locx3 = 116;
+                        locy3 = 123;
+                        currx = 111;
+                        curry = 123;
+                        break;
+                    case 1:
+                        locx1 = 42;
+                        locy1 = 127;
+                        locx2 = 47;
+                        locy2 = 119;
+                        locx3 = 52;
+                        locy3 = 127;
+                        currx = 47;
+                        curry = 123;
+                        break;
+                    case 2:
+                        locx1 = 74;
+                        locy1 = 119;
+                        locx2 = 79;
+                        locy2 = 127;
+                        locx3 = 84;
+                        locy3 = 119;
+                        currx = 79;
+                        curry = 123;
+                        break;
+                    default: 
+                        //arrow has not been released/dead       
+                }
+                if(type != -1){
+                    if(screenNum==0){
+                        uLCD.triangle(locx1, locy1, locx2, locy2, locx3, locy3, 0x0000FF); 
+                    }
+                    else if (screenNum == 1) {
+                        uLCD2.triangle(locx1, locy1, locx2, locy2, locx3, locy3, 0x0000FF); 
+                    }
+                    else {
+                        uLCD.triangle(locx1, locy1, locx2, locy2, locx3, locy3, 0x0000FF); 
+                        uLCD2.triangle(locx1, locy1, locx2, locy2, locx3, locy3, 0x0000FF); 
+                    }
+                }
+            }  
+        }
+        
+        void init2(){
+            if(active){
+                switch(type){
+                    case 0:
+                        locx1 = 10;
+                        locy1 = 123;
+                        locx2 = 20;
+                        locy2 = 119;
+                        locx3 = 20;
+                        locy3 = 127;
+                        currx = 15;
+                        curry = 123;
+                        break;
+                    case 3:
+                        locx1 = 106;
+                        locy1 = 119;
+                        locx2 = 106;
+                        locy2 = 127;
+                        locx3 = 116;
+                        locy3 = 123;
+                        currx = 111;
+                        curry = 123;
+                        break;
+                    case 1:
+                        locx1 = 42;
+                        locy1 = 127;
+                        locx2 = 47;
+                        locy2 = 119;
+                        locx3 = 52;
+                        locy3 = 127;
+                        currx = 47;
+                        curry = 123;
+                        break;
+                    case 2:
+                        locx1 = 74;
+                        locy1 = 119;
+                        locx2 = 79;
+                        locy2 = 127;
+                        locx3 = 84;
+                        locy3 = 119;
+                        currx = 79;
+                        curry = 123;
+                        break;
+                    default: 
+                        //arrow has not been released/dead       
+                }
+                if(type != -1){
+                    uLCD2.triangle(locx1, locy1, locx2, locy2, locx3, locy3, 0x0000FF); 
+                }
+            }  
+        }
+
+        int update(int screenNum){
+            switch(screenNum){
+                case 0:
+                    if(type != -1){
+                        uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                        locy1 -= 9;
+                        locy2 -= 9;
+                        locy3 -= 9;
+                        //currx -= 8;
+                        curry -= 9;
+                        uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x0000FF);
+                        if(curry <= 5){
+                            uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                            active = 0;
+                            return 1;
+                        }
+                        else{
+                            return 0;
+                        }
+                    }
+                    else{return 1;}  
+                    break;
+                case 1:
+                    if(type != -1){
+                        uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                        locy1 -= 9;
+                        locy2 -= 9;
+                        locy3 -= 9;
+                        //currx -= 8;
+                        curry -= 9;
+                        uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x0000FF);
+                        if(curry <= 5){
+                            uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                            active = 0;
+                            return 1;
+                        }
+                        else{
+                            return 0;
+                        }
+                    }
+                    else{return 1;}  
+                    break;
+                default:
+                    if(type != -1){
