Adventure game written for ECE2035 at the Georgia Institute of Technology
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
startmenu.h
- Committer:
- trmontgomery
- Date:
- 2018-05-22
- Revision:
- 4:cdc54191ff07
- Parent:
- 2:0876296d9473
- Child:
- 5:93a4c396c1af
File content as of revision 4:cdc54191ff07:
#ifndef STARTMENU_H #define STARTMENU_H class Menu { private: int button_presses; int num_options; //std::vector <int> option_colors; //std::vector <int> option_enable; int b2presses; int start; int quit; int start_color; int quit_color; int third_color; int current_item; public: Menu(int); int get_action(GameInputs); int update(int); void draw(int); int display(); int o_instructions(); //you can just implement the options in the new classes //void add_option(char[], Func*); //second argument needs to be a function pointer }; #endif //STARTMENU_H