TM1638 LED controller. Max 80 LEDs, Max 24 Key scan. Supports LED&KEY, QYF-TM1638 and JY-LKM1638 module.
Dependents: mbed_TM1638 Otjimaniya RL0201-V1
See here for more information.
Font_7Seg.h
- Committer:
- wim
- Date:
- 2016-01-31
- Revision:
- 4:b2bbdc58967e
- Parent:
- 2:532ce15ea9ec
File content as of revision 4:b2bbdc58967e:
/* mbed LED Font Library, for TM1638 LED Controller * Copyright (c) 2015, v01: WH, Initial version, Test in LEDKEY8 * 2016, v02: WH, Added ASCII alphabet, changed fonttable into short * 2016, v03: WH, Added QYF-TM1638 and LKM1638 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MBED_FONT_7SEG_H #define MBED_FONT_7SEG_H // Select one of the testboards for TM1638 controller #include "TM1638_Config.h" #if ((LEDKEY8_TEST == 1) || (TM1638_TEST == 1)) // Segment bit positions for 7 Segment display using the LEDKEY8 mapping for TM1638 // Modify this table for different 'bit-to-segment' mappings. The ASCII character defines and the FONT_7S const table below // will be adapted automatically according to the bit-to-segment mapping. Obviously this will only work when the segment // mapping is identical for every digit position. This will be the case unless the hardware designer really hates software developers. // // A // ----- // | | // F | | B // | G | // ----- // | | // E | | C // | | // ----- * DP // D // #define S7_A 0x0001 #define S7_B 0x0002 #define S7_C 0x0004 #define S7_D 0x0008 #define S7_E 0x0010 #define S7_F 0x0020 #define S7_G 0x0040 #define S7_DP 0x0080 //Mask for blending out and setting 7 segments digits #define MASK_7S_ALL = (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F | S7_G} //Icons Grid 1 #define S7_DP1 0x0080 #define S7_LD1 0x0100 #define S7_ICON_GR1 (S7_LD1) //#define S7_ICON_GR1 (S7_LD1 | S7_DP1) //Icons Grid 2 #define S7_DP2 0x0080 #define S7_LD2 0x0100 #define S7_ICON_GR2 (S7_LD2) //#define S7_ICON_GR2 (S7_LD2 | S7_DP2) //Icons Grid 3 #define S7_DP3 0x0080 #define S7_LD3 0x0100 #define S7_ICON_GR3 (S7_LD3) //#define S7_ICON_GR3 (S7_LD3 | S7_DP3) //Icons Grid 4 #define S7_DP4 0x0080 #define S7_LD4 0x0100 #define S7_ICON_GR4 (S7_LD4) //#define S7_ICON_GR4 (S7_LD4 | S7_DP4) //Icons Grid 5 #define S7_DP5 0x0080 #define S7_LD5 0x0100 #define S7_ICON_GR5 (S7_LD5) //#define S7_ICON_GR5 (S7_LD5 | S7_DP5) //Icons Grid 6 #define S7_DP6 0x0080 #define S7_LD6 0x0100 #define S7_ICON_GR6 (S7_LD6) //#define S7_ICON_GR6 (S7_LD6 | S7_DP6) //Icons Grid 7 #define S7_DP7 0x0080 #define S7_LD7 0x0100 #define S7_ICON_GR7 (S7_LD7) //#define S7_ICON_GR7 (S7_LD7 | S7_DP7) //Icons Grid 8 #define S7_DP8 0x0080 #define S7_LD8 0x0100 #define S7_ICON_GR8 (S7_LD8) //#define S7_ICON_GR8 (S7_LD8 | S7_DP8) //Mask for blending out and restoring Icons extern const char MASK_ICON_GRID[][2]; #endif #if (QYF_TEST == 1) // Segment bit positions for 7 Segment display using the QYF mapping for TM1638 // This display module uses a single byte of each grid to drive a specific segment of all digits. // So the bits in byte 0 (Grid 1) drive all A-segments, the bits in byte 2 (Grid 2) drive all B-segments etc. // Bit0 is for the segment in Digit 8, Bit1 is for the segment in Digit 7 etc.. This