+                        uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                        uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                        locy1 -= 9;
+                        locy2 -= 9;
+                        locy3 -= 9;
+                        //currx -= 8;
+                        curry -= 9;
+                        uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x0000FF);
+                        uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x0000FF);
+                        if(curry <= 5){
+                            uLCD.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                            uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                            active = 0;
+                            return 1;
+                        }
+                        else{
+                            return 0;
+                        }
+                    }
+                    else{return 1;}                  
+            }
+        }    
+        
+        int update2(){
+            if(type != -1){
+                uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                locy1 -= 9;
+                locy2 -= 9;
+                locy3 -= 9;
+                //currx -= 8;
+                curry -= 9;
+                uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x0000FF);
+                if(curry <= 5){
+                    uLCD2.triangle(locx1,locy1,locx2,locy2,locx3,locy3,0x000000);
+                    active = 0;
+                    return 1;
+                }
+                else{
+                    return 0;
+                }
+            }
+            else{return 1;}  
+        }                
+};
+
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/background.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,80 @@
+#include "mbed.h"
+#include "globals.h"
+
+//This file contains the code to setup the background for the game
+
+int refarrow_left_x = 15;
+int refarrow_left_y = 12;
+int refarrow_up_x = 47;
+int refarrow_up_y = 12;
+int refarrow_down_x = 79;
+int refarrow_down_y = 12;
+int refarrow_right_x = 111;
+int refarrow_right_y = 12;
+
+
+void setup_lining(){
+    uLCD.filled_rectangle(0,0,127,1,0xFF0000);
+    uLCD.filled_rectangle(0,0,1,127,0xFF0000);
+    uLCD.filled_rectangle(0,127,127,126,0xFF0000);
+    uLCD.filled_rectangle(126,127,127,0,0xFF0000);  
+    uLCD.filled_rectangle(31,0,34,127,0xFF0000);  
+    uLCD.filled_rectangle(63,0,66,127,0xFF0000); 
+    uLCD.filled_rectangle(95,0,98,127,0xFF0000); 
+}
+
+void setup_goal_arrows(){
+   //simple setup for reference arrows for Dance Dance Revolution
+   uLCD.triangle(10,12,20,8,20,16,0xBEBEBE); //left
+   uLCD.triangle(42,16,47,8,52,16,0xBEBEBEB);//up
+   uLCD.triangle(74,8,79,16,84,8,0xBEBEBE);  //down
+   uLCD.triangle(106,8,106,16,116,12,0xBEBEBEB);//right 
+}
+
+void setup_goal_arrows_complex() {
+    //left arrow
+    uLCD.filled_rectangle(8,10,23,13,0xBEBEBE);
+    uLCD.filled_rectangle(12,8,14,16,0xBEBEBE);
+}
+
+
+//
+//
+//
+//Second Screen
+void setup_lining2(){
+    uLCD2.filled_rectangle(0,0,127,1,0xFF0000);
+    uLCD2.filled_rectangle(0,0,1,127,0xFF0000);
+    uLCD2.filled_rectangle(0,127,127,126,0xFF0000);
+    uLCD2.filled_rectangle(126,127,127,0,0xFF0000);  
+    uLCD2.filled_rectangle(31,0,34,127,0xFF0000);  
+    uLCD2.filled_rectangle(63,0,66,127,0xFF0000); 
+    uLCD2.filled_rectangle(95,0,98,127,0xFF0000); 
+}
+
+void setup_goal_arrows2(){
+   //simple setup for reference arrows for Dance Dance Revolution
+   uLCD2.triangle(10,12,20,8,20,16,0xBEBEBE); //left
+   uLCD2.triangle(42,16,47,8,52,16,0xBEBEBEB);//up
+   uLCD2.triangle(74,8,79,16,84,8,0xBEBEBE);  //down
+   uLCD2.triangle(106,8,106,16,116,12,0xBEBEBEB);//right 
+}
+
+void setup_goal_arrows_complex2() {
+    //left arrow
+    uLCD2.filled_rectangle(8,10,23,13,0xBEBEBE);
+    uLCD2.filled_rectangle(12,8,14,16,0xBEBEBE);
+}
+
+
+void end_screen(){
+    uLCD.filled_rectangle(0,0,127,1,0xFF0000);
+    uLCD.filled_rectangle(0,0,1,127,0xFF0000);
+    uLCD.filled_rectangle(0,127,127,126,0xFF0000);
+    uLCD.filled_rectangle(126,127,127,0,0xFF0000);  
+    uLCD2.filled_rectangle(0,0,127,1,0x0000FF);
+    uLCD2.filled_rectangle(0,0,1,127,0x0000FF);
+    uLCD2.filled_rectangle(0,127,127,126,0x0000FF);
+    uLCD2.filled_rectangle(126,127,127,0,0x0000FF);  
+    
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/globals.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,9 @@
+#ifndef GLOBAL_H
+#define GLOBAL_H
+
+// === [global object] ===
+extern uLCD_4DGL uLCD;
+extern uLCD_4DGL uLCD2;
+
+
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/joystick.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,68 @@
+#include "mbed.h"
+ 
+class Nav_Switch
+{
+public:
+    Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire,
+               volatile bool* u, volatile bool* d, volatile bool* l, volatile bool* r, volatile bool* f, volatile int* counter);
+//boolean functions to test each switch
+    void up();
+    void down();
+    void left();
+    void right();
+    void fire();
+private:
+    InterruptIn _up;
+    InterruptIn _down;
+    InterruptIn _left;
+    InterruptIn _right;
+    InterruptIn _fire;
