Finished V1

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
5:2fb023cdc666
Parent:
4:2297a714936f
--- a/graphics.h	Tue Nov 19 16:53:47 2019 +0000
+++ b/graphics.h	Sun Nov 24 03:22:35 2019 +0000
@@ -5,7 +5,7 @@
 /**
  * Draws the player. This depends on the player state, so it is not a DrawFunc.
  */
-void draw_player(int u, int v, int key);
+void draw_player(int u, int v, int key, int needBoat);
 
 /**
  * Takes a string image and draws it to the screen. The string is 121 characters
@@ -33,7 +33,18 @@
 //MYCODE
 void draw_NPC(int u, int v);
 void draw_ladder(int u, int v);
+void draw_key(int u, int v);
+void draw_sonar(int u, int v);
+void draw_treasure(int u, int v);
+void draw_gate(int u, int v);
+void draw_water(int u, int v);
+void draw_waterS1(int u, int v);
+void draw_waterS2(int u, int v);
+void draw_rock(int u, int v);
+void draw_wood(int u, int v);
+void draw_prisoner(int u, int v);
 
+void draw_expPnt(int u, int v);
 /**
  * Draw the upper status bar.
  */