Finished V1
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.cpp
- Committer:
- trich9
- Date:
- 2019-11-19
- Revision:
- 4:2297a714936f
- Parent:
- 1:399033d39feb
- Child:
- 5:2fb023cdc666
File content as of revision 4:2297a714936f:
// This header has all the (extern) declarations of the globals. // "extern" means "this is instantiated somewhere, but here's what the name // means. #include "globals.h" #include "hardware.h" // We need to actually instantiate all of the globals (i.e. declare them once // without the extern keyword). That's what this file does! // Hardware initialization: Instantiate all the things! uLCD_4DGL uLCD(p9,p10,p11); // LCD Screen (tx, rx, reset) //SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD Card(mosi, miso, sck, cs) Serial pc(USBTX,USBRX); // USB Console (tx, rx) MMA8452 acc(p28, p27, 100000); // Accelerometer (sda, sdc, rate) DigitalIn button1(p21); // Pushbuttons (pin) DigitalIn button2(p22); DigitalIn button3(p23); AnalogOut DACout(p18); // Speaker (pin) PwmOut speaker(p25); //MYCODE changed from 26 wave_player waver(&DACout); // Some hardware also needs to have functions called before it will set up // properly. Do that here. int hardware_init() { // Crank up the speed uLCD.baudrate(3000000); pc.baud(115200); //Initialize pushbuttons button1.mode(PullUp); button2.mode(PullUp); button3.mode(PullUp); return ERROR_NONE; } GameInputs read_inputs() { GameInputs in; //b1 = pin23 //b2 = pin22 //b3 = pin21 //MYCODE in.b1 = button3; in.b2 = button2; in.b3 = button1; acc.readXYZGravity(&in.ax,&in.ay,&in.az); //pc.printf("ax - %f ay - %f az - %f\n",in.ax,in.ay,in.az); //ENDMYCODE return in; }