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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.h
- Committer:
- rconnorlawson
- Date:
- 2018-03-30
- Revision:
- 0:35660d7952f7
- Child:
- 4:2297a714936f
File content as of revision 0:35660d7952f7:
#ifndef GRAPHICS_H
#define GRAPHICS_H
/**
* Draws the player. This depends on the player state, so it is not a DrawFunc.
*/
void draw_player(int u, int v, int key);
/**
* Takes a string image and draws it to the screen. The string is 121 characters
* long, and represents an 11x11 tile in row-major ordering (across, then down,
* like a regular multi-dimensional array). The available colors are:
* R = Red
* Y = Yellow
* G = Green
* D = Brown ("dirt")
* 5 = Light grey (50%)
* 3 = Dark grey (30%)
* Any other character is black
* More colors can be easily added by following the pattern already given.
*/
void draw_img(int u, int v, const char* img);
/**
* DrawFunc functions.
* These can be used as the MapItem draw functions.
*/
void draw_nothing(int u, int v);
void draw_wall(int u, int v);
void draw_plant(int u, int v);
/**
* Draw the upper status bar.
*/
void draw_upper_status();
/**
* Draw the lower status bar.
*/
void draw_lower_status();
/**
* Draw the border for the map.
*/
void draw_border();
#endif // GRAPHICS_H