Got quadrature decoders and mode switch working

Dependencies:   mbed

Revision:
1:fb60f76e33ee
Parent:
0:7ae28d2c1e3e
--- a/main.cpp	Fri Oct 22 20:41:49 2010 +0000
+++ b/main.cpp	Mon Oct 25 20:48:04 2010 +0000
@@ -4,6 +4,9 @@
 // Version 0.1
 // Created by Wayne Chin
 // October 22, 2010
+// Version 0.2
+// Added amps/gas mode selections; confirmed quad decoder operation.
+// October 25, 2010
 
 #include "mbed.h"
 
@@ -11,18 +14,25 @@
 #define FALSE 0
 #define ON 0 // LED drives are inverted
 #define OFF 1 // LED drives are inverted
-#define MAXAMPS200 200
-#define MINAMPSET 25
-#define MAXGASPRESS 99
+#define MAXAMPS200 200 // Max amps display
+#define MINAMPSET 25 // Min amps display
+#define MAXGASPRESS 99 // Max gas display
+#define STARTGASPRESS 75
 #define MINGASPRESS 0
-
-//#define AMPSMODE // ***Comment this line to compile for gas control mode***
+#define AMPSMODE 0
+#define GASMODE 1
+#define BUTTONTIMEOUT 1000 // Mode change timeout in milliseconds
 
 // Global variables
 int quadnew, quadold; // Quadrature decoding
 int quadcount; // Integer counter for quadrature encoder output
+int gascount, ampscount; // Separately keep track of gas and amps
 int select, gasselect; // Keep track of mode/gas selection LEDs
 int quadswitchnew, quadswitchold; // Debounce pushbutton states
+int mode; // Keep track of AMPS or GAS pressure display modes
+int modechanged; // Keep track of entry into mode change
+
+Serial pc(USBTX, USBRX); // tx, rx
 
 // mbed LEDs
 DigitalOut led1(LED1);
@@ -66,20 +76,19 @@
 
 // Interrupt
 Ticker getswitches; // Periodic function call used to sample switches
+Timer modetimer; // Used for press-and-hold function
 
 // Take integer input and drive 3 digit 7-segment display and toggle among gas select LEDs
 void LEDout(int number)
 {
     int hundreds, tens, ones;
-#ifdef AMPSMODE
-    if (number > 999) // Throw out numbers greater than 999
-#else
-    if (number > 99) // Throw out numbers greater than 99
-#endif        
+    if (mode == AMPSMODE && number > 999) // Throw out numbers greater than 999
+        return;
+    else if (mode == GASMODE && number > 99) // Throw out numbers greater than 99
         return;
     else if (number < 0) // Throw out numbers less than 0
         return;
-    else
+    else // Display number
     {
         // Extract hundreds digit
         hundreds = number - (number / 100);
@@ -89,243 +98,81 @@
         // Extract ones digit
         ones = number - hundreds - tens;
 
