Andrew Wakestrap / LEDControl

Files at this revision

API Documentation at this revision

Comitter:
wakestrap
Date:
Fri Jul 31 18:15:08 2015 +0000
Parent:
0:8aa281e74b4a
Commit message:
First Commit, Basic library functions tested and working.

Changed in this revision

LEDControl.cpp Show annotated file Show diff for this revision Revisions of this file
LEDControl.h Show annotated file Show diff for this revision Revisions of this file
--- a/LEDControl.cpp	Thu Jul 09 13:07:50 2015 +0000
+++ b/LEDControl.cpp	Fri Jul 31 18:15:08 2015 +0000
@@ -11,9 +11,15 @@
 
 void LEDControl::blink(float rate) {
    long _currentTime = _Time->read_ms();
+   
+   if(_nextBlink - _currentTime > 5000)
+   {
+        _nextBlink = 0;
+   }
+   
    if(_currentTime - _nextBlink > 0)
    {
-        if(_currentTime > 20000000)
+        if(_currentTime > 30000)
         {
             _Time->reset();
             _currentTime = 0;
--- a/LEDControl.h	Thu Jul 09 13:07:50 2015 +0000
+++ b/LEDControl.h	Fri Jul 31 18:15:08 2015 +0000
@@ -11,14 +11,21 @@
  * #include "LEDControl.h"
  *
  * int main() {
- *    LEDControl Blue(PC_10);
- *    Blue.on(); (default blink rate is 10 Hertz)
+     Timer LEDTime; // Create a Timer for the LEDs to use that isn't used by anything else. Multiple LED objects can all use the same timer.
+ *    LEDControl Blue(PC_10, &LEDTime); //There is a blue LED on pin PC_10 and it'll use the LEDTime timer.
+ *    LEDControl Green(PA_13, &LEDTime); // There is a Green LED on pin PA_13 and it'll use the LEDTime Timer.
+ *    Green.blink(); //default Blink rate is 10Hz, so green will blink at 10Hz
+ *    Blue.on(); //Turn on the Blue LED. It'll stay on until off() is called.
  *    wait(2);
- *    Blue.on(100); // Blink at 100Hz
+ *    Green.off(); // Turn Green off
+ *    Green.toggle(); // This just toggles the LED from it's current state. If it's off, it'll go on. 
+ *    Blue.blink(); // Blue blinks at 10hz
+ *    Blue.blink(100); // Blue Blink at 100Hz
  *    Blue.off(); // LED OFF
- *    Blue.alwayson(); // LED Stays on until off is called
  * }
  */
+ 
+ 
 class LEDControl {
 private:
     Timer *_Time;