bit manipulation is handled in _putc(). // // The ASCII character defines and the FONT_7S const table below will be adapted automatically according to the bit-to-segment mapping. // // A // ----- // | | // F | | B // | G | // ----- // | | // E | | C // | | // ----- * DP // D // //Generic segment placeholders #define S7_A 0x0001 #define S7_B 0x0002 #define S7_C 0x0004 #define S7_D 0x0008 #define S7_E 0x0010 #define S7_F 0x0020 #define S7_G 0x0040 #define S7_DP 0x0080 //Mask for blending out and setting 7 segments digits //#define MASK_7S_ALL = (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F | S7_G} //Segments and Icons Grid 1 #define S7_A1 0x0080 #define S7_B1 0x0080 #define S7_C1 0x0080 #define S7_D1 0x0080 #define S7_E1 0x0080 #define S7_F1 0x0080 #define S7_G1 0x0080 #define S7_DP1 0x0080 #define S7_ICON_GR1 (0x0000) //Segments and Icons Grid 2 #define S7_A2 0x0040 #define S7_B2 0x0040 #define S7_C2 0x0040 #define S7_D2 0x0040 #define S7_E2 0x0040 #define S7_F2 0x0040 #define S7_G2 0x0040 #define S7_DP2 0x0040 #define S7_ICON_GR2 (0x0000) //Segments and Icons Grid 3 #define S7_A3 0x0020 #define S7_B3 0x0020 #define S7_C3 0x0020 #define S7_D3 0x0020 #define S7_E3 0x0020 #define S7_F3 0x0020 #define S7_G3 0x0020 #define S7_DP3 0x0020 #define S7_ICON_GR3 (0x0000) //Segments and Icons Grid 4 #define S7_A4 0x0010 #define S7_B4 0x0010 #define S7_C4 0x0010 #define S7_D4 0x0010 #define S7_E4 0x0010 #define S7_F4 0x0010 #define S7_G4 0x0010 #define S7_DP4 0x0010 #define S7_ICON_GR4 (0x0000) //Segments and Icons Grid 5 #define S7_A5 0x0008 #define S7_B5 0x0008 #define S7_C5 0x0008 #define S7_D5 0x0008 #define S7_E5 0x0008 #define S7_F5 0x0008 #define S7_G5 0x0008 #define S7_DP5 0x0008 #define S7_ICON_GR5 (0x0000) //Segments and Icons Grid 6 #define S7_A6 0x0004 #define S7_B6 0x0004 #define S7_C6 0x0004 #define S7_D6 0x0004 #define S7_E6 0x0004 #define S7_F6 0x0004 #define S7_G6 0x0004 #define S7_DP6 0x0004 #define S7_ICON_GR6 (0x0000) //Segments and Icons Grid 7 #define S7_A7 0x0002 #define S7_B7 0x0002 #define S7_C7 0x0002 #define S7_D7 0x0002 #define S7_E7 0x0002 #define S7_F7 0x0002 #define S7_G7 0x0002 #define S7_DP7 0x0002 #define S7_ICON_GR7 (0x0000) //Segments and Icons Grid 8 #define S7_A8 0x0001 #define S7_B8 0x0001 #define S7_C8 0x0001 #define S7_D8 0x0001 #define S7_E8 0x0001 #define S7_F8 0x0001 #define S7_G8 0x0001 #define S7_DP8 0x0001 #define S7_ICON_GR8 (0x0000) //Mask for blending out and restoring Icons extern const char MASK_ICON_GRID[][2]; #endif #if (LKM1638_TEST == 1) // Segment bit positions for 7 Segment display using the LKM1638 mapping for TM1638 // Modify this table for different 'bit-to-segment' mappings. The ASCII character defines and the FONT_7S const table below // will be adapted automatically according to the bit-to-segment mapping. Obviously this will only work when the segment // mapping is identical for every digit position. This will be the case unless the hardware designer really hates software developers. // // The ASCII character defines and the FONT_7S const table below will be adapted automatically according to the bit-to-segment mapping. // // A // ----- // | | // F | | B // | G | // ----- // | | // E | | C // | | // ----- * DP // D // //Generic segment placeholders #define S7_A 0x0001 #define S7_B 0x0002 #define S7_C 0x0004 #define S7_D 0x0008 #define S7_E 0x0010 #define S7_F 0x0020 #define S7_G 0x0040 #define S7_DP 0x0080 //Mask for blending out and setting 7 segments digits //#define MASK_7S_ALL = (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F | S7_G} //Icons Grid 1 #define S7_DP1 0x0080 #define S7_GR1 0x0100 #define S7_RD1 0x0200 #define S7_YL1 0x0300 #define S7_ICON_GR1 (S7_RD1 | S7_GR1 | S7_YL1) //#define S7_ICON_GR1 (S7_RD1 | S7_GR1 | S7_YL1 | S7_DP1) //Icons Grid 2 #define S7_DP2 0x0080 #define S7_GR2 0x0100 #define S7_RD2 0x0200 #define S7_YL2 0x0300 #define S7_ICON_GR2 (S7_RD2 | S7_GR2 | S7_YL2) //#define S7_ICON_GR2 (S7_RD2 | S7_GR2 | S7_YL2 | S7_DP2) //Icons Grid 3 #define S7_DP3 0x0080 #define S7_GR3 0x0100 #define S7_RD3 0x0200 #define S7_YL3 0x0300 #define S7_ICON_GR3 (S7_RD3 | S7_GR3 | S7_YL3) //#define S7_ICON_GR3 (S7_RD3 | S7_GR3 | S7_YL3 | S7_DP3) //Icons Grid 4 #define S7_DP4 0x0080 #define S7_GR4 0x0100 #define S7_RD4 0x0200 #define S7_YL4 0x0300 #define S7_ICON_GR4 (S7_RD4 | S7_GR4 | S7_YL4) //#define S7_ICON_GR4 (S7_RD4 | S7_GR4 | S7_YL4 | S7_DP4) //Icons Grid 5 #define S7_DP5 0x0080 #define S7_GR5 0x0100 #define S7_RD5 0x0200 #define S7_YL5 0x0300 #define S7_ICON_GR5 (S7_RD5 | S7_GR5 | S7_YL5) //#define S7_ICON_GR5 (S7_RD5 | S7_GR5 | S7_YL5 | S7_DP5) //Icons Grid 6 #define S7_DP6 0x0080 #define S7_GR6 0x0100 #define S7_RD6 0x0200 #define S7_YL6 0x0300 #define S7_ICON_GR6 (S7_RD6 | S7_GR6 | S7_YL6) //#define S7_ICON_GR6 (S7_RD6 | S7_GR6 | S7_YL6 | S7_DP6) //Icons Grid 7 #define S7_DP7 0x0080 #define S7_GR7 0x0100 #define S7_RD7 0x0200 #define S7_YL7 0x0300 #define S7_ICON_GR7 (S7_RD7 | S7_GR7 | S7_YL7) //#define S7_ICON_GR7 (S7_RD7 | S7_GR7 | S7_YL7 | S7_DP7) //Icons Grid 8 #define S7_DP8 0x0080 #define S7_GR8 0x0100 #define S7_RD8 0x0200 #define S7_YL8 0x0300 #define S7_ICON_GR8 (S7_RD8 | S7_GR8 | S7_YL8) //#define S7_ICON_GR8 (S7_RD8 | S7_GR8 | S7_YL8 | S7_DP8) //Mask for blending out and restoring Icons extern const char MASK_ICON_GRID[][2]; #endif // ASCII Font definitions for segments in each character // //32 0x20 Symbols #define C7_SPC (0x0000) #define C7_EXC (S7_B | S7_C) //! #define C7_QTE (S7_B | S7_F) //" #define C7_HSH (S7_C | S7_D | S7_E | S7_G) //# #define C7_DLR (S7_A | S7_C | S7_D | S7_F | S7_G) //$ #define C7_PCT (S7_C | S7_F) //% #define C7_AMP (S7_A | S7_C | S7_D | S7_E | S7_F | S7_G) //& #define C7_ACC (S7_B) //' #define C7_LBR (S7_A | S7_D | S7_E | S7_F) //( #define C7_RBR (S7_A | S7_B | S7_C | S7_D) //) #define C7_MLT (S7_B | S7_C | S7_E | S7_F | S7_G) //* #define C7_PLS (S7_B | S7_C | S7_G) //+ #define C7_CMA (S7_DP) #define C7_MIN (S7_G) #define C7_DPT (S7_DP) #define C7_RS (S7_B | S7_E | S7_G) // / //48 0x30 Digits #define C7_0 (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F) #define C7_1 (S7_B | S7_C) #define C7_2 (S7_A | S7_B | S7_D | S7_E | S7_G) #define C7_3 (S7_A | S7_B | S7_C | S7_D | S7_G) #define C7_4 (S7_B | S7_C | S7_F | S7_G) #define C7_5 (S7_A | S7_C | S7_D | S7_F | S7_G) #define