Finished V1
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.h
- Revision:
- 5:2fb023cdc666
- Parent:
- 4:2297a714936f
--- a/graphics.h Tue Nov 19 16:53:47 2019 +0000 +++ b/graphics.h Sun Nov 24 03:22:35 2019 +0000 @@ -5,7 +5,7 @@ /** * Draws the player. This depends on the player state, so it is not a DrawFunc. */ -void draw_player(int u, int v, int key); +void draw_player(int u, int v, int key, int needBoat); /** * Takes a string image and draws it to the screen. The string is 121 characters @@ -33,7 +33,18 @@ //MYCODE void draw_NPC(int u, int v); void draw_ladder(int u, int v); +void draw_key(int u, int v); +void draw_sonar(int u, int v); +void draw_treasure(int u, int v); +void draw_gate(int u, int v); +void draw_water(int u, int v); +void draw_waterS1(int u, int v); +void draw_waterS2(int u, int v); +void draw_rock(int u, int v); +void draw_wood(int u, int v); +void draw_prisoner(int u, int v); +void draw_expPnt(int u, int v); /** * Draw the upper status bar. */