Mission Control Code for Interactive Alarm Clock
Dependencies: 4DGL-uLCD-SE mbed
Diff: city_landscape/city_landscape_private.h
- Revision:
- 0:02b0b24dedd1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/city_landscape/city_landscape_private.h Thu Dec 10 08:59:21 2015 +0000 @@ -0,0 +1,39 @@ +#ifndef CITY_LANDSCAPE_PRIVATE_H +#define CITY_LANDSCAPE_PRIVATE_H + +#include "mbed.h" +#include "uLCD_4DGL.h" +#include "globals.h" +#include "city_landscape_public.h" + +//==== [private type] ==== +// N/A + + + +//==== [private function] ==== +// N/A + + + +//==== [private macros] ==== +// The bottom of the screen => y=127 +// Gut the landscape grow up from the bottom of the screen. It is awkward. +// Thus, we use a macro to reverse the coordinate for convenience. +#define REVERSE_Y(x) (SIZE_Y-(x)) + +//==== [private settings] ==== +// You could modify these settings, but try to keep them be used only inside city_landscape.cpp +// Here are the settings to define the looking of your city landscape +#define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen +#define CITY_WIDTH 10 // pixel on the screen +#define BUILDING_WIDTH 2 // pixel on the screen +#define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH) +#define BUILDING_COLOR 0x00FF00 +#define LANDSCAPE_COLOR 0xCCAA00 + + + + + +#endif //CITY_LANDSCAPE_PRIVATE_H \ No newline at end of file