+    volatile bool* _u;
+    volatile bool* _d;
+    volatile bool* _l;
+    volatile bool* _r;
+    volatile bool* _f;
+    volatile int* _counter;
+ 
+};
+Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire,
+                        volatile bool* u, volatile bool* d, volatile bool* l, volatile bool* r, volatile bool* f,
+                        volatile int* counter):
+    _up(up), _down(down), _left(left), _right(right), _fire(fire),
+    _u(u), _d(d), _l(l), _r(r), _f(f),
+    _counter(counter)
+{
+    _up.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
+    _down.mode(PullUp);
+    _left.mode(PullUp);
+    _right.mode(PullUp);
+    _fire.mode(PullUp);
+    wait(0.001); //delays just a bit for pullups to pull inputs high
+    _up.fall(this, &Nav_Switch::up);
+    _down.fall(this, &Nav_Switch::down);
+    _left.fall(this, &Nav_Switch::left);
+    _right.fall(this, &Nav_Switch::right);
+    _fire.fall(this, &Nav_Switch::fire);
+}
+inline void Nav_Switch::up()
+{
+    (*_u) = true;
+    (*_counter) = ((*_counter) + 2 - 1) % 2;
+}
+inline void Nav_Switch::down()
+{
+    (*_d) = true;
+    (*_counter) = ((*_counter) + 1) % 2;
+}
+inline void Nav_Switch::left()
+{
+    (*_l) = true;
+}
+inline void Nav_Switch::right()
+{
+    (*_r) = true;
+}
+inline void Nav_Switch::fire()
+{
+    (*_f) = true;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,699 @@
+
+//FULL GAME (MAIN MBED)
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "rtos.h"
+#include "SDFileSystem.h"
+#include <string>
+#include <vector>
+#include "joystick.h"
+#include "background.h"
+#include "arrows.h"
+#include "releaser.h"
+#include "songs.h"
+
+
+Mutex mutex;
+Mutex m;
+Mutex arm;
+uLCD_4DGL uLCD2(p9,p10,p16); // serial tx, serial rx, reset pin;
+uLCD_4DGL uLCD(p28,p27,p29);
+SDFileSystem sd(p5, p6, p7, p8, "sd");
+//InterruptIn pb1(p22);
+//InterruptIn pb2(p21);
+volatile bool up1 = false;
+volatile bool down1 = false;
+volatile bool left1 = false;
+volatile bool right1 = false;
+volatile bool fire1 = false;
+volatile bool up2 = false;
+volatile bool down2 = false;
+volatile bool left2 = false;
+volatile bool right2 = false;
+volatile bool fire2 = false;
+volatile int song1 = 0;
+volatile int song2 = 0;
+Nav_Switch js1( p12, p14, p13, p15, p11, &up1, &down1, &left1, &right1, &fire1,&song1); //Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+Nav_Switch js2( p23, p25, p24, p21, p22, &up2, &down2, &left2, &right2, &fire2,&song2); //Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+// variables used for controlling the process
+volatile bool pushed1 = false;
+volatile bool pushed2 = false;
+volatile bool selected1 = false;
+volatile bool selected2 = false;
+volatile bool process1 = false;
+volatile bool process2 = false;
+volatile bool finished1 = false;
+volatile bool finished2 = false;
+ArrowReleaser ar = ArrowReleaser();
+ArrowReleaser ar2 = ArrowReleaser();
+double nextdelay = 1.0;
+int indx = 0;
+int chk;
+int chk2;
+volatile int counter = 0;
+volatile int counter2 = 0;
+volatile bool empty = false;
+volatile bool scoreScreen = false;
+DigitalOut songSelected(p19);
+DigitalOut specificSong(p20);
+
+
+
+
+vector<string> filenames;
+
+// helper function
+// read files names in dir and put them in the variable "filenames"
+void read_file_names(char *dir)
+{
+    DIR *dp;
+    struct dirent *dirp;
+    dp = opendir(dir);
+    //read all directory and file names in current directory into filename vector
+    while((dirp = readdir(dp)) != NULL) {
+        string filename = string(dirp->d_name);
+        if ((filename[0] >= 97 && filename[0] <=122) || (filename[0] >= 65 && filename[0] <=90)) {
+            filenames.push_back(filename);
+        }
+    }
+    closedir(dp);
+}
+
+void uLCD_thread(void const *args) {
+    
+    // 1. title screen
+    mutex.lock();
+    //uLCD.cls();
+    //uLCD.reset();
+    uLCD.textbackground_color(BLACK);
+    uLCD.color(RED);
+    uLCD.locate(4,0);  
+    uLCD.printf("Dance Dance");
+    uLCD.locate(4,1);
+    uLCD.printf("Revolution!");
+    uLCD.locate(6,15);
+    uLCD.printf("Player 1");
+    mutex.unlock();
+    while(!pushed1) {
+        mutex.lock();
+        uLCD.locate(4,7);
+        uLCD.printf("Press CENTER");
+        mutex.unlock();
+        Thread::wait(1000);
+        mutex.lock();
+        uLCD.locate(4,7);
+        uLCD.printf("            ");
+        mutex.unlock(); 
+        pushed1 = fire1;   
+    }
+
+    // 2. ready screen
+    mutex.lock();
+    uLCD.cls();
+    uLCD.locate(0,7);
+    uLCD.printf("Player 1 is ready!");
+    mutex.unlock();
+    Thread::wait(1000);
+    while(!pushed2) {
+        mutex.lock();
+        uLCD.locate(0,9); 
+        uLCD.printf("Wait player 2...");
+        mutex.unlock();
+    }
+
+    // 3. song selection screen
+    while(!process1) {
+        Thread::yield();
+    }
+    mutex.lock();
+    uLCD.cls();
+    uLCD.printf("Select a song");
+    mutex.unlock();
+    fire1 = false;
+    while(!selected1 || !selected2) {
+        for (int i = 0; i < filenames.size(); i++) {
+            mutex.lock();
+            if (i == song1) {
+                uLCD.color(RED);
+            } else {
+                uLCD.color(GREEN);
+            }
+            uLCD.locate(0,i+2);