C7_6 (S7_A | S7_C | S7_D | S7_E | S7_F | S7_G) #define C7_7 (S7_A | S7_B | S7_C) #define C7_8 (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F | S7_G) #define C7_9 (S7_A | S7_B | S7_C | S7_D | S7_F | S7_G) //58 0x3A #define C7_COL (S7_D | S7_G) // : #define C7_SCL (S7_D | S7_G) // ; #define C7_LT (S7_D | S7_E | S7_G) // < #define C7_EQ (S7_D | S7_G) // = #define C7_GT (S7_C | S7_D | S7_G) // > #define C7_QM (S7_A | S7_B | S7_E | S7_G) // ? #define C7_AT (S7_A | S7_B | S7_C | S7_D | S7_E | S7_G) // @ //65 0x41 Upper case alphabet #define C7_A (S7_A | S7_B | S7_C | S7_E | S7_F | S7_G ) #define C7_B (S7_C | S7_D | S7_E | S7_F | S7_G) #define C7_C (S7_A | S7_D | S7_E | S7_F) #define C7_D (S7_B | S7_C | S7_D | S7_E | S7_G) #define C7_E (S7_A | S7_D | S7_E | S7_F | S7_G) #define C7_F (S7_A | S7_E | S7_F | S7_G) #define C7_G (S7_A | S7_C | S7_D | S7_E | S7_F) #define C7_H (S7_B | S7_C | S7_E | S7_F | S7_G) #define C7_I (S7_B | S7_C) #define C7_J (S7_B | S7_C | S7_D | S7_E) #define C7_K (S7_B | S7_C | S7_E | S7_F | S7_G) #define C7_L (S7_D | S7_E | S7_F) #define C7_M (S7_A | S7_C | S7_E) #define C7_N (S7_A | S7_B | S7_C | S7_E | S7_F) #define C7_O (S7_A | S7_B | S7_C | S7_D | S7_E | S7_F) #define C7_P (S7_A | S7_B | S7_E | S7_F | S7_G) #define C7_Q (S7_A | S7_B | S7_C | S7_F | S7_G) #define C7_R (S7_E | S7_G ) #define C7_S (S7_A | S7_C | S7_D | S7_F | S7_G) #define C7_T (S7_D | S7_E | S7_F | S7_G) #define C7_U (S7_B | S7_C | S7_D | S7_E | S7_F) #define C7_V (S7_B | S7_C | S7_D | S7_E | S7_F) #define C7_W (S7_B | S7_D | S7_F) #define C7_X (S7_B | S7_C | S7_E | S7_F | S7_G) #define C7_Y (S7_B | S7_C | S7_D | S7_F | S7_G) #define C7_Z (S7_A | S7_B | S7_D | S7_E | S7_G) //91 0x5B #define C7_SBL (S7_A | S7_D | S7_E | S7_F) // [ #define C7_LS (S7_C | S7_F | S7_G) // left slash #define C7_SBR (S7_A | S7_B | S7_C | S7_D) // ] #define C7_PWR (S7_A | S7_B | S7_F) // ^ #define C7_UDS (S7_D) // _ #define C7_DSH (S7_F) // ` //97 0x61 Lower case alphabet #define C7_a C7_A #define C7_b C7_B #define C7_c C7_C #define C7_d C7_D #define C7_e C7_E #define C7_f C7_H #define C7_g C7_G #define C7_h C7_H #define C7_i C7_I #define C7_j C7_J #define C7_k C7_K #define C7_l C7_L #define C7_m C7_M //#define C7_n C7_N #define C7_n (S7_C | S7_E | S7_G) //#define C7_o C7_O #define C7_o (S7_C | S7_D | S7_E | S7_G) #define C7_p C7_P #define C7_q C7_Q //#define C7_r C7_R #define C7_r (S7_E | S7_G) #define C7_s C7_S #define C7_t C7_T #define C7_u C7_U #define C7_v C7_V #define C7_w C7_W #define C7_x C7_X #define C7_y C7_Y #define C7_z C7_Z //123 0x7B #define C7_CBL (S7_A | S7_D | S7_E | S7_F) // { #define C7_OR (S7_B | S7_C) // | #define C7_CBR (S7_A | S7_B | S7_C | S7_D) // } #define C7_TLD (S7_B | S7_E | S7_G ) // ~ #define C7_DEL (0x0000) //User Defined Characters (some examples) #define C7_DGR (S7_A | S7_B | S7_F | S7_G) //Degrees // Font data selection for transmission to TM1638 memory #define LO(x) ( x & 0xFF) #define HI(x) ((x >> 8) & 0xFF) // ASCII Font definition table // #define FONT_7S_START 0x20 #define FONT_7S_END 0x7F //#define FONT_7S_NR_CHARS (FONT_7S_END - FONT_7S_START + 1) extern const short FONT_7S[]; #endif