Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
trmontgomery
Date:
Tue Apr 17 17:17:20 2018 +0000
Revision:
2:0876296d9473
Parent:
0:35660d7952f7
Child:
3:289762133fd6
Baseline completed + 3 features

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef MAP_H
rconnorlawson 0:35660d7952f7 2 #define MAP_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4 #include "hash_table.h"
rconnorlawson 0:35660d7952f7 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * A structure to represent the map. The implementation is private.
rconnorlawson 0:35660d7952f7 8 */
rconnorlawson 0:35660d7952f7 9 struct Map;
rconnorlawson 0:35660d7952f7 10
rconnorlawson 0:35660d7952f7 11 // A function pointer type for drawing MapItems.
rconnorlawson 0:35660d7952f7 12 // All tiles are 11x11 blocks.
rconnorlawson 0:35660d7952f7 13 // u,v is the top left corner pixel of the block
rconnorlawson 0:35660d7952f7 14 typedef void (*DrawFunc)(int u, int v);
rconnorlawson 0:35660d7952f7 15
rconnorlawson 0:35660d7952f7 16 /**
rconnorlawson 0:35660d7952f7 17 * The data for elements in the map. Each item in the map HashTable is a
rconnorlawson 0:35660d7952f7 18 * MapItem.
rconnorlawson 0:35660d7952f7 19 */
rconnorlawson 0:35660d7952f7 20 typedef struct {
rconnorlawson 0:35660d7952f7 21 /**
rconnorlawson 0:35660d7952f7 22 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is
rconnorlawson 0:35660d7952f7 23 * useful for determining how to interact with the object when updating the
rconnorlawson 0:35660d7952f7 24 * game state.
rconnorlawson 0:35660d7952f7 25 */
rconnorlawson 0:35660d7952f7 26 int type;
rconnorlawson 0:35660d7952f7 27
rconnorlawson 0:35660d7952f7 28 /**
rconnorlawson 0:35660d7952f7 29 * A function pointer to the drawing function for this item. Used by draw_game.
rconnorlawson 0:35660d7952f7 30 */
rconnorlawson 0:35660d7952f7 31 DrawFunc draw;
rconnorlawson 0:35660d7952f7 32
rconnorlawson 0:35660d7952f7 33 /**
rconnorlawson 0:35660d7952f7 34 * If zero, this item should block character motion.
rconnorlawson 0:35660d7952f7 35 */
rconnorlawson 0:35660d7952f7 36 int walkable;
rconnorlawson 0:35660d7952f7 37
rconnorlawson 0:35660d7952f7 38 /**
rconnorlawson 0:35660d7952f7 39 * Arbitrary extra data for the MapItem. Could be useful for keeping up with
rconnorlawson 0:35660d7952f7 40 * special information, like where a set of stairs should take the player.
rconnorlawson 0:35660d7952f7 41 *
rconnorlawson 0:35660d7952f7 42 * Iterpretation of this can depend on the type of the MapItem. For example,
rconnorlawson 0:35660d7952f7 43 * a WALL probably doesn't need to use this (it can be NULL), where an NPC
rconnorlawson 0:35660d7952f7 44 * might use it to store game state (have I given the player the key yet?).
rconnorlawson 0:35660d7952f7 45 */
rconnorlawson 0:35660d7952f7 46 void* data;
rconnorlawson 0:35660d7952f7 47 } MapItem;
rconnorlawson 0:35660d7952f7 48
trmontgomery 2:0876296d9473 49 typedef struct{
trmontgomery 2:0876296d9473 50 int x,y; // Current locations
trmontgomery 2:0876296d9473 51 int px, py; // Previous locations
trmontgomery 2:0876296d9473 52 int quest_requested; //check to see if player has asked for quest
trmontgomery 2:0876296d9473 53 int has_key;
trmontgomery 2:0876296d9473 54 int quest_complete;
trmontgomery 2:0876296d9473 55 } NonPlayer;
trmontgomery 2:0876296d9473 56
trmontgomery 2:0876296d9473 57 typedef struct {
trmontgomery 2:0876296d9473 58 int x,y; // Current locations
trmontgomery 2:0876296d9473 59 int px, py; // Previous locations
trmontgomery 2:0876296d9473 60 int is_pushed;
trmontgomery 2:0876296d9473 61 int wall_touch;
trmontgomery 2:0876296d9473 62 } Rock;
trmontgomery 2:0876296d9473 63
rconnorlawson 0:35660d7952f7 64 typedef struct {
rconnorlawson 0:35660d7952f7 65 int tm;
rconnorlawson 0:35660d7952f7 66 int tx, ty;
rconnorlawson 0:35660d7952f7 67 } StairsData;
rconnorlawson 0:35660d7952f7 68
rconnorlawson 0:35660d7952f7 69 // MapItem types
rconnorlawson 0:35660d7952f7 70 // Define more of these!