+            uLCD.printf("%s\n\r", filenames[i].c_str());
+            uLCD.locate(16,i+2);
+            uLCD.printf("  ");
+            if (i == song2) {
+                uLCD.color(BLUE);
+                uLCD.locate(16,i+2);
+                uLCD.printf("<-");
+            }
+            mutex.unlock();
+        }
+        if (selected1) {
+            mutex.lock();
+            uLCD.locate(0,8);
+            uLCD.color(RED);
+            uLCD.printf("Ready!");
+            mutex.unlock();
+        }
+        selected1 = fire1;
+    }
+
+
+    // 5. count down
+    mutex.lock();
+    uLCD.cls();
+    uLCD.color(RED);
+    uLCD.printf("%s\n\r", filenames[song1].c_str());
+    uLCD.locate(0,1);
+    uLCD.printf("is picked");
+    mutex.unlock();
+    while(!process2) {
+        Thread::yield();
+    }
+    mutex.lock();
+    uLCD.cls();
+    uLCD.text_width(4); //4X size text
+    uLCD.text_height(4);
+    mutex.unlock();
+    uLCD.color(RED);
+    for (int i=5; i>=0; --i) {
+        mutex.lock();
+        uLCD.locate(1,2);
+        uLCD.printf("%2D",i);
+        mutex.unlock();
+        Thread::wait(1000);
+    }
+    finished1 = true;
+}
+
+void uLCD2_thread(void const *args) {
+    
+    // 1. title screen
+    mutex.lock();
+    //uuLCD2.cls();
+    //uuLCD2.reset();
+    uLCD2.textbackground_color(BLACK);
+    uLCD2.color(BLUE);
+    uLCD2.locate(4,0);  
+    uLCD2.printf("Dance Dance");
+    uLCD2.locate(4,1);
+    uLCD2.printf("Revolution!");
+    uLCD2.locate(6,15);
+    uLCD2.printf("Player 2");
+    mutex.unlock();
+    while(!pushed2) {
+        mutex.lock();
+        uLCD2.locate(4,7);
+        uLCD2.printf("Press CENTER");
+        mutex.unlock();
+        wait(1);
+        mutex.lock();
+        uLCD2.locate(4,7);
+        uLCD2.printf("            ");
+        mutex.unlock();   
+        pushed2 = fire2; 
+    }
+
+    // 2. ready screen
+    mutex.lock();
+    uLCD2.cls();
+    uLCD2.locate(0,7);
+    uLCD2.printf("Player 2 is ready!");
+    mutex.unlock();
+    Thread::wait(1000);
+    while(!pushed1){
+        mutex.lock();
+        uLCD2.locate(0,9); 
+        uLCD2.printf("Wait player 1...");
+        mutex.unlock();
+    }
+
+    // 3. song selection screen
+    Thread::wait(1000);
+    process1 = true;
+    mutex.lock();
+    uLCD2.cls();
+    uLCD2.printf("Select a song");
+    mutex.unlock();
+    fire2 = false;
+    while(!selected2 || !selected1) {
+        for (int i = 0; i < filenames.size(); i++) {
+            mutex.lock();
+            if (i == song2) {
+                uLCD2.color(BLUE);
+            } else {
+                uLCD2.color(GREEN);
+            }
+            uLCD2.locate(0,i+2);
+            uLCD2.printf("%s\n\r", filenames[i].c_str());
+            uLCD2.locate(16,i+2);
+            uLCD2.printf("  ");
+            // add a marker to notify player 2 about player 1's selection
+            if (i == song1) {
+                uLCD2.color(RED);
+                uLCD2.locate(16,i+2);
+                uLCD2.printf("<-");
+            }
+            mutex.unlock();
+        }
+        if (selected2) {
+            mutex.lock();
+            uLCD2.locate(0,8);
+            uLCD2.color(BLUE);
+            uLCD2.printf("Ready!");
+            mutex.unlock();
+        }
+        selected2 = fire2;
+    }
+
+    // 5. count down
+    mutex.lock();
+    uLCD2.cls();
+    uLCD2.color(BLUE);
+    uLCD2.printf("%s\n\r", filenames[song1].c_str());
+    uLCD2.locate(0,1);
+    uLCD2.printf("is picked");
+    mutex.unlock();
+    Thread::wait(3000);
+    process2 = true;
+    mutex.lock();
+    uLCD2.cls();
+    uLCD2.text_width(4); //4X size text
+    uLCD2.text_height(4);
+    mutex.unlock();
+    uLCD2.color(BLUE);
+    for (int i=5; i>=0; --i) {
+        mutex.lock();
+        uLCD2.locate(1,2);
+        uLCD2.printf("%2D",i);
+        mutex.unlock();
+        Thread::wait(1000);
+    }
+    finished2 = true;
+}
+
+//GAME
+
+void arrowreleasing_thread1(void const *args) {
+    Thread::wait(100);
+    if(!song1){
+        while(1){
+            chk = 0; chk2 =0;
+            while(!chk && !chk2){
+                arm.lock();
+                m.lock();
+                chk = ar.ReleaseArrow(DemoArray2,indx,2);
+                m.unlock();
+                arm.unlock();
+                Thread::wait(100);
+            }
+            indx++;
+            if(indx == 53){
+                arm.lock();
+                ar.setTermStatus(1);
+                arm.unlock();
+                break;
+            }
+            nextdelay = DemoArray2[indx-1].getDelay();
+            Thread::wait(nextdelay*1000);         
+        }
+    }
+    else{
+        while(1){
+            chk = 0; chk2 =0;
+            while(!chk && !chk2){
+                arm.lock();
+                m.lock();
+                chk = ar.ReleaseArrow(DemoArray,indx,2);
+                m.unlock();
+                arm.unlock();
+                Thread::wait(100);
+            }
+            indx++;
+            if(indx == 53){
+                arm.lock();
+                ar.setTermStatus(1);
+                arm.unlock();
+                break;
+            }
+            nextdelay = DemoArray[indx-1].getDelay();
+            Thread::wait(nextdelay*1000);         
+        }
