Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
trmontgomery
Date:
Tue Apr 17 17:17:20 2018 +0000
Revision:
2:0876296d9473
Parent:
0:35660d7952f7
Child:
3:289762133fd6
Baseline completed + 3 features

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef GRAPHICS_H
rconnorlawson 0:35660d7952f7 2 #define GRAPHICS_H
rconnorlawson 0:35660d7952f7 3
trmontgomery 2:0876296d9473 4 #define PINK1 0xF442EB //P
trmontgomery 2:0876296d9473 5 #define LIGHTPINK 0xF2B0EE //V
trmontgomery 2:0876296d9473 6 #define YELLOW 0xFFFF00
rconnorlawson 0:35660d7952f7 7
rconnorlawson 0:35660d7952f7 8 /**
rconnorlawson 0:35660d7952f7 9 * Draws the player. This depends on the player state, so it is not a DrawFunc.
rconnorlawson 0:35660d7952f7 10 */
rconnorlawson 0:35660d7952f7 11 void draw_player(int u, int v, int key);
trmontgomery 2:0876296d9473 12 void draw_npc(int u, int v);
trmontgomery 2:0876296d9473 13 void draw_rock(int u, int v);
trmontgomery 2:0876296d9473 14 void draw_door(int u, int v);
trmontgomery 2:0876296d9473 15 void draw_goal(int u, int v);
trmontgomery 2:0876296d9473 16 void draw_game_over();
rconnorlawson 0:35660d7952f7 17
rconnorlawson 0:35660d7952f7 18 /**
rconnorlawson 0:35660d7952f7 19 * Takes a string image and draws it to the screen. The string is 121 characters
rconnorlawson 0:35660d7952f7 20 * long, and represents an 11x11 tile in row-major ordering (across, then down,
rconnorlawson 0:35660d7952f7 21 * like a regular multi-dimensional array). The available colors are:
rconnorlawson 0:35660d7952f7 22 * R = Red
rconnorlawson 0:35660d7952f7 23 * Y = Yellow
rconnorlawson 0:35660d7952f7 24 * G = Green
rconnorlawson 0:35660d7952f7 25 * D = Brown ("dirt")
rconnorlawson 0:35660d7952f7 26 * 5 = Light grey (50%)
rconnorlawson 0:35660d7952f7 27 * 3 = Dark grey (30%)
rconnorlawson 0:35660d7952f7 28 * Any other character is black
rconnorlawson 0:35660d7952f7 29 * More colors can be easily added by following the pattern already given.
rconnorlawson 0:35660d7952f7 30 */
rconnorlawson 0:35660d7952f7 31 void draw_img(int u, int v, const char* img);
rconnorlawson 0:35660d7952f7 32
rconnorlawson 0:35660d7952f7 33 /**
rconnorlawson 0:35660d7952f7 34 * DrawFunc functions.
rconnorlawson 0:35660d7952f7 35 * These can be used as the MapItem draw functions.
rconnorlawson 0:35660d7952f7 36 */
rconnorlawson 0:35660d7952f7 37 void draw_nothing(int u, int v);
rconnorlawson 0:35660d7952f7 38 void draw_wall(int u, int v);
rconnorlawson 0:35660d7952f7 39 void draw_plant(int u, int v);
trmontgomery 2:0876296d9473 40 void draw_spike(int u, int v);
rconnorlawson 0:35660d7952f7 41
rconnorlawson 0:35660d7952f7 42 /**
rconnorlawson 0:35660d7952f7 43 * Draw the upper status bar.
rconnorlawson 0:35660d7952f7 44 */
trmontgomery 2:0876296d9473 45 void draw_upper_status(int health);
rconnorlawson 0:35660d7952f7 46
rconnorlawson 0:35660d7952f7 47 /**
rconnorlawson 0:35660d7952f7 48 * Draw the lower status bar.
rconnorlawson 0:35660d7952f7 49 */
trmontgomery 2:0876296d9473 50 void draw_lower_status(int x, int y);
rconnorlawson 0:35660d7952f7 51
rconnorlawson 0:35660d7952f7 52 /**
rconnorlawson 0:35660d7952f7 53 * Draw the border for the map.
rconnorlawson 0:35660d7952f7 54 */
rconnorlawson 0:35660d7952f7 55 void draw_border();
rconnorlawson 0:35660d7952f7 56
rconnorlawson 0:35660d7952f7 57 #endif // GRAPHICS_H