rconnorlawson 0:35660d7952f7 71 #define WALL 0
rconnorlawson 0:35660d7952f7 72 #define PLANT 1
trmontgomery 2:0876296d9473 73 #define NPC 2
trmontgomery 2:0876296d9473 74 #define ROCK 3
trmontgomery 2:0876296d9473 75 #define DOOR 4
trmontgomery 2:0876296d9473 76 #define GOAL 5
trmontgomery 2:0876296d9473 77 #define SPIKE 6
rconnorlawson 0:35660d7952f7 78
rconnorlawson 0:35660d7952f7 79 /**
rconnorlawson 0:35660d7952f7 80 * Initializes the internal structures for all maps. This does not populate
rconnorlawson 0:35660d7952f7 81 * the map with items, but allocates space for them, initializes the hash tables,
rconnorlawson 0:35660d7952f7 82 * and sets the width and height.
rconnorlawson 0:35660d7952f7 83 */
rconnorlawson 0:35660d7952f7 84 void maps_init();
rconnorlawson 0:35660d7952f7 85
rconnorlawson 0:35660d7952f7 86 /**
rconnorlawson 0:35660d7952f7 87 * Returns a pointer to the active map.
rconnorlawson 0:35660d7952f7 88 */
rconnorlawson 0:35660d7952f7 89 Map* get_active_map();
rconnorlawson 0:35660d7952f7 90
rconnorlawson 0:35660d7952f7 91 /**
rconnorlawson 0:35660d7952f7 92 * Sets the active map to map m, where m is the index of the map to activate.
rconnorlawson 0:35660d7952f7 93 * Returns a pointer to the new active map.
rconnorlawson 0:35660d7952f7 94 */
rconnorlawson 0:35660d7952f7 95 Map* set_active_map(int m);
rconnorlawson 0:35660d7952f7 96
rconnorlawson 0:35660d7952f7 97 /**
rconnorlawson 0:35660d7952f7 98 * Returns the map m, regardless of whether it is the active map. This function
rconnorlawson 0:35660d7952f7 99 * does not change the active map.
rconnorlawson 0:35660d7952f7 100 */
rconnorlawson 0:35660d7952f7 101 Map* get_map(int m);
rconnorlawson 0:35660d7952f7 102
rconnorlawson 0:35660d7952f7 103 /**
rconnorlawson 0:35660d7952f7 104 * Print the active map to the serial console.
rconnorlawson 0:35660d7952f7 105 */
rconnorlawson 0:35660d7952f7 106 void print_map();
rconnorlawson 0:35660d7952f7 107
rconnorlawson 0:35660d7952f7 108 // Access
rconnorlawson 0:35660d7952f7 109 /**
rconnorlawson 0:35660d7952f7 110 * Returns the width of the active map.
rconnorlawson 0:35660d7952f7 111 */
rconnorlawson 0:35660d7952f7 112 int map_width();
rconnorlawson 0:35660d7952f7 113
rconnorlawson 0:35660d7952f7 114 /**
rconnorlawson 0:35660d7952f7 115 * Returns the heigh of the active map.
rconnorlawson 0:35660d7952f7 116 */
rconnorlawson 0:35660d7952f7 117 int map_height();
rconnorlawson 0:35660d7952f7 118
rconnorlawson 0:35660d7952f7 119 /**
rconnorlawson 0:35660d7952f7 120 * Returns the total number of cells in the active map.
rconnorlawson 0:35660d7952f7 121 */
rconnorlawson 0:35660d7952f7 122 int map_area();
rconnorlawson 0:35660d7952f7 123
rconnorlawson 0:35660d7952f7 124 /**
rconnorlawson 0:35660d7952f7 125 * Returns the MapItem immediately above the given location.