+    }
+}
+
+void arrowdrawing_thread1(void const *args){
+    int term;
+    while(!scoreScreen){
+        for(int i=0; i< 5; i++){
+            arm.lock();
+            if(ar.ActiveArrows[i].getActive()){
+                m.lock();
+                term = ar.ActiveArrows[i].update(2);
+                m.unlock();
+                if(term){
+                    ar.ActiveArrows[i].setActive(0);
+                    m.lock();
+                    setup_goal_arrows();
+                    uLCD.locate(0,0);
+                    uLCD.printf("%d",counter);
+                    setup_goal_arrows2();
+                    uLCD2.locate(0,0);
+                    uLCD2.printf("%d",counter2);
+                    m.unlock();
+                    term = 0;
+                }
+            }
+            arm.unlock();  
+        }
+        /*arm.lock();
+        if(empty && ar.getTermStatus()){
+           arm.unlock();
+           //Song has ended and all arrows have ended
+           scoreScreen = true;
+           break; 
+        }*/
+    }
+    
+}
+
+
+void joystick2_thread(void const *args) {
+    while(!scoreScreen){
+      if(left2){
+        left2 = false;
+        for(int i=0; i < 5; i++){
+            arm.lock();
+            if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 0 && abs(ar.ActiveArrows[i].curry - refarrow_left_y) <= 10){
+                arm.unlock();
+                counter2++;
+                m.lock();
+                uLCD2.locate(0,0);
+                uLCD2.printf("%d",counter2);
+                m.unlock();
+                break;    
+            }
+            arm.unlock();
+        }
+        m.lock();
+        uLCD2.circle(refarrow_left_x,refarrow_left_y,10,0x00FF00);
+        m.unlock();
+        wait(0.04);
+        m.lock();
+        uLCD2.circle(refarrow_left_x,refarrow_left_y,10,0x000000);
+        uLCD2.locate(0,0);
+        uLCD2.printf("%d",counter2);
+        m.unlock();
+        }
+        if(right2){
+            right2 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 3 && abs(ar.ActiveArrows[i].curry - refarrow_right_y) <= 10){
+                    arm.unlock();
+                    counter2++;
+                    m.lock();
+                    uLCD2.locate(0,0);
+                    uLCD2.printf("%d",counter2);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD2.circle(refarrow_right_x,refarrow_right_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD2.circle(refarrow_right_x,refarrow_right_y,10,0x000000);
+            uLCD2.locate(0,0);
+            uLCD2.printf("%d",counter2);
+            m.unlock();
+        }
+        if(up2){
+            up2 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 1 && abs(ar.ActiveArrows[i].curry - refarrow_up_y) <= 10){
+                    arm.unlock();
+                    counter2++;
+                    m.lock();
+                    uLCD2.locate(0,0);
+                    uLCD2.printf("%d",counter2);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD2.circle(refarrow_up_x,refarrow_up_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD2.circle(refarrow_up_x,refarrow_up_y,10,0x000000);
+            uLCD2.locate(0,0);
+            uLCD2.printf("%d",counter2);
+            m.unlock();
+        }
+        if(down2){
+            down2 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 2 && abs(ar.ActiveArrows[i].curry - refarrow_down_y) <= 10){
+                    arm.unlock();
+                    counter2++;
+                    m.lock();
+                    uLCD2.locate(0,0);
+                    uLCD2.printf("%d",counter2);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD2.circle(refarrow_down_x,refarrow_down_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD2.circle(refarrow_down_x,refarrow_down_y,10,0x000000);
+            uLCD2.locate(0,0);
+            uLCD2.printf("%d",counter2);
+            m.unlock();
+        }
+        Thread::wait(10);  
+        
+    }    
+}
+
+
+int main()
+{
+    
+    uLCD.baudrate(3000000);
+    uLCD2.baudrate(3000000);
+    read_file_names("/sd/wavfiles");
+    Thread thread1(uLCD_thread);
+    Thread thread2(uLCD2_thread);
+    while(true)
+    {
+        if(finished1 && finished2){
+            thread1.terminate();
+            thread2.terminate();
+            uLCD.cls();
+            uLCD2.cls();
+            break;
+        }
+    }
+    
+    songSelected = 1;
+    specificSong = song1;
+    
+    //GAME
+    uLCD.baudrate(8000);
+    uLCD2.baudrate(8000);
+    uLCD.color(GREEN);
+    uLCD2.color(GREEN);
+    uLCD.locate(0,0);
+    uLCD.printf("%d",counter);
+    setup_lining();
+    setup_goal_arrows();
+    uLCD2.locate(0,0);
+    uLCD2.printf("%d",counter);
+    setup_lining2();
+    setup_goal_arrows2();
+    wait(1);
+    Thread t1(arrowreleasing_thread1);
+    t1.set_priority(osPriorityRealtime);
+    Thread t2(arrowdrawing_thread1);
+    Thread t3(joystick2_thread);
+    t3.set_priority(osPriorityHigh);
+    while(1){
+        
+        if(left1){
+            left1 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 0 && abs(ar.ActiveArrows[i].curry - refarrow_left_y) <= 10){
+                    arm.unlock();
+                    counter++;
+                    m.lock();
