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Finished V1
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.h
- Committer:
- trich9
- Date:
- 2019-11-24
- Revision:
- 5:2fb023cdc666
- Parent:
- 0:35660d7952f7
File content as of revision 5:2fb023cdc666:
#ifndef HARDWARE_H #define HARDWARE_H /** * Structure that represents all the inputs to the game. * If additional hardware is added, new elements should be added to this struct. */ struct GameInputs { int b1, b2, b3; // Button presses double ax, ay, az; // Accelerometer readings }; /** * Initialize all the hardware. */ int hardware_init(); /** * Read all the user inputs. * This is all input hardware interaction should happen. * Returns a GameInputs struct that has all the inputs recorded. * This GameInputs is used elsewhere to compute the game update. */ GameInputs read_inputs(); #endif // HARDWARE_H