Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
trmontgomery
Date:
Sat Oct 26 15:44:26 2019 +0000
Revision:
5:93a4c396c1af
Parent:
4:cdc54191ff07
test

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef GRAPHICS_H
rconnorlawson 0:35660d7952f7 2 #define GRAPHICS_H
rconnorlawson 0:35660d7952f7 3
trmontgomery 2:0876296d9473 4 #define PINK1 0xF442EB //P
trmontgomery 2:0876296d9473 5 #define LIGHTPINK 0xF2B0EE //V
trmontgomery 2:0876296d9473 6 #define YELLOW 0xFFFF00
rconnorlawson 0:35660d7952f7 7
trmontgomery 4:cdc54191ff07 8
trmontgomery 4:cdc54191ff07 9
trmontgomery 4:cdc54191ff07 10
trmontgomery 4:cdc54191ff07 11
rconnorlawson 0:35660d7952f7 12 /**
rconnorlawson 0:35660d7952f7 13 * Draws the player. This depends on the player state, so it is not a DrawFunc.
rconnorlawson 0:35660d7952f7 14 */
rconnorlawson 0:35660d7952f7 15 void draw_player(int u, int v, int key);
trmontgomery 2:0876296d9473 16 void draw_npc(int u, int v);
trmontgomery 2:0876296d9473 17 void draw_rock(int u, int v);
trmontgomery 2:0876296d9473 18 void draw_door(int u, int v);
trmontgomery 2:0876296d9473 19 void draw_goal(int u, int v);
trmontgomery 2:0876296d9473 20 void draw_game_over();
trmontgomery 3:289762133fd6 21 void draw_house_floor(int u, int v);
trmontgomery 4:cdc54191ff07 22 void draw_road(int u, int v);
trmontgomery 4:cdc54191ff07 23 void draw_lbush(int u, int v);
trmontgomery 4:cdc54191ff07 24 void draw_gem1(int u, int v);
trmontgomery 4:cdc54191ff07 25 void draw_gem2(int u, int v);
trmontgomery 4:cdc54191ff07 26 void draw_gem3(int u, int v);
trmontgomery 4:cdc54191ff07 27 void draw_rhouse1(int u, int v);
trmontgomery 4:cdc54191ff07 28 void draw_rhouse2(int u, int v);
trmontgomery 4:cdc54191ff07 29 void draw_bhouse1(int u, int v);
trmontgomery 4:cdc54191ff07 30 void draw_bhouse2(int u, int v);
rconnorlawson 0:35660d7952f7 31
rconnorlawson 0:35660d7952f7 32 /**
rconnorlawson 0:35660d7952f7 33 * Takes a string image and draws it to the screen. The string is 121 characters
rconnorlawson 0:35660d7952f7 34 * long, and represents an 11x11 tile in row-major ordering (across, then down,
rconnorlawson 0:35660d7952f7 35 * like a regular multi-dimensional array). The available colors are:
rconnorlawson 0:35660d7952f7 36 * R = Red
rconnorlawson 0:35660d7952f7 37 * Y = Yellow
rconnorlawson 0:35660d7952f7 38 * G = Green
rconnorlawson 0:35660d7952f7 39 * D = Brown ("dirt")
rconnorlawson 0:35660d7952f7 40 * 5 = Light grey (50%)
rconnorlawson 0:35660d7952f7 41 * 3 = Dark grey (30%)
rconnorlawson 0:35660d7952f7 42 * Any other character is black
rconnorlawson 0:35660d7952f7 43 * More colors can be easily added by following the pattern already given.
rconnorlawson 0:35660d7952f7 44 */
rconnorlawson 0:35660d7952f7 45 void draw_img(int u, int v, const char* img);
rconnorlawson 0:35660d7952f7 46
rconnorlawson 0:35660d7952f7 47 /**
rconnorlawson 0:35660d7952f7 48 * DrawFunc functions.
rconnorlawson 0:35660d7952f7 49 * These can be used as the MapItem draw functions.
rconnorlawson 0:35660d7952f7 50 */
rconnorlawson 0:35660d7952f7 51 void draw_nothing(int u, int v);
rconnorlawson 0:35660d7952f7 52 void draw_wall(int u, int v);
rconnorlawson 0:35660d7952f7 53 void draw_plant(int u, int v);
trmontgomery 2:0876296d9473 54 void draw_spike(int u, int v);
rconnorlawson 0:35660d7952f7 55
rconnorlawson 0:35660d7952f7 56 /**
rconnorlawson 0:35660d7952f7 57 * Draw the upper status bar.
rconnorlawson 0:35660d7952f7 58 */
trmontgomery 2:0876296d9473 59 void draw_upper_status(int health);
rconnorlawson 0:35660d7952f7 60
rconnorlawson 0:35660d7952f7 61 /**
rconnorlawson 0:35660d7952f7 62 * Draw the lower status bar.
rconnorlawson 0:35660d7952f7 63 */
trmontgomery 2:0876296d9473 64 void draw_lower_status(int x, int y);
rconnorlawson 0:35660d7952f7 65
rconnorlawson 0:35660d7952f7 66 /**
rconnorlawson 0:35660d7952f7 67 * Draw the border for the map.
rconnorlawson 0:35660d7952f7 68 */
rconnorlawson 0:35660d7952f7 69 void draw_border();
rconnorlawson 0:35660d7952f7 70
rconnorlawson 0:35660d7952f7 71 #endif // GRAPHICS_H