+                    uLCD.locate(0,0);
+                    uLCD.printf("%d",counter);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD.circle(refarrow_left_x,refarrow_left_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD.circle(refarrow_left_x,refarrow_left_y,10,0x000000);uLCD.locate(0,0);
+            uLCD.locate(0,0);
+            uLCD.printf("%d",counter);
+            m.unlock();
+        }
+        if(right1){
+            right1 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 3 && abs(ar.ActiveArrows[i].curry - refarrow_right_y) <= 10){
+                    arm.unlock();
+                    counter++;
+                    m.lock();
+                    uLCD.locate(0,0);
+                    uLCD.printf("%d",counter);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD.circle(refarrow_right_x,refarrow_right_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD.circle(refarrow_right_x,refarrow_right_y,10,0x000000);
+            uLCD.locate(0,0);
+            uLCD.printf("%d",counter);
+            m.unlock();
+        }
+        if(up1){
+            up1 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 1 && abs(ar.ActiveArrows[i].curry - refarrow_up_y) <= 10){
+                    arm.unlock();
+                    counter++;
+                    m.lock();
+                    uLCD.locate(0,0);
+                    uLCD.printf("%d",counter);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD.circle(refarrow_up_x,refarrow_up_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD.circle(refarrow_up_x,refarrow_up_y,10,0x000000);
+            uLCD.locate(0,0);
+            uLCD.printf("%d",counter);
+            m.unlock();
+        }
+        if(down1){
+            down1 = false;
+            for(int i=0; i < 5; i++){
+                arm.lock();
+                if(ar.ActiveArrows[i].getActive() && ar.ActiveArrows[i].getType() == 2 && abs(ar.ActiveArrows[i].curry - refarrow_down_y) <= 10){
+                    arm.unlock();
+                    counter++;
+                    m.lock();
+                    uLCD.locate(0,0);
+                    uLCD.printf("%d",counter);
+                    m.unlock();
+                    break;    
+                }
+                arm.unlock();
+            }
+            m.lock();
+            uLCD.circle(refarrow_down_x,refarrow_down_y,10,0x00FF00);
+            m.unlock();
+            wait(0.04);
+            m.lock();
+            uLCD.circle(refarrow_down_x,refarrow_down_y,10,0x000000);
+            uLCD.locate(0,0);
+            uLCD.printf("%d",counter);
+            m.unlock();
+        }
+        if(fire1){
+            //nothing  
+        }
+        arm.lock();
+        if(ar.getTermStatus()){
+           empty = true;
+           for(int i=0; i < 5; i++){
+                if(ar.ActiveArrows[i].getActive()) {
+                    empty = false;
+                    break;
+                }   
+            }
+            if(empty) {
+                scoreScreen = true;
+                uLCD.cls();
+                uLCD2.cls();
+                break;
+            }
+        }
+        arm.unlock();
+        wait(0.01);
+    }
+    
+    //End of game
+    uLCD.cls();
+    uLCD2.cls();
+    if(counter > counter2){
+        end_screen();
+        uLCD.locate(6,6);
+        uLCD.color(GREEN);
+        uLCD.printf("YOU WIN!\n   PLAYER 1 WINS!");
+        uLCD2.locate(5,6);
+        uLCD2.color(RED);
+        uLCD2.printf("YOU LOSE!\n   PLAYER 1 WINS!");
+        end_screen();
+    }
+    else if (counter2 > counter) {
+        end_screen();
+        uLCD.locate(5,6);
+        uLCD.color(RED);
+        uLCD.printf("YOU LOSE!\n   PLAYER 2 WINS!");
+        uLCD2.locate(6,6);
+        uLCD.color(GREEN);
+        uLCD2.printf("YOU WIN!\n   PLAYER 2 WINS!");
+        end_screen();
+    }
+    else {
+        end_screen();
+        uLCD.locate(7,7);
+        uLCD.printf("DRAW");
+        uLCD2.locate(7,7);
+        uLCD2.printf("DRAW");
+        end_screen();
+    }
+    wait(5);
+    uLCD.cls();
+    uLCD2.cls();
+    end_screen();
+    uLCD.locate(6,6);
+    uLCD.color(GREEN);
+    uLCD.printf("Thanks\n   for playing!");
+    uLCD2.locate(6,6);
+    uLCD2.color(GREEN);
+    uLCD2.printf("Thanks\n   for playing!");
+    end_screen();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed-rtos.lib	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,1 @@
+https://developer.mbed.org/users/wliu88/code/mbed-rtos/#94371fac911d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/aae6fcc7d9bb
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/releaser.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,64 @@
+#ifndef RELEASER_H
+#define RELEASER_H
+
+
+#include "mbed.h"
+#include "arrows.h"
+
+//releaser.h: responsible for keeping track of arrows that are active on the screen
+
+class ArrowReleaser {
+    private:
+        int terminate;
+    public:
+        Arrow ActiveArrows [10];  
+        ArrowReleaser(){
+            for(int i=0; i< 10; i++){
+                ActiveArrows[i] = Arrow(-1);   
+            } 
+            terminate = 0;    
+        }
+        int ReleaseArrow(Arrow songArrows[], int indexSongArray, int screens){
+            for(int i=0; i< 10; i++){
+                if(!ActiveArrows[i].getActive()){