rconnorlawson 0:35660d7952f7 126 */
rconnorlawson 0:35660d7952f7 127 MapItem* get_north(int x, int y);
rconnorlawson 0:35660d7952f7 128
rconnorlawson 0:35660d7952f7 129 /**
rconnorlawson 0:35660d7952f7 130 * Returns the MapItem immediately below the given location.
rconnorlawson 0:35660d7952f7 131 */
rconnorlawson 0:35660d7952f7 132 MapItem* get_south(int x, int y);
rconnorlawson 0:35660d7952f7 133
rconnorlawson 0:35660d7952f7 134 /**
rconnorlawson 0:35660d7952f7 135 * Returns the MapItem immediately to the right of the given location.
rconnorlawson 0:35660d7952f7 136 */
rconnorlawson 0:35660d7952f7 137 MapItem* get_east(int x, int y);
rconnorlawson 0:35660d7952f7 138
rconnorlawson 0:35660d7952f7 139 /**
rconnorlawson 0:35660d7952f7 140 * Returns the MapItem immediately to the left of the given location.
rconnorlawson 0:35660d7952f7 141 */
rconnorlawson 0:35660d7952f7 142 MapItem* get_west(int x, int y);
rconnorlawson 0:35660d7952f7 143
rconnorlawson 0:35660d7952f7 144 /**
rconnorlawson 0:35660d7952f7 145 * Returns the MapItem at the given location.
rconnorlawson 0:35660d7952f7 146 */
rconnorlawson 0:35660d7952f7 147 MapItem* get_here(int x, int y);
rconnorlawson 0:35660d7952f7 148
rconnorlawson 0:35660d7952f7 149 // Directions, for using the modification functions
rconnorlawson 0:35660d7952f7 150 #define HORIZONTAL 0
rconnorlawson 0:35660d7952f7 151 #define VERTICAL 1
rconnorlawson 0:35660d7952f7 152
rconnorlawson 0:35660d7952f7 153 /**
rconnorlawson 0:35660d7952f7 154 * If there is a MapItem at (x,y), remove it from the map.
rconnorlawson 0:35660d7952f7 155 */
rconnorlawson 0:35660d7952f7 156 void map_erase(int x, int y);
rconnorlawson 0:35660d7952f7 157
rconnorlawson 0:35660d7952f7 158 /**
trmontgomery 2:0876296d9473 159 makes everything walkable
trmontgomery 2:0876296d9473 160 **/
trmontgomery 2:0876296d9473 161
trmontgomery 2:0876296d9473 162 void omni();
trmontgomery 2:0876296d9473 163
trmontgomery 2:0876296d9473 164 /**
rconnorlawson 0:35660d7952f7 165 * Add WALL items in a line of length len beginning at (x,y).
rconnorlawson 0:35660d7952f7 166 * If dir == HORIZONTAL, the line is in the direction of increasing x.
rconnorlawson 0:35660d7952f7 167 * If dir == VERTICAL, the line is in the direction of increasing y.
rconnorlawson 0:35660d7952f7 168 *
rconnorlawson 0:35660d7952f7 169 * If there are already items in the map that collide with this line, they are
rconnorlawson 0:35660d7952f7 170 * erased.
rconnorlawson 0:35660d7952f7 171 */
rconnorlawson 0:35660d7952f7 172 void add_wall(int x, int y, int dir, int len);
rconnorlawson 0:35660d7952f7 173
rconnorlawson 0:35660d7952f7 174 /**
rconnorlawson 0:35660d7952f7 175 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
rconnorlawson 0:35660d7952f7 176 * before adding the plant.
rconnorlawson 0:35660d7952f7 177 */
rconnorlawson 0:35660d7952f7 178 void add_plant(int x, int y);
trmontgomery 2:0876296d9473 179 void add_rock(int x, int y);
trmontgomery 2:0876296d9473 180 void add_npc(int x, int y);
trmontgomery 2:0876296d9473 181 void add_door(int x, int y);
trmontgomery 2:0876296d9473 182 void add_goal(int x, int y);
trmontgomery 2:0876296d9473 183 void add_spike(int x, int y);
rconnorlawson 0:35660d7952f7 184
rconnorlawson 0:35660d7952f7 185 #endif //MAP_H