Simple Pong game on NokiaLCD with PS2

Dependencies:   mbed PS2 NokiaLCD

Revision:
0:93dce1e528b9
Child:
1:3cc8b1413557
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ball.h	Sun Feb 27 23:35:17 2011 +0000
@@ -0,0 +1,26 @@
+#include "NokiaLCD.h"
+
+class Ball {
+  /* This class creates a ball object */
+  
+  // Attributes
+  int x,y,width,height,color,xInc,yInc;
+
+public:
+  // Constructor
+  Ball();
+  Ball(int x, int y, int w, int h, int c, int xi, int yi);
+  
+  // Member functions
+  void move(NokiaLCD &lcd);
+  void draw(NokiaLCD &lcd, bool isBlack) const;
+  int getX() const;
+  int getY() const;
+  bool hitX();
+  bool hitY();
+  bool hitP1(int _x, int _y, int _height);
+  bool hitP2(int _x, int _y, int _height);
+  int size() const;
+  void reverseX();
+  void reverseY();
+};
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