+                    //Empty space
+                    ActiveArrows[i] = songArrows[indexSongArray];
+                    if(ActiveArrows[i].getType() == -1){
+                        ActiveArrows[i].setActive(0);    
+                    }
+                    else {
+                        ActiveArrows[i].setActive(1);
+                    }    
+                    ActiveArrows[i].init(screens);
+                    return 1;
+                }   
+            }
+            return 0;
+        }      
+        int ReleaseArrow2(Arrow songArrows[], int indexSongArray){
+            for(int i=0; i< 7; i++){
+                if(!ActiveArrows[i].getActive()){
+                    //Empty space
+                    ActiveArrows[i] = songArrows[indexSongArray];
+                    if(ActiveArrows[i].getType() == -1){
+                        ActiveArrows[i].setActive(0);    
+                    }
+                    else {
+                        ActiveArrows[i].setActive(1);
+                    }    
+                    ActiveArrows[i].init2();
+                    return 1;
+                }   
+            }
+            return 0;
+        }          
+        int getTermStatus(){
+            return terminate;
+        }
+        void setTermStatus(int status){
+            terminate = status;
+        }
+    
+};
+
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/songs.h	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,447 @@
+#ifndef SONGS_H
+#define SONGS_H
+
+#include "arrows.h"
+
+Arrow DemoArray[60] = {
+    Arrow(1,0.50),
+    Arrow(1,0.50),
+    Arrow(1,0.50),
+    Arrow(3,0.70),
+    Arrow(1,0.80),
+    Arrow(0,1.20),
+    Arrow(1,1.20),
+    Arrow(3,1.10),
+    Arrow(3,0.50),
+    Arrow(1,0.90),
+    Arrow(0,1.10),
+    Arrow(0,0.80),
+    Arrow(3,0.60),
+    Arrow(3,1.20),
+    Arrow(2,0.70),
+    Arrow(3,0.80),
+    Arrow(0,1.20),
+    Arrow(2,0.80),
+    Arrow(2,0.50),
+    Arrow(0,0.70),
+    Arrow(2,0.90),
+    Arrow(2,0.60),
+    Arrow(1,0.50),
+    Arrow(3,0.70),
+    Arrow(2,1.10),
+    Arrow(2,1.00),
+    Arrow(0,1.10),
+    Arrow(0,0.90),
+    Arrow(1,1.20),
+    Arrow(2,0.70),
+    Arrow(0,0.60),
+    Arrow(1,1.10),
+    Arrow(3,0.90),
+    Arrow(2,1.10),
+    Arrow(3,1.20),
+    Arrow(1,0.50),
+    Arrow(1,1.00),
+    Arrow(2,1.10),
+    Arrow(1,0.50),
+    Arrow(0,0.50),
+    Arrow(0,0.70),
+    Arrow(2,1.10),
+    Arrow(2,0.80),
+    Arrow(0,1.00),
+    Arrow(3,0.50),
+    Arrow(2,0.50),
+    Arrow(3,0.80),
+    Arrow(0,1.10),
+    Arrow(2,0.60),
+    Arrow(3,0.90),
+    Arrow(3,1.00),
+    Arrow(2,0.60),
+    Arrow(0,0.80),
+    Arrow(0,0.80),
+    Arrow(2,1.10),
+    Arrow(3,0.90),
+    Arrow(3,1.00),
+    Arrow(2,0.60),
+    Arrow(0,0.80),
+    Arrow(0,0.80)};
+Arrow DemoArray2[60] = {
+    Arrow(3,0.70),
+    Arrow(1,0.90),
+    Arrow(1,1.10),
+    Arrow(2,0.70),
+    Arrow(0,1.30),
+    Arrow(3,1.10),
+    Arrow(2,1.20),
+    Arrow(0,0.80),
+    Arrow(0,1.10),
+    Arrow(3,0.90),
+    Arrow(1,1.10),
+    Arrow(3,1.00),
+    Arrow(1,1.30),
+    Arrow(0,0.80),
+    Arrow(3,1.00),
+    Arrow(3,1.00),
+    Arrow(3,0.70),
+    Arrow(2,1.00),
+    Arrow(1,1.00),
+    Arrow(0,0.70),
+    Arrow(0,0.90),
+    Arrow(3,1.00),
+    Arrow(1,1.00),
+    Arrow(3,0.90),
+    Arrow(2,1.20),
+    Arrow(0,0.80),
+    Arrow(0,1.20),
+    Arrow(2,0.90),
+    Arrow(0,1.20),
+    Arrow(2,1.00),
+    Arrow(3,0.90),
+    Arrow(2,0.80),
+    Arrow(1,1.10),
+    Arrow(2,1.00),
+    Arrow(3,1.20),
+    Arrow(2,1.20),
+    Arrow(1,0.80),
+    Arrow(2,1.20),
+    Arrow(0,1.30),
+    Arrow(1,0.80),
+    Arrow(0,1.20),
+    Arrow(3,0.90),
+    Arrow(2,0.90),
+    Arrow(3,1.00),
+    Arrow(2,1.10),
+    Arrow(3,0.70),
+    Arrow(2,1.10),
+    Arrow(0,0.80),
+    Arrow(2,1.30),
+    Arrow(2,1.10),
+    Arrow(3,1.30),
+    Arrow(0,1.00),
+    Arrow(0,1.00),
+    Arrow(2,1.10),
+    Arrow(3,1.10),
+    Arrow(2,1.20),
+    Arrow(1,0.80),
+    Arrow(0,0.80),
+    Arrow(1,0.90),
+    Arrow(2,1.00)};
+
+    
+    
+//Arrow sequence for Animals.wav  
+/*Arrow AnimalArray[312] = {
+    Arrow(3,1.00),
+    Arrow(3,0.80),
+    Arrow(0,0.50),
+    Arrow(2,0.50),
+    Arrow(3,1.00),
+    Arrow(1,0.50),
+    Arrow(2,0.50),
+    Arrow(1,0.70),
+    Arrow(1,0.60),
+    Arrow(0,0.70),
+    Arrow(1,0.80),
+    Arrow(0,0.90),
+    Arrow(1,0.80),
+    Arrow(0,0.90),
+    Arrow(1,0.70),
+    Arrow(0,0.70),
+    Arrow(1,0.70),
+    Arrow(1,0.70),
+    Arrow(2,0.80),
+    Arrow(1,0.90),
+    Arrow(0,0.90),
+    Arrow(1,1.00),
+    Arrow(3,0.80),
+    Arrow(1,0.80),
+    Arrow(0,0.80),
+    Arrow(0,0.50),
+    Arrow(1,0.90),
+    Arrow(3,1.00),
+    Arrow(2,0.70),
+    Arrow(2,0.90),
+    Arrow(3,0.50),
+    Arrow(0,0.70),
+    Arrow(0,0.50),
+    Arrow(1,0.60),
+    Arrow(0,0.90),
+    Arrow(1,0.70),
+    Arrow(1,0.60),
+    Arrow(1,0.90),
+    Arrow(0,1.00),
+    Arrow(3,0.50),
+    Arrow(3,0.50),
+    Arrow(1,0.60),
+    Arrow(0,0.70),
+    Arrow(3,1.00),
+    Arrow(3,1.00),
+    Arrow(1,0.80),
+    Arrow(0,0.50),
+    Arrow(1,0.50),
+    Arrow(3,0.70),
+    Arrow(0,0.50),
+    Arrow(2,0.70),
+    Arrow(1,0.70),
+    Arrow(0,0.80),
+    Arrow(2,0.60),
+    Arrow(1,0.50),
+    Arrow(3,0.90),
+    Arrow(2,0.50),
+    Arrow(0,0.60),
+    Arrow(0,0.50),
