Added SPI burst mode to spi 8 bit.
Dependents: Bicycl_Computer_NUCLEO-F411RE Bicycl_Computer_NUCLEO-L476RG
Fork of UniGraphic by
Added SPI burst mode to this graphics driver. If whoever wants this rolled in to repository let me know. I replaced _spi.write(); with fastWrite(); and clearRX();
SPI8.cpp
// need to re-create SPI firmware to access SPI handle static SPI_HandleTypeDef SpiHandle; void SPI8::fastWrite(int data) { SpiHandle.Instance = SPI1; // Check if data is transmitted while ((SpiHandle.Instance->SR & SPI_SR_TXE) == 0); SpiHandle.Instance->DR = data; } void SPI8::clearRX( void ) { SpiHandle.Instance = SPI1; //Check if the RX buffer is busy //While busy, keep checking while (SpiHandle.Instance->SR & SPI_SR_BSY){ // Check RX buffer readable while ((SpiHandle.Instance->SR & SPI_SR_RXNE) == 0); int dummy = SpiHandle.Instance->DR; } }
Diff: Display/LCD.h
- Revision:
- 20:14daa48ffd4c
- Parent:
- 15:b9483ba842c8
- Child:
- 21:ae0a4eedfc90
diff -r 1bdfb971b2c1 -r 14daa48ffd4c Display/LCD.h --- a/Display/LCD.h Mon Mar 02 10:52:26 2015 +0000 +++ b/Display/LCD.h Mon Mar 23 14:08:04 2015 +0000 @@ -68,7 +68,12 @@ */ virtual void window(int x, int y, int w, int h); - + /** Read pixel color at location + * @param x is the horizontal offset to this pixel. + * @param y is the vertical offset to this pixel. + * @returns 16bit color, 0000=Black(pixel set), FFFF=White(pixel clear). + */ + virtual unsigned short pixelread(int x, int y); /** Push a single pixel into the window and increment position. * You must first call window() then push pixels in loop. @@ -139,15 +144,15 @@ */ int sizeX(); - /** get display X size in pixels (native, orientation independent) - * @returns screen height in pixels. + /** get display Y size in pixels (native, orientation independent) + * @returns Y size in pixels */ int sizeY(); //////////////////////////////////////////////////////////////////////////////// // not implemented yet ////////////////////////////////////////////////////////////////// - virtual unsigned short pixelread(int x, int y){return 0;}; + // virtual unsigned short pixelread(int x, int y){return 0;}; virtual void window4read(int x, int y, int w, int h){}; void setscrollarea (int startY, int areasize){}; void scroll (int lines){};