Adventure game written for ECE2035 at the Georgia Institute of Technology
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: main.cpp
- Revision:
- 5:93a4c396c1af
- Parent:
- 4:cdc54191ff07
--- a/main.cpp Tue May 22 19:13:03 2018 +0000 +++ b/main.cpp Sat Oct 26 15:44:26 2019 +0000 @@ -5,7 +5,7 @@ #include "graphics.h" #include "speech.h" #include "startmenu.h" -#include "ingamemenu.h" +#include "pausemenu.h" #include "gameover.h" // Functions in this file @@ -309,7 +309,10 @@ } break; case MENU_BUTTON: - switch_axis = ingamemenu(&p1); + PauseMenu pause_m(&p1); + pause_m.display(); + switch_axis = pause_m.get_config(); + //switch_axis = ingamemenu(&p1); break; default: break; @@ -500,8 +503,9 @@ */ int main() { - Menu start_m = Menu(3); - int start = start_m.display(); + + StartMenu start_m = StartMenu(); + int st = start_m.display(); // First things first: initialize hardware ASSERT_P(hardware_init() == ERROR_NONE, "Hardware init failed!");