This is a copy of the Reference Standard PID controller ala controlguru.com
Fork of PID by
PID.h
- Committer:
- unix_guru
- Date:
- 2016-02-07
- Revision:
- 3:316f974b7f98
- Parent:
- 2:55bf0f813bb4
File content as of revision 3:316f974b7f98:
/** * @author Brett Beauregard * * @section LICENSE * * Copyright (c) 2010 ARM Limited * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * * A PID controller is a widely used feedback controller commonly found in * industry. * * This library is a port of Brett Beauregard's Arduino PID library: * * https://github.com/br3ttb/Arduino-PID-Library * * The wikipedia article on PID controllers is a good place to start on * understanding how they work: * * http://en.wikipedia.org/wiki/PID_controller * * For a clear and elegant explanation of how to implement and tune a * controller, the controlguru website by Douglas J. Cooper (who also happened * to be Brett's controls professor) is an excellent reference: * * http://www.controlguru.com/ */ /** * Includes */ #include "mbed.h" /** * Defines */ #ifndef PID_H #define PID_H #define LIBRARY_VERSION 1.1.1 class PID { public: //Constants used in some of the functions below #define AUTOMATIC 1 #define MANUAL 0 #define DIRECT 0 #define REVERSE 1 //commonly used functions ************************************************************************** PID(float*, float*, float*, // * constructor. links the PID to the Input, Output, and float, float, float, int); // Setpoint. Initial tuning parameters are also set here void SetMode(int Mode); // * sets PID to either Manual (0) or Auto (non-0) bool Compute(); // * performs the PID calculation. it should be // called every time loop() cycles. ON/OFF and // calculation frequency can be set using SetMode // SetSampleTime respectively void SetOutputLimits(float, float); //clamps the output to a specific range. 0-1.0 by default, but //it's likely the user will want to change this depending on //the application //available but not commonly used functions ******************************************************** void SetTunings(float, float, // * While most users will set the tunings once in the float); // constructor, this function gives the user the option // of changing tunings during runtime for Adaptive control void SetControllerDirection(int); // * Sets the Direction, or "Action" of the controller. DIRECT // means the output will increase when error is positive. REVERSE // means the opposite. it's very unlikely that this will be needed // once it is set in the constructor. void SetSampleTime(int); // * sets the frequency, in Milliseconds, with which // the PID calculation is performed. default is 100 //Display functions **************************************************************** float GetKp(); // These functions query the pid for interal values. float GetKi(); // they were created mainly for the pid front-end, float GetKd(); // where it's important to know what is actually int GetMode(); // inside the PID. int GetDirection(); // private: void Initialize(); float dispKp; // * we'll hold on to the tuning parameters in user-entered float dispKi; // format for display purposes float dispKd; // float kp; // * (P)roportional Tuning Parameter float ki; // * (I)ntegral Tuning Parameter float kd; // * (D)erivative Tuning Parameter int controllerDirection; float *myInput; // * Pointers to the Input, Output, and Setpoint variables float *myOutput; // This creates a hard link between the variables and the float *mySetpoint; // PID, freeing the user from having to constantly tell us // what these values are. with pointers we'll just know. unsigned long lastTime; float ITerm, lastInput; unsigned long SampleTime; float outMin, outMax; bool inAuto; }; #endif