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Revision 1:1f6bd61833a3, committed 2015-07-31
- Comitter:
- wakestrap
- Date:
- Fri Jul 31 18:15:08 2015 +0000
- Parent:
- 0:8aa281e74b4a
- Commit message:
- First Commit, Basic library functions tested and working.
Changed in this revision
| LEDControl.cpp | Show annotated file Show diff for this revision Revisions of this file |
| LEDControl.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/LEDControl.cpp Thu Jul 09 13:07:50 2015 +0000
+++ b/LEDControl.cpp Fri Jul 31 18:15:08 2015 +0000
@@ -11,9 +11,15 @@
void LEDControl::blink(float rate) {
long _currentTime = _Time->read_ms();
+
+ if(_nextBlink - _currentTime > 5000)
+ {
+ _nextBlink = 0;
+ }
+
if(_currentTime - _nextBlink > 0)
{
- if(_currentTime > 20000000)
+ if(_currentTime > 30000)
{
_Time->reset();
_currentTime = 0;
--- a/LEDControl.h Thu Jul 09 13:07:50 2015 +0000
+++ b/LEDControl.h Fri Jul 31 18:15:08 2015 +0000
@@ -11,14 +11,21 @@
* #include "LEDControl.h"
*
* int main() {
- * LEDControl Blue(PC_10);
- * Blue.on(); (default blink rate is 10 Hertz)
+ Timer LEDTime; // Create a Timer for the LEDs to use that isn't used by anything else. Multiple LED objects can all use the same timer.
+ * LEDControl Blue(PC_10, &LEDTime); //There is a blue LED on pin PC_10 and it'll use the LEDTime timer.
+ * LEDControl Green(PA_13, &LEDTime); // There is a Green LED on pin PA_13 and it'll use the LEDTime Timer.
+ * Green.blink(); //default Blink rate is 10Hz, so green will blink at 10Hz
+ * Blue.on(); //Turn on the Blue LED. It'll stay on until off() is called.
* wait(2);
- * Blue.on(100); // Blink at 100Hz
+ * Green.off(); // Turn Green off
+ * Green.toggle(); // This just toggles the LED from it's current state. If it's off, it'll go on.
+ * Blue.blink(); // Blue blinks at 10hz
+ * Blue.blink(100); // Blue Blink at 100Hz
* Blue.off(); // LED OFF
- * Blue.alwayson(); // LED Stays on until off is called
* }
*/
+
+
class LEDControl {
private:
Timer *_Time;