-#ifdef AMPSMODE
-        switch (hundreds)
+        if (mode == AMPSMODE)
         {
-            case 0:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = ON;
-                    LED1f = ON;
-                    LED1g = OFF;
-                }
-                break;
-            case 1:
-                {
-                    LED1a = OFF;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = OFF;
-                    LED1e = OFF;
-                    LED1f = OFF;
-                    LED1g = OFF;
-                }
-                break;
-            case 2:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = OFF;
-                    LED1d = ON;
-                    LED1e = ON;
-                    LED1f = OFF;
-                    LED1g = ON;
-                }
-                break;
-            case 3:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = OFF;
-                    LED1f = OFF;
-                    LED1g = ON;
-                }
-                break;
-            case 4:
-                {
-                    LED1a = OFF;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = OFF;
-                    LED1e = OFF;
-                    LED1f = ON;
-                    LED1g = ON;
-                }
-                break;
-            case 5:
-                {
-                    LED1a = ON;
-                    LED1b = OFF;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = OFF;
-                    LED1f = ON;
-                    LED1g = ON;
-                }
-                break;
-            case 6:
-                {
-                    LED1a = ON;
-                    LED1b = OFF;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = ON;
-                    LED1f = ON;
-                    LED1g = ON;
-                }
-                break;
-            case 7:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = OFF;
-                    LED1e = OFF;
-                    LED1f = OFF;
-                    LED1g = OFF;
-                }
-                break;
-            case 8:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = ON;
-                    LED1f = ON;
-                    LED1g = ON;
-                }
-                break;
-            case 9:
-                {
-                    LED1a = ON;
-                    LED1b = ON;
-                    LED1c = ON;
-                    LED1d = ON;
-                    LED1e = OFF;
-                    LED1f = ON;
-                    LED1g = ON;
-                }
-                break;
-            default:
-                break; // Do nothing
-        } // switch (hundreds)
-#else
-        // Turn off hundreds digit in gas mode
-        LED1a = OFF;
-        LED1b = OFF;
-        LED1c = OFF;
-        LED1d = OFF;
-        LED1e = OFF;
-        LED1f = OFF;
-        LED1g = OFF;
-#endif
+            switch (hundreds)
+            {
+                case 0: {
+                    LED1a = ON; LED1b = ON; LED1c = ON; LED1d = ON; LED1e = ON; LED1f = ON; LED1g = OFF; }
+                    break;
+                case 1: {
+                    LED1a = OFF; LED1b = ON; LED1c = ON; LED1d = OFF; LED1e = OFF; LED1f = OFF; LED1g = OFF; }
+                    break;
+                case 2: {
+                    LED1a = ON; LED1b = ON; LED1c = OFF; LED1d = ON; LED1e = ON; LED1f = OFF; LED1g = ON; }
+                    break;
+                case 3: {
+                    LED1a = ON; LED1b = ON; LED1c = ON; LED1d = ON; LED1e = OFF; LED1f = OFF; LED1g = ON; }
+                    break;
+                case 4: {
+                    LED1a = OFF; LED1b = ON; LED1c = ON; LED1d = OFF; LED1e = OFF; LED1f = ON; LED1g = ON; }
+                    break;
+                case 5: {
+                    LED1a = ON; LED1b = OFF; LED1c = ON; LED1d = ON; LED1e = OFF; LED1f = ON; LED1g = ON; }
+                    break;
+                case 6: {
+                    LED1a = ON; LED1b = OFF; LED1c = ON; LED1d = ON; LED1e = ON; LED1f = ON; LED1g = ON; }
+                    break;
+                case 7: {
+                    LED1a = ON; LED1b = ON; LED1c = ON; LED1d = OFF; LED1e = OFF; LED1f = OFF; LED1g = OFF; }
+                    break;
+                case 8: {
+                    LED1a = ON; LED1b = ON; LED1c = ON; LED1d = ON; LED1e = ON; LED1f = ON; LED1g = ON; }
+                    break;
+                case 9: {
+                    LED1a = ON; LED1b = ON; LED1c = ON; LED1d = ON; LED1e = OFF; LED1f = ON; LED1g = ON; }
+                    break;
+                default:
+                    break; // Do nothing
+            } // switch (hundreds)
+        }
+        else // (mode == GASMODE)
+        {
+            // Turn off hundreds digit in gas mode
+            LED1a = OFF; LED1b = OFF; LED1c = OFF; LED1d = OFF; LED1e = OFF; LED1f = OFF; LED1g = OFF;
+        }
+        
         switch (tens)
         {
-            case 0:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = ON;
-                    LED2f = ON;
-                    LED2g = OFF;
-                }
+            case 0: {
+                LED2a = ON; LED2b = ON; LED2c = ON; LED2d = ON; LED2e = ON; LED2f = ON; LED2g = OFF; }
                 break;
-            case 1:
-                {
-                    LED2a = OFF;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = OFF;
-                    LED2e = OFF;
-                    LED2f = OFF;
-                    LED2g = OFF;
-                }
+            case 1: {
+                LED2a = OFF; LED2b = ON; LED2c = ON; LED2d = OFF; LED2e = OFF; LED2f = OFF; LED2g = OFF; }
                 break;
-            case 2:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = OFF;
-                    LED2d = ON;
-                    LED2e = ON;
-                    LED2f = OFF;
-                    LED2g = ON;
-                }
+            case 2: {
+                LED2a = ON; LED2b = ON; LED2c = OFF; LED2d = ON; LED2e = ON; LED2f = OFF; LED2g = ON; }
                 break;
-            case 3:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = OFF;
-                    LED2f = OFF;
-                    LED2g = ON;
-                }
+            case 3: {
+                LED2a = ON; LED2b = ON; LED2c = ON; LED2d = ON; LED2e = OFF; LED2f = OFF; LED2g = ON; }
                 break;
-            case 4:
-                {
-                    LED2a = OFF;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = OFF;
-                    LED2e = OFF;
-                    LED2f = ON;
-                    LED2g = ON;
-                }
+            case 4: {
+                LED2a = OFF; LED2b = ON; LED2c = ON; LED2d = OFF; LED2e = OFF; LED2f = ON; LED2g = ON; }
                 break;
-            case 5:
-                {
-                    LED2a = ON;
-                    LED2b = OFF;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = OFF;
-                    LED2f = ON;
-                    LED2g = ON;
-                }
+            case 5: {
+                LED2a = ON; LED2b = OFF; LED2c = ON; LED2d = ON; LED2e = OFF; LED2f = ON; LED2g = ON; }
                 break;
-            case 6:
-                {
-                    LED2a = ON;
-                    LED2b = OFF;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = ON;
-                    LED2f = ON;
-                    LED2g = ON;
-                }
+            case 6: {
+                LED2a = ON; LED2b = OFF; LED2c = ON; LED2d = ON; LED2e = ON; LED2f = ON; LED2g = ON; }
                 break;
-            case 7:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = OFF;
-                    LED2e = OFF;
-                    LED2f = OFF;
-                    LED2g = OFF;
-                }
+            case 7: {
+                LED2a = ON; LED2b = ON; LED2c = ON; LED2d = OFF; LED2e = OFF; LED2f = OFF; LED2g = OFF; }
                 break;
-            case 8:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = ON;
-                    LED2f = ON;
-                    LED2g = ON;
-                }
+            case 8: {
+                LED2a = ON; LED2b = ON; LED2c = ON; LED2d = ON; LED2e = ON; LED2f = ON; LED2g = ON; }
                 break;
-            case 9:
-                {
-                    LED2a = ON;
-                    LED2b = ON;
-                    LED2c = ON;
-                    LED2d = ON;
-                    LED2e = OFF;
-                    LED2f = ON;
-                    LED2g = ON;
-                }
+            case 9: {
+                LED2a = ON; LED2b = ON; LED2c = ON; LED2d = ON; LED2e = OFF; LED2f = ON; LED2g = ON; }
                 break;
             default:
                 break; // Do nothing
@@ -333,121 +180,40 @@
         
