Simple Pong game on NokiaLCD with PS2
Dependencies: mbed PS2 NokiaLCD
paddle.cpp
- Committer:
- wjohnsto
- Date:
- 2011-02-28
- Revision:
- 2:d1031c73e187
- Parent:
- 1:3cc8b1413557
File content as of revision 2:d1031c73e187:
#include "mbed.h" #include "paddle.h" Paddle::Paddle() { int x=y=width=height=color=score=0; lives = 3; } Paddle::Paddle(int x, int y, int w, int h, int c, int l, int s) : x(x), y(y), width(w), height(h), color(c), lives(l), score(s) {} /* * Member Function move: * Description: Colors in the previous paddle black * and moves paddle to new position. */ void Paddle::move(NokiaLCD &lcd, int increment) { draw(lcd, true); y += increment; } /* * Member Function moveCPU: * Description: Colors in the previous paddle black * and moves paddle to new position. * inc variable allows paddle to only move every * other function call. */ void Paddle::moveCPU(NokiaLCD &lcd, int _y) { static int inc = 1; draw(lcd, true); if(_y>y+height/2 && y+height<130) y += inc; else if(_y+5<y+height/2 && y>0) y -= inc; inc = (inc) ? 0 : 1; } void Paddle::draw(NokiaLCD &lcd, bool isBlack) const { lcd.fill(x, y, width, height, (isBlack) ? 0x000000 : color); } bool Paddle::loseLife() { return --lives; } void Paddle::addPoint() { ++score; } int Paddle::size() const { return width*height; } int Paddle::getWidth() const { return width; } int Paddle::getHeight() const { return height; } int Paddle::getX() const { return x; } int Paddle::getY() const { return y; } int Paddle::getLives() const { return lives; } int Paddle::getScore() const { return score; } void Paddle::setLives(int l) { lives = l; }