New IHM
Dependencies: Array_Matrix TS_DISCO_F746NG LCD_DISCO_F746NG BSP_DISCO_F746NG
ButtonGroup.hpp
- Committer:
- villemejane
- Date:
- 2021-11-14
- Revision:
- 34:bf77bea5aafa
- Parent:
- 28:e2b7ea78b7a0
File content as of revision 34:bf77bea5aafa:
//----------------------------------------------------------- // ButtonGroup class -- Header // // 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki //----------------------------------------------------------- #ifndef F746_BUTTON_GROUP_HPP #define F746_BUTTON_GROUP_HPP #include "Button.hpp" #include "Array.hpp" namespace Mikami { class ButtonGroup { public: // Constructor ButtonGroup(uint16_t x0, uint16_t y0, uint16_t width, uint16_t height, uint16_t number, const string str[], uint16_t spaceX = 0, uint16_t spaceY = 0, uint16_t column = 1, int touched = -1, // number for button initially touched-color sFONT &fonts = Font12, uint32_t textColor = GuiBase::ENUM_TEXT, uint32_t backColor = GuiBase::ENUM_BACK, uint32_t createdColor = GuiBase::ENUM_CREATED, uint32_t touchedColor = GuiBase::ENUM_TOUCHED, uint32_t inactiveColor = GuiBase::ENUM_INACTIVE, uint32_t inactiveTextColor = GuiBase::ENUM_INACTIVE_TEXT); // Destructor virtual ~ButtonGroup() { for (int n=0; n<NUMBER_; n++) delete buttons_[n]; } // Draw button bool Draw(int num, uint32_t color, uint32_t textColor); bool Draw(int num) { return Draw(num, CREATED_COLOR_, TEXT_COLOR_); } // Change to touched color bool TouchedColor(int num); // Draw all buttons void DrawAll(uint32_t color, uint32_t textColor) { for (int n=0; n<NUMBER_; n++) Draw(n, color, textColor); } void DrawAll() { DrawAll(CREATED_COLOR_, TEXT_COLOR_); } // Erase button bool Erase(int num); void EraseAll() { for (int n=0; n<NUMBER_; n++) Erase(n); } // Check touch detected for specified button bool Touched(int num); // Get touched number, return value: true or false bool GetTouchedNumber(int &num); // Get touched number, return value: touched number int GetTouchedNumber(); // Wait until touched void WaitTouched(int num) { while (!Touched(num)) {} } // Wait until touched and get touched number int WaitTouchedAndGet(); // Activate and inactivate button(s) bool Activate(int num); void ActivateAll() { for (int n=0; n<NUMBER_; n++) Activate(n); } bool Inactivate(int num); void InactivateAll() { for (int n=0; n<NUMBER_; n++) Inactivate(n); } private: const uint32_t TEXT_COLOR_; const uint32_t CREATED_COLOR_; const uint32_t TOUCHED_COLOR_; const int NUMBER_; Array<Button *> buttons_; __IO int prevNum_; // Check range of argument bool Range(int n) { return ((n >= 0) && (n < NUMBER_)); } // disallow copy constructor and assignment operator ButtonGroup(const ButtonGroup&); ButtonGroup& operator=(const ButtonGroup&); }; } #endif // F746_BUTTON_GROUP_HPP