         switch (ones)
         {
-            case 0:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = ON;
-                    LED3f = ON;
-                    LED3g = OFF;
-                }
+            case 0: {
+                LED3a = ON; LED3b = ON; LED3c = ON; LED3d = ON; LED3e = ON; LED3f = ON; LED3g = OFF; }
                 break;
-            case 1:
-                {
-                    LED3a = OFF;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = OFF;
-                    LED3e = OFF;
-                    LED3f = OFF;
-                    LED3g = OFF;
-                }
+            case 1: {
+                LED3a = OFF; LED3b = ON; LED3c = ON; LED3d = OFF; LED3e = OFF; LED3f = OFF; LED3g = OFF; }
                 break;
-            case 2:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = OFF;
-                    LED3d = ON;
-                    LED3e = ON;
-                    LED3f = OFF;
-                    LED3g = ON;
-                }
+            case 2: {
+                LED3a = ON; LED3b = ON; LED3c = OFF; LED3d = ON; LED3e = ON; LED3f = OFF; LED3g = ON; }
                 break;
-            case 3:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = OFF;
-                    LED3f = OFF;
-                    LED3g = ON;
-                }
+            case 3: {
+                LED3a = ON; LED3b = ON; LED3c = ON; LED3d = ON; LED3e = OFF; LED3f = OFF; LED3g = ON; }
                 break;
-            case 4:
-                {
-                    LED3a = OFF;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = OFF;
-                    LED3e = OFF;
-                    LED3f = ON;
-                    LED3g = ON;
-                }
+            case 4: {
+                LED3a = OFF; LED3b = ON; LED3c = ON; LED3d = OFF; LED3e = OFF; LED3f = ON; LED3g = ON; }
                 break;
-            case 5:
-                {
-                    LED3a = ON;
-                    LED3b = OFF;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = OFF;
-                    LED3f = ON;
-                    LED3g = ON;
-                }
+            case 5: {
+                LED3a = ON; LED3b = OFF; LED3c = ON; LED3d = ON; LED3e = OFF; LED3f = ON; LED3g = ON; }
                 break;
-            case 6:
-                {
-                    LED3a = ON;
-                    LED3b = OFF;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = ON;
-                    LED3f = ON;
-                    LED3g = ON;
-                }
+            case 6: {
+                LED3a = ON; LED3b = OFF; LED3c = ON; LED3d = ON; LED3e = ON; LED3f = ON; LED3g = ON; }
                 break;
-            case 7:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = OFF;
-                    LED3e = OFF;
-                    LED3f = OFF;
-                    LED3g = OFF;
-                }
+            case 7: {
+                LED3a = ON; LED3b = ON; LED3c = ON; LED3d = OFF; LED3e = OFF; LED3f = OFF; LED3g = OFF; }
                 break;
-            case 8:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = ON;
-                    LED3f = ON;
-                    LED3g = ON;
-                }
+            case 8: {
+                LED3a = ON; LED3b = ON; LED3c = ON; LED3d = ON; LED3e = ON; LED3f = ON; LED3g = ON; }
                 break;
-            case 9:
-                {
-                    LED3a = ON;
-                    LED3b = ON;
-                    LED3c = ON;
-                    LED3d = ON;
-                    LED3e = OFF;
-                    LED3f = ON;
-                    LED3g = ON;
-                }
+            case 9: {
+                LED3a = ON; LED3b = ON; LED3c = ON; LED3d = ON; LED3e = OFF; LED3f = ON; LED3g = ON; }
                 break;
             default:
                 break; // Do nothing
         } // switch (ones)
-        
-    } // if
+    } // if Display number
 } // LEDout()
 
