multiplayer pong game for LPC 1768
Dependencies: mbed MbedJSONValue mbed-rtos Adafruit_ST7735 Adafruit_GFX EthernetInterface DebouncedInterrupt
main.cpp@15:9d90f68e53da, 2020-11-12 (annotated)
- Committer:
- vsoltan
- Date:
- Thu Nov 12 05:51:00 2020 +0000
- Revision:
- 15:9d90f68e53da
- Parent:
- 14:6b20a930e1cb
- Child:
- 16:7fd48cda0773
added game state object
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
donatien | 1:8e1d4987eb90 | 1 | #include "mbed.h" |
donatien | 1:8e1d4987eb90 | 2 | #include "EthernetInterface.h" |
vsoltan | 11:d0a105f6743f | 3 | #include "network.h" |
vsoltan | 15:9d90f68e53da | 4 | #include "gamestate.h" |
denizguler | 13:95d44f7855ca | 5 | #include "DebouncedInterrupt.h" |
vsoltan | 12:91affff3be75 | 6 | |
vsoltan | 14:6b20a930e1cb | 7 | #define DEBOUNCE 50 |
vsoltan | 12:91affff3be75 | 8 | |
denizguler | 13:95d44f7855ca | 9 | DebouncedInterrupt leftButton(p21); |
denizguler | 13:95d44f7855ca | 10 | DebouncedInterrupt middleButton(p22); |
denizguler | 13:95d44f7855ca | 11 | DebouncedInterrupt rightButton(p23); |
vsoltan | 12:91affff3be75 | 12 | |
vsoltan | 12:91affff3be75 | 13 | EthernetInterface eth; |
vsoltan | 12:91affff3be75 | 14 | UDPSocket sock; |
vsoltan | 12:91affff3be75 | 15 | Endpoint nist; |
vsoltan | 12:91affff3be75 | 16 | |
denizguler | 13:95d44f7855ca | 17 | volatile int count = 0; |
vsoltan | 14:6b20a930e1cb | 18 | volatile int sendFlag = 0; |
vsoltan | 14:6b20a930e1cb | 19 | volatile int moveData = 0; |
denizguler | 13:95d44f7855ca | 20 | |
vsoltan | 12:91affff3be75 | 21 | // interrupt service routines |
denizguler | 13:95d44f7855ca | 22 | void pressLeft( void ) { |
vsoltan | 14:6b20a930e1cb | 23 | sendFlag = 1; |
vsoltan | 14:6b20a930e1cb | 24 | moveData--; |
vsoltan | 12:91affff3be75 | 25 | } |
vsoltan | 12:91affff3be75 | 26 | |
vsoltan | 12:91affff3be75 | 27 | void pressMiddle() { |
vsoltan | 14:6b20a930e1cb | 28 | // count++; |
vsoltan | 12:91affff3be75 | 29 | } |
vsoltan | 12:91affff3be75 | 30 | |
vsoltan | 12:91affff3be75 | 31 | void pressRight() { |
vsoltan | 14:6b20a930e1cb | 32 | sendFlag = 1; |
vsoltan | 14:6b20a930e1cb | 33 | moveData++; |
vsoltan | 12:91affff3be75 | 34 | } |
emilmont | 6:25aad2d88749 | 35 | |
emilmont | 6:25aad2d88749 | 36 | int main() { |
denizguler | 13:95d44f7855ca | 37 | initEthernet(ð, &sock, &nist); |
emilmont | 7:dedf5dde9798 | 38 | |
vsoltan | 12:91affff3be75 | 39 | // initialize GPIO |
denizguler | 13:95d44f7855ca | 40 | leftButton.attach(&pressLeft, IRQ_RISE, DEBOUNCE); |
denizguler | 13:95d44f7855ca | 41 | middleButton.attach(&pressMiddle, IRQ_RISE, DEBOUNCE); |
denizguler | 13:95d44f7855ca | 42 | rightButton.attach(&pressRight, IRQ_RISE, DEBOUNCE); |
vsoltan | 12:91affff3be75 | 43 | |
vsoltan | 15:9d90f68e53da | 44 | GameState *gs = new GameState(); |
vsoltan | 15:9d90f68e53da | 45 | |
vsoltan | 14:6b20a930e1cb | 46 | char toSend[] = "{\"type\": \"connected\", \"data\": \"Ay whats good\"}"; |
vsoltan | 14:6b20a930e1cb | 47 | char readTo[256]; |
vsoltan | 14:6b20a930e1cb | 48 | |
vsoltan | 15:9d90f68e53da | 49 | while (1) { // keep program running |
vsoltan | 15:9d90f68e53da | 50 | |
vsoltan | 15:9d90f68e53da | 51 | /* TODO: poll for navigation within menu |
vsoltan | 15:9d90f68e53da | 52 | * press any button to start |
vsoltan | 15:9d90f68e53da | 53 | */ |
vsoltan | 15:9d90f68e53da | 54 | |
vsoltan | 15:9d90f68e53da | 55 | while (!gs->done()) { |
vsoltan | 15:9d90f68e53da | 56 | if (sendFlag != 0) { |
vsoltan | 15:9d90f68e53da | 57 | printf("Move value: %i\n\r", moveData); |
vsoltan | 15:9d90f68e53da | 58 | sendFlag = 0; |
vsoltan | 15:9d90f68e53da | 59 | moveData = 0; |
vsoltan | 15:9d90f68e53da | 60 | sock.sendTo(nist, toSend, sizeof(toSend) - 1); |
vsoltan | 15:9d90f68e53da | 61 | } |
vsoltan | 15:9d90f68e53da | 62 | int bytesRead = sock.receiveFrom(nist, readTo, sizeof(readTo)); |
vsoltan | 15:9d90f68e53da | 63 | if (bytesRead > 0) { |
vsoltan | 15:9d90f68e53da | 64 | printf("Reading: %i bytes, data: %s\n\r", bytesRead, readTo); |
vsoltan | 15:9d90f68e53da | 65 | // TODO: update game state with json string |
vsoltan | 15:9d90f68e53da | 66 | } |
vsoltan | 15:9d90f68e53da | 67 | wait(.1); |
vsoltan | 14:6b20a930e1cb | 68 | } |
vsoltan | 15:9d90f68e53da | 69 | wait(0.5); |
denizguler | 13:95d44f7855ca | 70 | } |
vsoltan | 15:9d90f68e53da | 71 | // cleanupEthernet(ð, &sock); |
donatien | 1:8e1d4987eb90 | 72 | } |