+    Arrow(2,0.70),
+    Arrow(3,0.80),
+    Arrow(0,0.90),
+    Arrow(0,0.90),
+    Arrow(0,0.80),
+    Arrow(3,0.60),
+    Arrow(2,0.70),
+    Arrow(2,0.60),
+    Arrow(2,0.60),
+    Arrow(0,0.60),
+    Arrow(2,0.50),
+    Arrow(2,0.70),
+    Arrow(2,0.50),
+    Arrow(0,0.70),
+    Arrow(2,0.70),
+    Arrow(0,0.60),
+    Arrow(1,0.50),
+    Arrow(3,0.90),
+    Arrow(1,1.00),
+    Arrow(0,0.70),
+    Arrow(2,0.60),
+    Arrow(1,0.90),
+    Arrow(3,0.60),
+    Arrow(1,0.70),
+    Arrow(2,0.60),
+    Arrow(3,1.00),
+    Arrow(2,0.90),
+    Arrow(1,0.90),
+    Arrow(1,0.60),
+    Arrow(3,1.00),
+    Arrow(2,0.60),
+    Arrow(1,0.50),
+    Arrow(2,0.70),
+    Arrow(0,1.00),
+    Arrow(3,0.50),
+    Arrow(3,0.50),
+    Arrow(2,0.90),
+    Arrow(1,1.00),
+    Arrow(1,0.80),
+    Arrow(1,1.00),
+    Arrow(3,0.80),
+    Arrow(0,0.90),
+    Arrow(1,0.90),
+    Arrow(0,0.80),
+    Arrow(1,0.80),
+    Arrow(2,0.80),
+    Arrow(0,0.70),
+    Arrow(0,0.80),
+    Arrow(2,0.50),
+    Arrow(3,1.00),
+    Arrow(2,1.00),
+    Arrow(3,0.50),
+    Arrow(1,0.70),
+    Arrow(3,0.70),
+    Arrow(0,0.50),
+    Arrow(0,0.90),
+    Arrow(1,1.00),
+    Arrow(1,0.80),
+    Arrow(1,0.60),
+    Arrow(0,0.90),
+    Arrow(3,0.70),
+    Arrow(1,0.80),
+    Arrow(2,0.50),
+    Arrow(3,0.60),
+    Arrow(3,0.90),
+    Arrow(0,0.90),
+    Arrow(2,0.90),
+    Arrow(0,0.90),
+    Arrow(2,0.60),
+    Arrow(3,0.60),
+    Arrow(1,0.70),
+    Arrow(1,0.70),
+    Arrow(3,0.50),
+    Arrow(3,0.70),
+    Arrow(1,1.00),
+    Arrow(0,0.50),
+    Arrow(3,0.90),
+    Arrow(1,0.90),
+    Arrow(1,0.80),
+    Arrow(0,0.80),
+    Arrow(2,1.00),
+    Arrow(3,0.60),
+    Arrow(2,0.50),
+    Arrow(3,1.00),
+    Arrow(1,0.60),
+    Arrow(0,0.90),
+    Arrow(2,1.00),
+    Arrow(1,0.50),
+    Arrow(3,0.60),
+    Arrow(1,0.80),
+    Arrow(2,0.50),
+    Arrow(1,0.70),
+    Arrow(2,0.50),
+    Arrow(1,0.90),
+    Arrow(2,0.60),
+    Arrow(1,0.80),
+    Arrow(0,0.80),
+    Arrow(0,0.60),
+    Arrow(2,0.60),
+    Arrow(0,0.60),
+    Arrow(3,1.00),
+    Arrow(1,0.90),
+    Arrow(0,1.00),
+    Arrow(2,1.00),
+    Arrow(3,0.80),
+    Arrow(0,0.70),
+    Arrow(1,0.50),
+    Arrow(1,0.90),
+    Arrow(1,0.90),
+    Arrow(2,0.90),
+    Arrow(2,0.70),
+    Arrow(0,0.70),
+    Arrow(0,0.60),
+    Arrow(1,0.80),
+    Arrow(0,0.70),
+    Arrow(0,0.50),
+    Arrow(1,0.50),
+    Arrow(3,0.70),
+    Arrow(1,0.70),
+    Arrow(2,0.60),
+    Arrow(0,0.70),
+    Arrow(3,0.50),
+    Arrow(1,0.90),
+    Arrow(2,0.50),
+    Arrow(1,0.80),
+    Arrow(1,0.50),
+    Arrow(2,0.90),
+    Arrow(1,0.50),
+    Arrow(3,0.60),
+    Arrow(1,1.00),
+    Arrow(1,1.00),
+    Arrow(1,1.00),
+    Arrow(3,0.80),
+    Arrow(3,0.80),
+    Arrow(3,0.90),
+    Arrow(0,0.50),
+    Arrow(3,0.70),
+    Arrow(3,0.60),
+    Arrow(0,0.60),
+    Arrow(0,0.60),
+    Arrow(2,0.90),
+    Arrow(3,1.00),
+    Arrow(0,0.60),
+    Arrow(3,0.50),
+    Arrow(1,1.00),
+    Arrow(2,0.60),
+    Arrow(2,0.50),
+    Arrow(3,0.50),
+    Arrow(0,0.50),
+    Arrow(2,0.90),
+    Arrow(0,0.60),
+    Arrow(3,0.90),
+    Arrow(3,0.50),
+    Arrow(3,0.90),
+    Arrow(3,0.80),
+    Arrow(3,0.50),
+    Arrow(1,0.90),
+    Arrow(1,0.80),
+    Arrow(0,0.70),
+    Arrow(2,0.60),
+    Arrow(3,0.90),
+    Arrow(1,1.00),
+    Arrow(0,0.60),
+    Arrow(0,0.90),
+    Arrow(0,1.00),
+    Arrow(3,0.50),
+    Arrow(2,0.50),
+    Arrow(3,1.00),
+    Arrow(0,0.70),
+    Arrow(0,0.70),
+    Arrow(2,0.60),
+    Arrow(1,0.50),
+    Arrow(0,0.70),
+    Arrow(2,0.60),
+    Arrow(0,0.50),
+    Arrow(0,0.70),
+    Arrow(1,0.70),
+    Arrow(1,0.70),
+    Arrow(1,1.00),
+    Arrow(3,0.80),
+    Arrow(1,1.00),
+    Arrow(3,1.00),
+    Arrow(0,0.80),
+    Arrow(0,0.50),
+    Arrow(2,0.70),
+    Arrow(0,0.60),
+    Arrow(1,0.70),
+    Arrow(3,0.90),
+    Arrow(2,1.00),
+    Arrow(2,1.00),
+    Arrow(0,1.00),
+    Arrow(3,0.90),
+    Arrow(2,0.80),
+    Arrow(3,0.70),
+    Arrow(1,1.00),
+    Arrow(0,0.60),
+    Arrow(0,0.80),
+    Arrow(2,0.60),
+    Arrow(2,0.90),
+    Arrow(1,0.90),
+    Arrow(3,0.50),
+    Arrow(2,0.90),
+    Arrow(2,0.90),
+    Arrow(2,0.90),
+    Arrow(2,0.50),
+    Arrow(3,0.60),
+    Arrow(1,0.90),
+    Arrow(2,0.70),
+    Arrow(0,1.00),
+    Arrow(3,0.60),
+    Arrow(1,0.90),
+    Arrow(0,0.70),
+    Arrow(2,0.90),
+    Arrow(3,0.60),
+    Arrow(0,0.70),
+    Arrow(3,0.80),
+    Arrow(2,0.80),
+    Arrow(1,0.90),
+    Arrow(3,0.70),
+    Arrow(2,1.00),
+    Arrow(3,0.80),
+    Arrow(0,1.00),
+    Arrow(3,0.50),
+    Arrow(1,0.90),
+    Arrow(2,0.80),
+    Arrow(0,0.80),
+    Arrow(3,0.90),
+    Arrow(0,1.00),
+    Arrow(3,1.00),
+    Arrow(0,0.80),
+    Arrow(0,0.60),
+    Arrow(2,0.60),
+    Arrow(2,0.70),
+    Arrow(2,0.90),
+    Arrow(2,0.90),
+    Arrow(0,0.50),
+    Arrow(2,0.90),
+    Arrow(2,0.90),
+    Arrow(3,0.60),
+    Arrow(3,0.50),
+    Arrow(0,0.70),
+    Arrow(2,0.50),
+    Arrow(3,0.60),
+    Arrow(0,0.90),
+    Arrow(0,0.60),
+    Arrow(1,1.00),
+    Arrow(3,0.60),
+    Arrow(2,0.80),
+    Arrow(3,0.60),
+    Arrow(2,0.80),
+    Arrow(3,0.90),
+    Arrow(2,0.90),
+    Arrow(2,1.00)  
+};*/
+  
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wave_player.lib	Fri Apr 29 02:04:07 2016 +0000
@@ -0,0 +1,1 @@
+http://developer.mbed.org/users/sravet/code/wave_player/#acc3e18e77ad