 // Read quadrature encoder switch inputs from I/O port.
@@ -469,73 +235,61 @@
 // Quadrature counter-clockwise states: 00 -> 01 -> 11 -> 10
 void sampleswitches()
 {
-#ifdef AMPSMODE
-    led1 = !led1;
-#endif    
+    int quadcountold = quadcount;
     // Change gas select state only when button is depressed
     quadswitchnew = quadsw;
-    if (quadswitchnew == ON && quadswitchold == OFF) // Button pushed down
+    if (quadswitchnew == OFF && quadswitchold == ON) // Button pushed down, then released
     {
-        select++;
-        if (select > 2) // Only 2 LEDs enabled for UIMockup Rev 1 board
-            select = 1;
-#ifndef AMPSMODE
-        gasselect++;
-        if (gasselect > 4) // Use mbed LEDs
-            gasselect = 1;
-#endif
+        if (modetimer.read_ms() <= BUTTONTIMEOUT)
+        {
+            if (mode == AMPSMODE)
+            {
+                select++;
+                if (select > 3) // Cycle through 2 UIMockup LEDs
+                    select = 2;
+            }
+            else // (mode == GASMODE)
+            {
+                gasselect++;
+                if (gasselect > 4) // Cycle through 4 mbed LEDs
+                    gasselect = 1;
+            }
+        }
+        modetimer.stop();
+        modetimer.reset();
+        quadswitchold = quadswitchnew;
+        modechanged = FALSE;
+    }
+    else if (quadswitchnew == ON && quadswitchold == ON) // Button held down
+    {
+        if (modetimer.read_ms() == 0)
+            modetimer.start();
+        else if (modetimer.read_ms() > BUTTONTIMEOUT) // Look for mode change
+        {
+            if (modechanged == FALSE)
+            {
+                if (mode == AMPSMODE)
+                {
+                    mode = GASMODE;
+                    pc.printf("Gas mode\n\r");
+                }
+                else
+                {
+                    mode = AMPSMODE;
+                    pc.printf("Amps mode\n\r");
+                }
+                modetimer.stop();
+                modechanged = TRUE;
+            }
+        }
         quadswitchold = quadswitchnew;
     }
-    else if (quadswitchnew == ON && quadswitchold == ON) // Button held down
-        ; // Do nothing, since transition happened already
+    else if (quadswitchnew == ON) // Button depressed for the first time
+        quadswitchold = quadswitchnew; // Do nothing
     else if (quadswitchnew == OFF) // Button released
         quadswitchold = quadswitchnew; // Do nothing
-    // Update LEDs
-    if (select == 1)
-    {
-        LEDg2 = ON;
-        LEDg3 = OFF;
-    }
-    else // select == 2
-    {
-        LEDg2 = OFF;
-        LEDg3 = ON;
-    }
 
-#ifndef AMPSMODE
-    // Update mbed LEDs to simulate gas selection
-    if (gasselect == 1)
-    {
-        led1 = 1;
-        led2 = 0;
-        led3 = 0;
-        led4 = 0;
-    }
-    else if (gasselect == 2)
-    {
-        led1 = 0;
-        led2 = 1;
-        led3 = 0;
-        led4 = 0;
-    }
-    else if (gasselect == 3)
-    {
-        led1 = 0;
-        led2 = 0;
-        led3 = 1;
-        led4 = 0;
-    }
-    else // gasselect == 4
-    {
-        led1 = 0;
-        led2 = 0;
-        led3 = 0;
-        led4 = 1;
-    }
-#endif
-
-    // Update 7-segment display in AMPs mode
-    quadold = quadnew; // Store current quad state
+    // Update 7-segment display
     quadnew = getquad(); // Get new quad state
     switch (quadold)
     {
@@ -604,68 +358,102 @@
              } // switch
              break;
     } // switch (quadold)
-
-    #ifdef AMPSMODE
-    if (quadcount > MAXAMPS200)
-        quadcount = MAXAMPS200; // Clip at high end
-    else if (quadcount < MINAMPSET)
-        quadcount = MINAMPSET; // Clip at low end
-    #else
-    if (quadcount > MAXGASPRESS)
-        quadcount = MAXGASPRESS; // Clip at high end
-    else if (quadcount < MINGASPRESS)
-        quadcount = MINGASPRESS; // Clip at low end
-    #endif
-            
-    LEDout(quadcount);
+    quadold = quadnew; // Store current quad state
     
-#ifdef AMPSMODE
-    led1 = !led1;
-#endif
+    if (mode == AMPSMODE)
+    {
+        ampscount += (quadcountold - quadcount);
+        if (ampscount > MAXAMPS200)
+            ampscount = MAXAMPS200; // Clip at high end
+        else if (ampscount < MINAMPSET)
+            ampscount = MINAMPSET; // Clip at low end
+        if (select == 2)
+        {
+            LEDg2 = ON; LEDg3 = OFF;
+        }
+        else // select == 3
+        {
+            LEDg2 = OFF; LEDg3 = ON;
+        }
+        switch (ampscount % 4) // Get 2 LSBs and display on mbed LEDs
+        {
+            case 0:
+                led1 = 1; led2 = 0; led3 = 0; led4 = 0;
+                break;
+            case 1:
+                led1 = 0; led2 = 1; led3 = 0; led4 = 0;
+                break;
+            case 2:
+                led1 = 0; led2 = 0; led3 = 1; led4 = 0;
+                break;
+            default:
+                led1 = 0; led2 = 0; led3 = 0; led4 = 1;
+                break;
+        } // switch
+        LEDout(ampscount);
+        //if (quadcount != quadcountold) pc.printf("%d amps\n\r", ampscount);
+    }
+    else // (mode == GASMODE)
+    {
+        gascount += (quadcountold - quadcount);
+        if (gascount > MAXGASPRESS)
+            gascount = MAXGASPRESS; // Clip at high end
+        else if (gascount < MINGASPRESS)
+            gascount = MINGASPRESS; // Clip at low end    
+        // Update mbed LEDs to simulate gas selection
+        switch (gasselect)
+        {
+            case 1: {
+                led1 = 1; led2 = 0; led3 = 0; led4 = 0; }
+                break;
+            case 2: {
+                led1 = 0; led2 = 1; led3 = 0; led4 = 0;
+                LEDg2 = ON; LEDg3 = OFF; }
+                break;
+            case 3: {
+                led1 = 0; led2 = 0; led3 = 1; led4 = 0;
+                LEDg2 = OFF; LEDg3 = ON; }
+                break;
+            default: { // gasselect == 4
+                led1 = 0; led2 = 0; led3 = 0; led4 = 1; }
+                break;
+        }
+        LEDout(gascount);
+        //if (quadcount != quadcountold) pc.printf("%d psi\n\r", gascount);        
+    } // if (mode == GASMODE)
 } //  sampleswitches()
 
 int main() 
 {
+    pc.baud(19200);
+    pc.printf("\n\rConnected to mBed...\r\n");
+
     /****** Program Starts Here *******/
     // Initialize variables
     quadnew = getquad(); // Get initial quadrature state
-    quadold = quadnew;
-    quadswitchold = OFF;
-    #ifdef AMPSMODE
-    quadcount = MAXAMPS200;
-    #else
-    quadcount = MAXGASPRESS;
-    #endif
-    select = 1; // Default mode/gas selection
+    quadold = quadnew; // Initialize state variables
+    quadswitchold = OFF; // Initialize state variables
+    mode = AMPSMODE; // Power up in AMPS selection mode
+    modetimer.stop();
+    modetimer.reset();
+    modechanged = FALSE; // Initialize state variables
+    select = 1; // Default discrete LED selection
     gasselect = 1;
+    quada.mode(PullUp); // Enable pullup resistors on switch inputs
+    quadb.mode(PullUp);
+    quadsw.mode(PullUp);
+
+    ampscount = MAXAMPS200;
+    gascount = STARTGASPRESS;
 
     // Turn off all LEDs first, and let sampleswitches update everything
-    LED1a = OFF;
-    LED1b = OFF;
-    LED1c = OFF;
-    LED1d = OFF;
-    LED1e = OFF;
-    LED1f = OFF;
-    LED1g = OFF;
-    LED2a = OFF;
-    LED2b = OFF;
-    LED2c = OFF;
-    LED2d = OFF;
-    LED2e = OFF;
-    LED2f = OFF;
-    LED2g = OFF;
-    LED3a = OFF;
-    LED3b = OFF;
-    LED3c = OFF;
-    LED3d = OFF;
-    LED3e = OFF;
-    LED3f = OFF;
-    LED3g = OFF;
-    LEDg2 = OFF;
-    LEDg3 = OFF;
+    LED1a = OFF; LED1b = OFF; LED1c = OFF; LED1d = OFF; LED1e = OFF; LED1f = OFF; LED1g = OFF;
+    LED2a = OFF; LED2b = OFF; LED2c = OFF; LED2d = OFF; LED2e = OFF; LED2f = OFF; LED2g = OFF;
+    LED3a = OFF; LED3b = OFF; LED3c = OFF; LED3d = OFF; LED3e = OFF; LED3f = OFF; LED3g = OFF;
+    LEDg2 = OFF; LEDg3 = OFF;
 
     // Set up interrupt call
-    getswitches.attach_us(&sampleswitches, 25000); // setup getswitches to call sampleswitches every 25 ms
+    getswitches.attach_us(&sampleswitches, 10000); // setup getswitches to call sampleswitches every 10 ms
     
     while (1)
     {